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Posted by: QManGaming247
File size: 3.53 MB
Total download count (all mod files): 209
Mod changelog:

Now here's whats up in [QMMO 1.0.0 ALPHA]

NOTE: This mod is in it's alpha phase at the moment. I have big plans for this mod and many many more things to add to it. For now most stuff are cosmetic or not really useful until future updates but hang in there, there is more than enough stuff to keep you busy. Also, there are many bugs I need to iron out and do research on (mostly because I'm new to this and have very basic coding experience or experience in general) before I develop a functioning Beta Version to focus less on content and more of fixing stuff.

   Without further ado, here's the list

New Mod Tabs

   - QMMO Blocks

   - QMMO Plants

   - QMMO Gems

   - QMMO Foods

   - QMMO Materials

   - QMMO Tools

   - QMMO Combat

   - QMMO Construction

   - QMMO Natural

   - QMMO Ores

New Gemstones

   - Amethyst

   - Aquamarine

   - Ruby

   - Sapphire

   - Tourmaline

   - Topaz

   - Onyx

   - Malachite

   - Jade

   - Garnet

   - Opal

   - Aragonite

   - Peridot

   - Rose Quartz

   - Smokey Quartz

All with respective Ores, Nether Ores, and Blocks all fully accessible with recipes. Note that all recipes are similar to vanilla ones.

New Types of Gems

   - Geode blocks that randomly drops a geode of any gem including vanilla gems

   - Geode items of every gem along with a mysterious geode, OWO Mystery!?!

   - Cut gem items of all Gemstones that range in six tiers: Ruined, Flawed, Common, Uncommon, Rare, Legendary. Accessible through the new Gem Cutting Table.

Cross Dimension Ores

   - Most Vanilla ores have been brought over to other dimensions such as:

      - Nether Gold, Where did those pigmen get all that gold?

      - Nether Diamonds, Emeralds, Redstone, Coal

      - Overworld Quartz

All with rarer chances than the other but still pretty neat to add to the game.

New Materials

Note: I have so much stuff so I'll make quick notes for where to obtain these. Most will reference later stuff in the list.

   - Mysterious Shard, OWO Mystery?!?

   - Fragmented Star, It's a broken Nether star made up of little shards

   - Inactive Star, Aw, it's not glowing :(

   - Sodium Powder, Get from Sodium Ore

   - Magnesium Powder, Get From Magnesium Ore

   - Bismuth, Get from Bismuth Ore

   - Sulfur, Get from Sulfur Ore

   - Iron Pyrite, Get from Iron Pyrite Ore

   - Corundum, Get from Corundum Ore

   - Red Corundum, Get from Nether Corundum

   - Blue Corundum, Get from End Corundum

   - Black Corundum, Get from mixing Corundum

   - Salt, Get from soaking Sodium Powder

   - Rust, Get from soaking Iron Nuggets

   - Iron Oxide, Get from magnetizing Rust with Redstone (Crafting them together)

   - Borax Crystals, Get from combining Limestone powder, Sodium powder, and Prizmarine crystals

   - Flux, Made from borax, iron oxide, and iron pyrite

   - Charcoal Powder, Get from crafting one Charcoal

   - Limestone Powder, Get from Limestone blocks

   - Mercury, Get from quicksilver as a byproduct from using an alloy smelter.

   - Aluminum, Get from smelting Ore

   - Copper, Get from smelting Ore

   - Lead, Get from smelting Ore

   - Silver, Get from smelting Ore

   - Quicksilver, Get from smelting Ore

   - Tin, Get from smelting Ore

   - Titanium, Get from smelting Ore

   - Fire Brick, Get by combining a Brick with Quartz, Rose Quartz, and Smokey Quartz

   - Alloy, Get by combining Magnesium Powder, Tin, and Aluminum

   - Brass, Get by combining Magnesium Powder, Tin, and Copper

   - Bronze, Get by combining Magnesium Powder, Copper, and Bismuth

   - Electrum, Get by combining Glowstone Powder, Silver, and Gold

   - Skim Silver, Get by combining Redstone Powder, Silver, and Quicksilver

   - Stirling Silver, Get by combining Mercury, Silver, and Copper

   - Alloy, Get by combining Magnesium Powder, Tin, and Aluminum

   - Steel, Get by combining Flux, Iron, and Corundum

   - Red Steel, Get by combining Flux, Steel, and Red Corundum

   - Blue Steel, Get by combining Flux, Steel, and Blue Corundum

   - Black Steel, Get by combining Flux, Steel, and Black Corundum

   - Lens, Get from combining Gold and Diamonds

   - Gem Scope, Get from combining Gold, Iron, and Lens's

   - Gem Cutter, Stone, Iron, Gold, and Diamond. Get by combining a stick and the provided material.

   - Brimstone, Get from Brimstone block

   - Ash, Get from ash block

   - Ethereal Powder, Get from smelting Popped Chorus Fruit

   - Fire Salt, Get from Heckstone (Not actually heck but I didn't want to use the real word on the forum)

   - Void Salt, Get from Void Glass

   (Yes, both are from TES Skyrim. Couldn't think of a name for this material and thought this fit the best) :)

   - Ethereal Peal, Get by combining Ethereal Power

   - Corrupted Eye, Get by combining a Rye of Ender with blaze powder and brimstone

   - Paint Buckets in all dye colors, Get by mixing a water bucket, slime, and dye

   - Primer Bucket, Get by mixing a water bucket, borax crystals, and limestone powder

 New Trap Blocks >:}

   - Magnesium Ore, Hit it with any metal item and it will explode!

   - Soul Snare, A block that looks and acts exactly like Soulsand, but causes more negative effects!

   - Soul Fire, A block that looks and acts exactly like Soulsand, but sets you on fire!

   - Void Glass, Break it and teleport!

   - End Lichen, Touch it and teleport!

   - Firerack, a more firey form of neatherrack

   - Heckstone, a more firey form of glowstone

Painted Blocks OWO

   - Painted Wood

   - Painted Stone Bricks

   - Painted Cobblestone

   - Painted Bricks

All obtained by soaking the respected block in paint!

New Trees with Respected Biomes

   - Ash

   - Aspen

   - Cherry

   - Chestnut

   - Elm

   - Hickory

   - Maple

   - Palm

   - Pine

   - Sequoia

   - Willow

All with woods, planks, Leaves, Decay Leaves, Decaying Leaves, and Saplings!

Other Biomes

   - Volcanic Biome

   - Deep Heck (Deeper Nether) [A Dimension]

   - Deep End (I'm going off the deep end here! I'm really deep ending on my torch to light this biome up!) [A Dimension]

Berry Bushes based off of 1.14 MC

   - Blueberries

   - Juniper Berries

   - Cranberries

   - Raspberries

   - Strawberries

   - Snow Berries

All should act like the one from the vanilla game!

Food Stuff!

   - Sour Apple

   - Autumn Apple

   - Cherries

   - Chestnuts

   - Coconuts

   - Coconut Milk

Tables

   - Alloy Smelter

   - Gem Cutting Table

   - Soaking Barrel

Other Stuff I missed

   - Limestone

   - Marble

   - Marble Bricks

   - Fire Bricks

   - Block of Salt

   - Quicksand Block

   - Quicksand Fluid

   - Ender Pearl Ore

   - Ash

   - Charred Wood

   - End Dirt

   - End Lichen [Plant]

   - Primed Wood

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<[]>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

   Looks like that's about everything, hope you guys like this mod!

Now here are a list of Bugs, Problems, and things that just bother me

   - All tables are made by my own procedures, so lets hope there are no bugs but of course you never know.

   - I'm having a bit of trouble with tick based procedures, such as plant growth.

   - Saplings are useless because I need a Schematic to spawn a custom tree, but I can't make a custom tree with decay leaves (because as soon as I place it, they update) So for now I have to settle with MCreator's biome generated trees.

   - The Geode some how can drop nothing, despite making sure the RNG procedure is corrected hundreds of times.

   - Soak Barrel looks a bit weird.

LAST NOTE FOR [1.0.0 ALPHA]

   I would love to tell you all exactly what I have planned for the future but a list like that will be at least 5x larger than this one, but the thing I would like to share as a main part of the mod is my plans for combat. I am planning to create a table that can modify weapons and armor in much more complex ways, manipulating stats like damage, speed, weight, armor, durability, and special features. These modifications to weapons and armor are able to stack and grow to as high as you want but the cost to do so are higher with each mod, kinda like enchantments and repairs in an anvil. Cut gems make runes that add effects, and other materials can change the type of weapon and armor while others directly mod the stats. If you would like to see this happen, please lend me support and share your Ideas to make this mod the greatest overhaul.

   If anything, I have an opened mind to any suggestions, Ideas, and anything that could help me with my project. And, as always, If you need help with anything with your mods, DON'T HESITATE TO ASK ME FOR HELP, I would love to help with anything I can, no credit or anything required. 

   Hope you all like the mod, I'll be working hard on my free time to push this mod to beta!

[[[ 6/29/2019 ]]]   [[[ ALPHA 1.0.0 ]]]

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