First things first, I would appreciate any feedback here. Please comment about any bugs you have encountered or suggestions for what could be changed.
Secondly, please download both files - d3t is a dependency. Another dependency is Curios API. That being said, here is the description:
Similarly to Quark or Supplementaries, this Forge 1.20.1 mod adds miscellaneous things to the game, including new mobs, blocks, items and game mechanics. I will try to sum up the major additions here.
New Villager profession - The Arcanist: They sell some of the mod's interesting items, while buying amethyst and Crying Obsidian.
Their profession block is Crying Obsidian.
Chorus Veggies: Craftable consumable items that teleport you in a circle around coordinates 0,0. They manipulate your X and Z values by either swapping them or multiplying one or both by -1. These provide an easy way to travel great distances, but without the immense convenience of methods like Waystones.
Xarrot multiplies you X by -1
Zeet multiplies your Z by -1
Xegetable Zoup multiplies both by -1
Zoonxine swaps your X and Z.
But be careful not to eat too many in quick succession, as they will build up your Chorus Fatigue, which causes increased fall damage when teleporting using Chorus Veggies, along with making the teleportation less precise.
Chorus Veggies also have different behavior in other dimensions. In the End, they teleport you to the nearest Enderman, while in the Nether, they teleport you back to the portal you entered through. This is configurable.
You can also smack mobs with these to teleport the mobs instead. But beware - you really don't want to smack a mob that has more health than you do. You won't like the result.
They can also be bought from Arcanists.
New mysterious mob - The Boarlin: Relatives of Piglins, they are neutral pig-like humanoids that strangely seem to access all dimensions. They spawn in with randomized health, resulting from whatever fight they were in before they last dimension-hopped. They usually have equipment and often use Boarlin Swords. They also sometimes drop a Heart of the Void on death, which can be used to craft a Boarlin Sword.
New type of sword - The Boarlin Swords: They are sturdier but slower swords inspired by real life's 'bastard swords'. Each material has its own special ability. Their special abilities manifest depending on the weilder's health and the sword's durability. At peak condition, you get the best abilities. But these abilities are only accessible if the sword is held two-handed (nothing in your off-hand).
They can be crafted with Hearts of the Void or bought from Arcanists for some emeralds and a normal sword of the same material.
The abilities include:
All swords: passive Strength and Resistance
Copper (if a mod is present that adds copper nuggets): has a chance to lit nearby undead mobs on fire
Golden: has a chance to drop XP from mobs being hit
Iron: extra armor
Steel (if added through other mods): extra armor and armor toughness
Ancient Bronze: Dolphin's Grace and more Strength when held under water
Diamond: improved mobility - Slight Speed at all times and Antigravity when shifting. At peak condition, you can jump up to 4 blocks vertically.
Utherium (if The Undergarden is installed): Vulnerability (reduced immunity frames) and Wither applied to mobs not immune to bioweapons. Increased Wither to Rotspawn.
Netherite: Almost 100% chance at peak condition to get a tick of Fire Resistance each tick.
New organism: Superkelp: It grows in coral reefs as blocks that grow kelp from the top. They also turn nearby tropical fish into Kelpfish of two types: Algobos and Khalus.
Algobos protect the superkelp ecoystem by attacking any who attack it by attacking the kelpfish or mining growing Superkelp Paste Blocks. They can also collect some seafood to use as consumables when fighting (configurable by gamerule). Algobos use Sea Pickles to heal. Sea Pickles also tame Algobos, but Bonemeal reproduces them.
Khalus tend to Superkelp Paste Blocks by removing useless blocks from the tops of them (such as coral fans) and planting Sea Pickles on them (configurable by gamerule). They can be tamed and reproduced with Bonemeal. Tamed Khalus give their owner Dolphin's Grace.
Superkelp Paste Blocks grow kelp on top if unobstructed. They also bonemeal anything placed on them. This is used by the Kelpfish to grow sea pickles (configurable by gamerule).
Superkelp Paste can be eaten for high saturation, though it gives you nausea. It can also be cooked into Superkelp Pellets, which are a more powerful coal alternative. They can also be crafted with two raw copper and one iron ingot into Raw Ancient Bronze.
Ancient Bronze is a new metal, which performs better when under water. Armor will repair itself on use when at least in rain, tools will do so when used under water. Armor also has some specific perks when taking damage in wet conditions. Tools give Haste and Strength when held under water.
The Ancient Bronze Trident is a new weapon crafted from tridents that works like a sword and gets special abilities based on enchantments put on it. It has increased performance when used in wet conditions.
It can also be bought from an Arcanist for a trident and a conduit.
Enchantment abilities include:
Unbreaking: Passively gives Slight Speed to weilder based on how damaged it is. More damage means more speed increase. Unlocked even by just having a water bucket in your inventory.
Mending: Sacrifices its own durability to repair critically damaged elytra when flying. basically, it makes Elytras last longer.
Sharpness: Shoots a bullet projectile when right clicked.
Bane of Arthropods: Shoots an insecticide projectile when right clicked.
Smite: Shoots a Healing Aura projectile when right clicked.
Fire Aspect: Shoots fireballs when right clicked while sneaking. If done mid-air, this pushes the wielder back strongly. Can be used to launch oneself high into the air.
Knockback: Places a temporary mine when right clicked on a block.
Sweeping Edge: Triggers a double jump/dash ability when swung mid-air.
All abilities except Mending of course scale with enchanment level.
New Enchantments:
A few damage enchantments and a few for bows that give passive buffs while the bow is being aimed with. I highly encourage using Enchantment Descriptions and JEI to see exactly what they do.
Three of the enchantments for bows give you effects that last as long as an arrow is nocked.
More Projectile Deflection: You can now deflect some more projectiles, especially if you have the new Curio: The Wind Glove. The strenght of the deflection also scales with a new attribute: Wind Mastery.
Immersive Nether Ores: Especially if you want to do a Nether-only playthrough, you will like the addition of new ores to the nether.
Nether Iron Ore: Generates in Netherrack near the Lava Ocean and yields Iron Nuggets and XP.
Nether Diamond Ore: Generates only in Blackstone and yields XP and only shards of Diamonds, not whole Diamonds.
Nether Lapis Ore: Generates in Netherrack in Warped Forests and yields XP and Lapis Lazuli.
Nether Kervite Ore: Generates in Netherrack in Crimson Forests and yields XP and Kervite. Kervite is a remnant of Blood Magic that accumulates in the Nether (lore) and it can be turned into redstone by cooking it on campfires, or it can be burned into ash and XP in normal furnaces (if you have Supplementaries installed). You can also craft Kervite into Kervite Blocks, which are a vibrant red decorative kind of block.
If you have The Undergarden installed, this mod also overhauls how you get Utherium from mobs there. You will need to go through a boss battle to actually obtain it. Without The Undergarden installed, the boss is still accessible in creative, but will be much weaker as it will not spawn with equipment and nor will its minions.
A new Ghast variant - The Ghust: It lives in the End and shoots Gust Charges at you. Gust charges are something like Wind Charges. Gust Charges can be obtained through crafting them from Ghust Tentacles or buying them from Arcanists.
Two new totems - The Totem of Knowledge: Dropped by witches, it slowly leeches away your XP and releases it quickly when you crouch.
- And the Totem of Calm Waters: Dropped very rarely by Drowned, holding this totem while on a boat results in temporarily stopping the AI of all nearby mobs that are in water, except artificial and undead mobs. Admittedly, this one is mostly useful in my modpack, where it prevents me from angering whales (from Alex's Mobs) when I accidentally ram them with a ship (from Small Ships). It will also help against Guardians though. As a price, it makes you a little hungrier as you row your boat.
There is more, but this list is already kinda too long :')
If you wanna contact me or see more details about my projects, here is my Discord server :)
0.2.6 changes:
- Added a potion effect called Bounce Safeguard, which makes you stop if you take fall damage while you have it. This should fix the Antigrav Bounce glitch, which led to excessive fall damage after being launched up by a Gust Charge.
- This makes it so you don't even bounce on beds from a Gust Charge fall, but that is a small price to pay for the antigrav bounce being effectively removed.
- In making the previous change, Gust Charges somehow became more powerful, so I nerfed the amplifier of Antigravity they give you. Now they seem to be roughly as powerful as before. Other sources of Antigravity were unaffected.
- Fixed the procedures for when Algobos and Khalus die.
- Revamped the angering of Algobos upon killing a Khalu.
- They now only get angered when untamed.
- Optimized
- Boarlins now drop Leather using the Special Looting system.
- All Special Looting drops can now be changed or disabled in config. Furnace smelt function included.
- Utheric Shards being given to Vexes summoned by the Rotborn is also a config option there. What is given to them depends on what is entered in plate of undergarden:utheric_shard.
0.2.7 changes:
- The Rotborn gets permanent fire resistance when under 20% health.
- The Totem of Calm Waters now works on all living entities except those tagged as #misc3llan3ous:immune_to_mind_wall
- This new tag includes #forge:bosses and Aquamirae's Eel and Mother of Maze
- Added Aquamirae's Captain Cornelia to #forge:bosses.
- Optimized the Totem of Calm Waters procedure.
- Buffed the effectiveness of Totem of Calm Waters applying Mind Wall.
- Changed the Mind Wall particle color to match the potion effect icon.
- Reduced attack reach of the Rotborn.
- Reintroduced the Special Looting procedure and made the drops configurable in new config file: "misc3llan3ous-special-drops"
- Removed the Gust Charges from Endermen drop and the weapon drop from Vexes.
- Added Totem of Knowledge drop from Witches.
- Removed all entity loot tables under data/misc3llan3ous, as they are all replaced with Special Looting procedures.
- The looting bonus for plants now detects axe item type instead of the axes tag.
- Increased looting bonus for plants for detected Fortune.
0.2.8 changes:
- Slightly decreased Ghust Tear drops.
- Added a reciprocal attack against sea vipers (from LUMINOUS) to Ancient Bronze Chestplates, which also copies any Slowness on the wearer.
- Added new advancement: Acquire Wetware
- Granted if you have Ancient Bronze Ingots in your inventory.
- Acquire Hardware is its parent.
- Added new advancement: Wetsuit Up
- Granted by equipping any Ancient Bronze armor.
- Acquire Wetware is its parent.
- It is parent to "Wait, that Easy?", "Ping Pong" and ">:( *undrowns your drowned*"
- Ancient Bronze Leggings now give you level 1 Dolphin's Grace every other tick while in water.
- Made the Ancient Bronze Armor perk procedure only trigger on server side to prevent desyncs to do with the random chances involved.
- Did the same for procedures triggered when Ancient Bronze tools hit an entity or break a block.
- Made the Ancient Bronze Pickaxe repair itself when used on coral only under water and only when used on coral blocks.
- Changed the procedure for harvesting corals using an Ancient Bronze Pickaxe to use tags instead or block registry names.
- Added a new tag (misc3llan3ous:abp_coral_harvesting_blacklist) to blacklist blocks from this feature. The tag only contains Block of Superkelp Paste (growing).
- Made the "of" in "Block of Superkelp Paste" and "Block of Superkelp Pellets" lower case.
- Made the "KhaluAI" and "AlgoboAI" procedures run only on server side.
- Fixed the procedure that allows Algobos to increase their max health.
0.2.9 changes:
- Fixed Algobos eating all their Seagrass at once.
- Made a dedicated procedure for eating, which Boarlins and Algobos use.
- Made the Algobo AI procedure run on server only.
- Algobos no longer automatically eat a sea pickle when hit.
- Fixed Algobos not getting angry at killers of Khalus.
- Made the Dolphin's Grace granted by Ancient Bronze Leggings ambient.
- Added Rotdust Brick and Rotglass Brick to #supplementaries:throwable_bricks item tag.
- Added test messages when arrow is nocked for me only, to investigate why bow enchantments don't work in a modpack.
- And it doesn't work lol, no test messages.
0.2.10 changes:
- Made the above mentioned text messages appear if the weilder's username contains "N3R3SH" or "Dev" and if they are in Creative Mode.
- This will be removed soon.
0.2.11 changes:
- Changed the Lightness, Mobility and Reassurace procedures to work with a different trigger, as the Arrow Nocked trigger did not seem to work on a multiplayer server. Hopefully this does work.
- Changed max stack size of the Wind Glove to 1
- Made a dedicated procedure for the regeneration of Ancient Bronze tools and armor.
- Made the chance of regeneration of Ancient Bronze tool and armor get higher with Unbreaking levels.
- Added curio Test Glove, equippable in the hand slot. It will be checked for in test features in procedures.
- Implemented test messages in all Special Looting procedures, which show up if you have the Test Glove.
- Fixed Special Looting not detecting Looting.
- Slightly tweaked some Special Looting drop amounts.
- Made the test messages for the bow enchantments appear for players with the Test Glove.
0.2.12 changes:
- Decreased Algobo attack range.
- Changed all death procedures to not require a sourceentity dependency, so they run even when the mob dies not as a result of damage sourced from an entity (e.g. burn to death)
- This means Special Looting runs on such deaths now as well.
- Removed JEI recipes as they did not seem to work.
- Added JEI info for most of the Special Looting drops.
0.2.13 changes:
- Added Evoker special drops, which are Turquoise Stone and Lunar Stone (from Blue Skies).
- Only one of the two will drop at a time.
- Changed the procedure that triggers Mobility, Lightness and Reassurance to hopefully fix a server-crashing issue in multiplayer.
0.2.14 changes:
- Reverted the previous change, as it didn't help.
- Removed a check from the specific enchantment procedures, which was not needed and probably caused the crash? Hopefully this fixes it.
0.2.15 changes:
- Now for sure, definitely, 100%, I fixed the crashing issue... For real this time.
0.2.16 changes:
- Boarlins now pathfind only to the nearest food item, rather than to all nearby food items at once.
- Fixed Boarlins eating too loudly and making too many food particles.
- Made the Eating procedure continually track the entity's position.
- Increased particle output of the Eating procedure to better match how the player eats.
- Majorly changed the positioning of the particles and sound effects of the Eating procedure.
- Added 3 dependencies for the Eating procedure:
- sounds: String dependency that determines what sounds to play.
- healamount: This now determines how much the eating should heal.
- duration: Determines how long it takes to eat the item.
- Fixed Algobo eating Seagrass triggering eating on the Algobo's target instead of on the Algobo.
- Algobos can eat seagrass when killing anything now, not just undead mobs.
- Boarlins eat items tagged as misc3llan3ous:fast_foods in half the time (16 ticks).
- Increased Superkelp Paste saturation from 1 to 3 and item use duration from 10 to 16.
- Algobos now cannot eat Sea Pickles if they have the Cooldown effect.
- Made the Eating procedure not run if the entity is not alive.
- Changed the duration of Healing Aura that Algobos get from eating Sea Pickles to 50 ticks.
- Delayed the increasing of Algobos' max health.
- Fixed the Ancient Bronze Chestplate naming Zombies "Drowned"
- The Totem of Knowledge now displays its max capacity in the tooltip.
- Changed the entity tag "misc3llan3ous:immune_to_mind_wall" to "misc3llan3ous:immune_to_tocw"
- Added Special Looting entry where Sand Crabs (from LUMINOUS: BEASTS or LUMINOUS: OVERWORLD) can drop a Chull Egg (from Chulls)
0.2.17 changes:
- Added #d3t:rocklife to #misc3llan3ous:immune_to_bioweapons.
- Added tag #misc3llan3ous:kelpfish for possible use later.
- Lowered default value of misc3GustChargeLifetime from 1200 to 800.
- Added new potion effect to be granted by my side mod's (MISC3LANDS) armor pieces, which checks whether you are wearing those armor pieces and for each enchant level on each one of them, it slightly raises your max health.
- Works only if combined enchant levels are at least 5.
- Calculation for max health increase is ((EnchantsLevel * 0.2) ^ 1.2)
- Thorns damage no longer triggers the mod's damage enchantments.
- Thorns damage causes MORE thorns damage (technically "extra thorns" damage) when done by Baa Steel armor with Thorns on it.
0.2.18 changes:
- Changed the tick event and expiration event of the BS Armor Equipped effect to use a command to give the attribute, to hopefully fix a crashing issue.
- Redemption now checks for misc3llan3ous:disease instead of d3t:disease (it will now include Endermen, because in MISC3 canon, Endermen are diseased).
- Golden Boarlin Swords give Luck again (this helps with Special Looting drops).
- Decreased the drop chanc of Chull Eggs from Sand Crabs.
- "Hangable" entities are vortex resistant even if not in the tag.
- In the Boarlin death procedure, changed the check for charged creeper to not use a command anymore.
- Gust Blasts now compile a list of entity UUIDs for anything they make invulnerable and then use that list to determine what to take invulnerability from again after the explosion.
- Gust Charges now check if they are in ANY fluid.
- Rupture works on all skeletons even if untagged in d3t.
- Redemption works on all zombies and skeletons even if untagged in d3t. Also works on anything tagged as minecraft:zombies, even though that vanilla tag is more recent than 1.20.1
- Increased range of Herbicide AoE damage.
0.2.19 changes:
- Optimized flying tick procedure of the healing clump and made it check for diseased mobs rather than individual rotspawn (wth was I doing lol).
- Made the max health increase of Baa Steel Armor actually work, using attributes directly, not commands.
- Fixed the increased thorns damage you put out if you have Baa Steel armor with Thorns on it.
- Baa Steel Armor now also gives you Slight Speed at an amplifier equal to `2 * the combined levels of Unbreaking` on all pieces.
- Baa Steel Armor gives you Antigravity at an amplifier equal to `19 + (combined levels of any Protection enchants ^ 0.777)` on all pieces, rounded down.
- The Ancient Bronze Trident now checks for sneaking instead of shift being held.
- Made the Boarlin tick procedure run only if the Boarlin is alive.
- Made Boarlins animal type.
- Added new item: Corrupted Heart of the Void.
- Untamed Boarlins now pick up Corrupted Hearts of the Void, even if they have food (if so, they will throw away the food).
- After 50 ticks of holding the Corrupted Heart, the Corrupted Heart is consumed and they produce XP orbs and get tamed by the nearest player in 16x16x16 area.
- Tamed Boarlins can be right-clicked by their owner to toggle between following, staying still and wandering.
- Removed test message that was triggered by the Ancient Bronze Chestplate turning a Drowned into a Zombie.
- Made the Boarlin spawn procedure run only on server side.
- Changed the Boarlin Head block to only use the head part of the texture.
- Boarlins now use Piglin sounds.
- Boarlins now call for help when attacked.
- Boarlins are now animal type.
- Added Zombified Boarlins
- They are undead, monster type.
- They have simpler AI and don't pick up items.
- They drop leather at higher amounts than leather from Boarlins and they drop Corrupted Hearts of the Void more commonly than Boarlins drop HotV.
- Boarlins are afraid of them.
- They come with a new mob head.
- Their heads drop more commonly.
- When a Boarlin spawns, it has a 1 in 50 chance to turn into a Zombified Boarlin and then a 1 in 15 chance on top of that if it is in the Nether.
0.3.0 changes:
- Totems of Knowledge will no longer leech off a fraction of an XP point when that is all that the player has left. This previously added a whole XP point to the ToK.
- Added JEI info for Corrupted Heart of the Void.
- Fixed typo in JEI info for Heart of the Void.
- Made a new Advancement called MISC3LLAN3OUS, which serves as the root for all the mod's other advancements.
- Taming a kelpfish now gives advancement Best Friends Forever.
- Removed almost everything to do with Spellslinger Steel, as it will be replaced by Baa Steel in my side project MISC3LANDS.
- Added Ghust Spawn Egg to the MISC3LLAN3OUS creative tab.
- Removed all the Extra Arrows (which didn't work)
- Removed Bent Spoon Spawn Egg from Spawn Eggs creative tab.
- Removed the Pocket Mobs Icon, as I decided not to pursue that feature.
- Adjusted some localization entries.
- Updated Czech localization.
- Changed Herbicide to use a new damage type: Plant Poison.
- Reduced the speed of the smoke particles emitted by Herbicide's AoE.
- In Special Looting, if the entity is the same as killer (meaning the kill wasn't attributed to anyone) and it dies to Plant Poison, if it uses the Plants looting bonus, that bonus is vastly increased.
- Removed items from all creative tabs except the MISC3LLAN3OUS one and reordered items in that one.
- Enabled Curios' Superstitious Hat to raise loot power in Special Looting.
0.3.1 changes:
- Minor change to how Superstitious Hat gives loot power in Special Looting.
- Burning is now much more detrimental to loot power of Plant mobs.
- Zombie Boarlins are now much less likely to spawn with good gear.
- Boarlins can now only pick up one item in a tick.
- Taming a Boarlin now also gives the Best Friends Forever advancement.
- Enabled wandering around for Zombified Boarlins (they checked for a value that they do not have, which was preventing this behavior).
- Zombified Boarlins with Weakness will now pick up Golden Apples, then eat them and shart shaking, eventually getting cured in 3-5 minutes.
- Once unzombified, they get tamed by the nearest player in an area up to 16 blocks away. This is the second way of getting a tamed Boarlin, with two differences: They get max HP increased by 8 points, but you do not get the My Condolences advancement this way.
- The max health boost given by Baa Steel armor is now rounded up.
- The Boarlin spawn condition now checks whether the block below is in a new tag - #misc3llan3ous:spawn_blacklist, which includes the leaves tag and the wart blocks tag.
- Added a new potion effect: Rations
- It slowly supplies the player with saturation.
- Added new food: Superkelp Fried Chicken
- Its values are 9 hunger and 9 saturation.
- It also gives Rations at level 2 and duration 622 ticks.
- It only stacks to 16.
- Craftable with Cooked Chicken, Bread and Superkelp Paste.
- Removed recipes for Spellslinger Steel items.
- Made the Wind Glove craftable with one Diamond, one Ghust Tentacle, two Lapis and five Leather.
0.3.2 changes:
- Adjusted Superkelp Fried Chicken's saturation value.
- Fixed Wind Glove recipe.
- Baa Steel armor gives 2 ticks of Slight Speed and Antigravity instead of 1.
- It also removes the effects first, meaning it should update properly when a piece is taken off.
- Removed many unused textures.
- Slightly increased how much Antigravity Baa Steel armor enchanted with Protection (any) gives you.
- Added missing damage type jsons.
0.3.3 changes:
- Made Insecticide not scale with difficulty.
- Made Plant Poison cause burning souds.
- Fixed the effect description of BS Armor Equipped.
- Holding any Boarlin Sword now makes it so if your current health excedes your max health, your current health will be reduced to your max health. This is needed to fix a glitch with Baa Steel armor, where it leaves you with increased current health after taking it off, leading to supercharged Boarlin Sword performance (e.g. levitation while sneaking with a Diamond BS)
- Removed Spellslinger Steel Block loot table.
- Removed Spellsling Steel Block and tools from tag entries.