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Posted by: BIue
File description: Xeshium Dimensions V0.05 for Minecraft 1.12.2
File size: 2.37 MB
Total download count (all mod files): 962
Mod changelog:
2019-11-11-08:30:
V0.07:
Added:
• Flamewalker enchantment.
• Ethereal gold armour and sword, which can be enchanted with very powerful enchantments.
• A recipe for smelting iegiralt and yokronyx in a furnace.
• 4 new segments to the Xeshium Dungeon.
• Blank totems, which can be enchanted into the vanilla totem of undying, or several totems with unique effects.
Removed:
• Xeshium bow.
Fixed:
• An issue that allowed saplings to destroy blocks when growing, for the most part.
• The missing sounds for opening xeshium boxes.
• Dagraelium soldiers wandering.
• Some missing GUIs.
• Quite a lot of other small things.
Improved:
• Several procedures, making them more efficient.
• The unstable xeshium block explosion. It is dramatically more powerful now.
• The Xeshium Dungeon slightly.
• The jetpack. Isplar can now be used as fuel.
• A few textures.
• The firing speed of some guns.
• Trees from this mod growing. There is now 4 structures for each tree.
Changed:
• The spawn egg colours. They are now based on the colours of the mob.
• The growing speed of elfirranth vine, dwarf cactus, and flaming thimbleberry, making them slower.
2019-10-26-18:54:
V0.06:
Added:
• Recipes for smelting illuminum ore into illuminum,
smelting isplar ore into isplar, and crafting torches from isplar and sticks.
• A new biome to the Frozen Skylands.
• Many more islands for the world generation in the Frozen Skylands, expanding it from 10 to 32.
• Cactus fruit.
• Snow wolves.
• Two new structures to the Scorched Desert, one of which has the key to the Aquatic Depths.
• A cooldown timer for each gun.
• Ethereal gold.
• Iegiralt sword.
• Xeshium sniper rifle.
Removed:
• Yokronyx sword.
• Iegiralt crystal sword.
• The totem of undying recipe. This will be reimplemented better in the future.
Changed:
• The ids of several blocks.
• Sky grass, which can now be turned into grass path.
• The Portal Guardian, which is now slightly faster.
• The speed at which liquid criontine flows. It is now 4 times slower.
• And (hopefully) improved many, many textures.
• The durability of the xeshium pistol from 100 to 4000.
• The damage of energy weapons. They have been nerfed.
Fixed:
• Some texture and GUI issues.
• A recipe.
• The dwarf cactus model.
• Several grammatical errors.
• A few other issues
Improved:
• Sky grass growing. It now grows at about a 1/10th of the previous speed, and will die if there is not air above it.
2019-10-20:
V0.05.2:
Added:
• Ecutin
• Corrupted nightshade
• Elfirranth vine
• Map making creative tab
• T2 dagraelium sentry
• T1 dagraelium knight
• Energy rifle
• Energy pistol
• Mob despawner
• Corrupted flesh
• Liquid blocker
• Fireflies
• Dwarf cactus
• The key to the Scorched Desert, and support in the portal controller to use it.
Removed:
• Block placer
• Several unnecessary mod elements
• Several unnecessary textures
Changed:
• The names of several blocks and items
• The ids of many mod elements
• Many more descriptions have been added to items
• Quite a lot of small things in the mod, to hopefully make it overall better
• Dagraelium ore, making it a bit more common
Improved:
• Ore generation slightly
• Some textures
• Some procedures, making them smaller and more effective
• World generation for some dimensions
• The experience gained from smelting certain items in a furnace
• Leather armour, a full set of which now protects against freezing wind
Fixed:
• The required tool harvest level for ores
• The fortune effect being applied to certain ores
• The ore generation for certain ores
• A glitch with teleporters that could teleport the player further than the specified distance
V0.05:
• Added the Scorched Desert dimension, where you can find fossils underground (which can also be found in overworld deserts), structures on the surface, and new ore: isplar, which you can use as fuel and to make a more powerful version of TNT.
• Fixed dagraelium warhammer, and the Aquatic Depths dimension.
• Changed the icons of some potion effects.
• Implemented a system that should reduce suffocating upon entering dimensions.
• Renamed some things.
• Improved some textures.
• The water in water buckets and wet sponges will now evaporate in the Blazing Inferno dimension.
• Added yokronyx block, and nesmunium block.
• Fixed the lag in the Blazing Inferno dimension.
• Added some information about many items on items.
• Blazing lava now turns water into cobblestone on contact.
• Added several new advancements, some currently unobtainable.
• Added a recipe for totem of undying, using iegiralt and gold.
• Nesmunium diving suit now has a limited air supply of approximately 3 minutes, and now also requires a nesmunium air tank to craft.
• Added potion of levitation, which is just the vanilla effect, though only for 30 seconds. Craft a vanilla bottle into a bottle from this mod, and use it on liquid criontine from the Frozen Skylands dimension.
• Some damage sources will now be effected by armour.
• Removed xeshium bridge and stone slab.
• Improved the teleporter configuration, and added a sound on teleporting.
• Improved the Corruption again, it should now also be compatible with some modded blocks.
• Improved iegiralt fertilizer, adding several new plants it effects.
• Added crystal iegiralt Sword, which is effective against undead, and heals everything else.
• Many other fixes.
V0.04.2:
• Iegiralt will now spawn in most dimensions, though still rarely.
• Improved many textures slightly.
• Other tweaks and fixes.
V0.04.1:
• Fixed some issues with going to dimensions.
• Added Dagraelium Warhammer.
• Increased Xeshium tools mining speed, damage, durability, and they now break into Xeshium Shards when broken.
• Improved some ai somewhat.
V0.04:
• Improved everything currently existing in the Xeshium Dungeon using some new blocks and designs.
• Added the start of the 4th segment(32x32x32 blocks) to the Xeshium Dungeon.
• Improved the hardness and blast resistance of many blocks, and added map colours.
• Renamed Vertical Teleporters to Teleporters, and made them configurable.
• Compacted a lot of mod elements.
• Doubled the number of islands for the Frozen Skylands dimension to be randomly generated from 5 to 10.
• Added an in-game guide.
• Fixed some block glitching for the Teleporter on the y axis. 0.5 to 10, -0.5 to -10, 17 to 22, and -17 to -22.
• Disabled building in the Xeshium Dungeon once more.
• Improved multiple textures.
• Certain ores now give xp.
• Fixed Skystone Armour flight functionality.
• Added Xeshium Half Pillar.
• Added a extra tree for the Corrupted and Skywood saplings each.
• Added a few advancements.
• Automations will no longer have more defense than they should.
• Corrupted Leaves now drop saplings.
• Fixed the Transmitter Device recipe.
• Improvement to Dagraelium Sentry AI. They should now attack players more consistently.
• Lots of fixes.
V0.03.7:
• Changed the dimension IDs for this mod to 7001,7002,7003, etc.
• Updated the sky colour and world generation of the Aquatic Depths dimension.
• Added the Ethereal Forest dimension.
• Applied the ore dictionaries system to some blocks and items.
• Removed Nesmunium Armour, leaving Nesmunium Diving Suit, which has been nerfed and fixed.
• Removed the default levitation effect for Skywood Sword, instead requiring the enchantment, of which there are now 3 levels.
• Reduced the cost of enchanting at the Advanced Enchantment Table.
• Added map colours for many blocks.
• Removed a few unnecessary mod elements.
• Improved loot tables.
• Removed the Loot Tables creative tab.
• Changed and fixed a few other small things.
V0.03.6:
• All the portals should now correctly destabilize
without a portal frame.
• Added recipes for all 5 Xeshium blocks, and a recipe
to craft it back into ingots.
• Added Illuminum, which can only be seen in the darkness.
• Added custom models for the Assembly Table, and
Advanced Smelter.
• More small fixes.
V0.03.5.5:
• Fixed the dimensional keys, making them obtainable again.
• Some small improvements to the Xeshium Dungeon.
• Other fixes.
V0.03.5:
- Any currently existing items, blocks, mobs, or anything from this mod will vanish upon updating to this version or any version after this one.
- Added the Aquatic Depths and Blazing Inferno dimensions to the new portal design, though the keys for them are still unobtainable in survival mode.
- The Advanced Enchantment Table now takes xp.
- It is no longer possible to use the old portal design.
- Xeshium Stairs now function as stairs.
- Added Sword of Memories.
- Added Xeshium Bricks and Xeshium Double Slab.
- Added a cooldown to the Xeshium Bow and Xeshium Pistol.
V0.03.4:
• The player will now be correctly teleported into the
Xeshium Dungeon upon entering the dimension.
• Added new textures for all the ores, and several
other improved textures.
• Added textures to potion effects.
• Removed health boost from Xeshium and Dagraelium armour.
• Iegiralt now spawns correctly in the Overworld.
• Fixed the Frozen Skylands portal not returning to the Overworld.
• Other small fixes.
V0.03.3:
• Added a timer to the Advanced Smelter, and improved its functionality.
It can now smelt iron, gold, Dagraelium, Nesmunium, and Iegiralt.
It is also now craftable and is effected by gravity.
• You can no longer smelt Xeshium in a furnace, or Advanced Smelters.
• Again nerfed the vanilla metal sheets to ingots recipe from 3 to 2.
• Removed some unnecessary mod elements.
• Added Iegiralt Fertilizer, which is much more effective than bonemeal,
though it currently works on few things.
• Fixed lag relating to Iegiralt and Yokronyx ores.
• Fixed Corrupted and Skywood saplings growing, they will no longer
destroy blocks around them and require sky above them.
• Added Yokronyx Sword.
• Again improved the Corruption corrupting blocks.
• Corrupted Zombies will no longer burn at night when there is
sky above them, and there is less chance of a zombie being
corrupted and appearing inside a block.
V0.03.2:
• Added Iegiralt and Yokronyx.
• Added Corrupted Zombie, which will spawn on any Corrupted Grass Blocks in any dimension.
They are very strong on Corrupted Grass Blocks, and weak on anything else.
• The Purifier now works correctly, and now has a placeholder recipe.
• Changed some GUIs.
• Improved Corruption corrupting blocks, and also added Corrupted Grass and Saplings.
• Replaced Xeshium Apples with Iegiralt Apples. The effects are weaker.
• Even more fixes.
V0.03.1:
• Dagraelium Ore will now only spawn in mountainous biomes, and is slightly
more common now.
• The new portal frame is just about functional, though still WIP.
• The Corruption has been somewhat fixed.
• Added Corrupted Wood Planks.
• Added the Pocket Dimension.
• Added T2 and T3 Xeshium Boxes.
• Some more fixes.
V0.03:
• Added more to the Xeshium Dungeon.
• Buffed the health of Dagraelium automations, and changed their drops, adding
a touch of randomness. Also nerfed Dagraelium sentries and soldiers damage.
• Fixed Dagraelium Soldier ai. It will now attack the player.
• Some other small fixes, changes, and additions.
V0.02.9:
• Nerfed the vanilla metal sheets to ingots recipe from 4 ingots to 3.
• Added Winterbloom, which can be crafted into 2 bonemeal.
• WIP new portal shape added.
• Slight texture improvement for the Xeshium Blast Door, though any
currently existing will be broken.
• Added the Corrupted Wastelands dimension.
• Some small fixes.
V0.02.8:
• Made Flaming Thimbleberries correctly spawn in the Nether and Blazing Inferno dimensions.
• Possibly reduced lag in the Blazing Inferno dimension, though it is recommended to keep
render distance at a minimum.
• Added a new texture to Blazing Lava, and changed the sky colour of the
Blazing Inferno dimension.
• Changed the world generation for the Blazing Inferno slightly.
• Changed the recipe for the Advanced Smelter.
• Fixed a duplicated bug with the Assembly Table, and the maximum amount the Assembly Table
output slot can now hold is 1.
V0.02.7:
• Skywood Leaves should now have a 5% chance of dropping a sapling, instead of 100%.
• Being in a cave in the Aquatic Depths dimension should no longer poison the player.
• Added a method to create Xeshium Golems.
• Added textures to several items.
• Removed the message upon summoning a Portal Guardian and also made it appear in the
air to drop down, and immune to fall damage.
• Changed a few recipes.
V0.02.6:
• Dagraelium Ore will now spawn in the Nether, Aquatic Depths, Blazing Inferno,
and Dark Abyss dimensions
• Fixed several recipes and removed the dimensional key recipes.
• Flaming Thimbleberries and Skywood trees can now grow naturally, or be bonemealed.
• Flaming Thimbleberries now spawn in the Nether.
• Improved the functionality of the Jetpack.
• Fixed a few things.
V0.02.5:
• Improved the Xeshium Dungeon.
• Slightly nerfed Dagraelium Soldiers.
• The Frozen Skylands Key can now be found in the Xeshium Dungeon.
V0.02.4:
• Made Dagraelium and Nesmunium ores more common.
• Added temporary Iron Golem textures to the Portal Guardian, Dagraelium Sentry, etc.
• Added Vertical Teleporters.
• Made functional custom loot tables which will be used in containers
in the Xeshium Dungeon and any other similar structures.
• Added a bit to the Xeshium Dungeon.
V0.02.3:
• Changed names of some items.
• Fixed the missing textures for Xeshium Armour.
• Added the Advanced Enchantment Table, for custom enchantments that may be added.
Only an enchantment for the Skywood Sword has been added so far.
• Fixed the Portal Frame Recipe, and made it overall less expensive.
• Changed the Advanced Portal Frame Recipe.
• Made the 1st Portal Guardian slower, but tougher. Also fixed a bug that would spawn 2 of them.
• Added Criontine Shard, and Skywood Sticks, and Skywood Arrows, which can be used in
the Xeshium Bow for now.
• Hopefully actually implemented the improvements and fixes to the Xeshium Dungeon this time.
• A few small fixes and changes.
V0.02.2:
• Added Xeshium Stairs.
• Fixed Xeshium Pressure Blocks.
• Added smoke particles to the Jetpack.
• Removed a few unnecessary blocks.
• Renamed a few blocks.
• Most block IDs should no longer be renamed in the future.
• Fixed a bug similar to the one below, but for the Anti Build effect in the Xeshium Dungeon
dimension.
• Added Crafting Table recipe from Skywood Planks.
• Changed the height Xeshium Pressure Blocks place the Redstone Block from -3 to -2
• Added sound to Xeshium Boxes.
• Some improvements and fixes to the Xeshium Dungeon. Still nothing to really explore.
• Small edit to the Aquatic Depths dimension.
V0.02.1:
• Fixed a bug that made players keep the Blazing Inferno effect outside of the Blazing Inferno
dimension, and crash upon entering a second time.
• Modified a lot of blocks to be easier to mine/explode.
• Players entering the Xeshium Dungeon dimension will now spawn inside the Xeshium Dungeon.
• Made Skywood Trees drop their saplings.
• Added Jetpack. Put coal/charcoal in inventory to use.
• Added the Experimental and Loot Tables Creative tabs, and changed the tabs of many blocks
and items.
• Reduced the damage of Skywood Swords, and increased the Levitation effect slightly.
• Changed the sky colour and world generation of the Aquatic Depths dimension slightly.
• Added a few WIP things in Experimental.
V0.02:
• Overhauled the Frozen Skylands dimension. Instead of using typical terrain generation,
it will use structures from a list as islands. Also added Skywood trees and saplings,
Skywood Planks, and Skywood Sword.
• Changed a bunch of textures.
• Added Xeshium Bridge, and Quintuple Piston crafting item. Place Redstone Blocks to the sides.
• Gave the dimension portals coloured portal animations, particles,
sounds, and light.
• Various tweaks and fixes.
• Added Xeshium Bow, and Xeshium String.
• Added Flaming Thimbleberries.
• Added Xeshium Blast Doors. Place Redstone Blocks below.
• Possibly reduced lag in the Blazing Inferno, and Dark Abyss dimensions.
• Certain effects function better now.
• Added Xeshium Golem.
• Skystone Armour will now only allow flight in the Frozen Skylands dimension.
• Changed the Blazing Inferno world generation a bit.
• Added some advancements.
• Unnamed dimension was renamed to Dark Abyss, and Freezing Skylands to Frozen Skylands.
V0.01.7:
• Added Skystone Armour.
• Increased the amount of Nesmunium ore, and removed it from the Overworld.
• Reduced the amount of Criontine Ore a lot.
• Added a (WIP) creature for the Aquatic Depths dimension.
• Added Freezing Wind for the Freezing Skylands dimension. No resistances.
• Added the Blazing Inferno dimension. Extremely hot, Fire Resistance helps.
• Added the Unnamed dimension. Do not enter in survival or you will die.
Arkite will be found in this dimension.
• Liquid Criontine now levitates entities inside the liquid correctly, and for longer.
• Added models to Stone Slab(Not vanilla.), Xeshium Slab, and Xeshium Spikes.
• Added Criontine Levitator, and Advanced Xeshium Healing Block.
• Changed some textures.
V0.01.6:
• Added custom loot table for Xeshium Box(Dungeon), though only just functional.
• Added Xeshium Slabs, and more Xeshium Pressure blocks, but with other block textures on top.
• Added Stone Slabs, which have the default Stone texture, along with Saws to craft them.
• Added Toxic Air for the Aquatic Depths dimension. Nestunium Diving Helmet resists this.
• A few small fixes.
• Added Arkite, and Criontine. Arkite is unused currently.
• Added the Freezing Skylands dimension, where you can find Criontine and Skystone.
• Added a texture for the portal keys.
• Added Liquid Criontine.
V0.01.5:
• Added recipe for Xeshium Pistol, and Ammo. Nerfed it a bit.
• Balanced Portal Guardian a bit, and gave it a display name.
• Removed block replacement and sound spam on Xeshium Pressure Blocks.
• The Guardian Summoner will now be consumed upon using.
• Added the incredibly rare and valuable Pure Xeshium. No use yet.
• Tweaked some blocks.
• Added Xeshium Spikes, Xeshium Light, Xeshium Pressure Block, and Xeshium Box.
• Added Xeshium Pickaxes, axes, and shovels. Also added Xeshium Sticks to craft them.
• Added the Aquatic Depths dimension. (WIP) You can find more Nesmunium here.
• Added Nesmunium Diving Suit.
V0.01.4:
• Added a currently unobtainable second Xeshium apple, similar to the Enchanted Golden Apple.
• Coal Block requirement for recipes in the Advanced Smelter was replaced with coal/charcoal,
and Destabilized Xeshium now requires Xeshium Fuel.
• Changed the metal sheets to ingots recipes.
• Added Nesmunium Ore, ingots, and sheets, along with recipes.
• Added Nesmunium armour, which gives you multiple effects, but not much defense.
• Made Destabilized and regular Xeshium Ore, and Dagraelium Ore mineable.
V0.01.3:
• Added a proper texture for Dagraelium armour.
• Added Dagraelium Sheet and a recipe for it in the Advanced Smelter, along with a recipe
to craft it into ingots.
• Added Xeshium armour, with the textures and recipes. Gives extra max health.
• Gave extra max health to Dagraelium armour, though less than Xeshium armour.
• Added a placeholder dimension with a craftable key(3 gold ingots) for mining Xeshium.
• Improved some textures.
• Removed Xeshium from the Overworld.
• Modified the hardness and explosion resistance of some blocks.
• Added potions with a hint of randomness, to be later found in the Xeshium Dungeon.
• Added a blindness effect that blinds the player much more. Unused currently.
• Added the Portal Guardian and an item to summon it.
You can kill it for the key to the Xeshium Dungeon. (WIP)
• Added a recipe for Xeshium glass, which now functions correctly.
• Added Xeshium Apples. Similar to Golden Apples, but better.
• Increased Dagraelium armour durability.
• Added Throwable TNT. (Not actually throwable yet.)
• What I have made of the Xeshium Dungeon so far will now appear in the Xeshium Dungeon
dimension.
V0.01.2:
• Added a proper recipe for the Advanced Smelter.
• Added Chiseled Xeshium Block, Xeshium Pillar Block, and recipes for them.
• Fixed some errors.
V0.01.1:
• Added item textures for Dagraelium armour.
• Changed item textures for Destabilized Xeshium Ingot and Destabilized Xeshium Ore,
making them darker to differentiate them from their stable versions.
• Liquid Xeshium, though unobtainable without cheating, now has a weak regeneration effect.
• Replaced Iron Blocks with Xeshium Portal Frame for the portal to the Xeshium Dungeon.
• Added a recipe for Xeshium Portal Frame.
• Fixed the Basic Electronics recipe.
• Added Destabilized Xeshium Sheet, and added a recipe to make it in the Advanced Smelter,
and a recipe to craft it into Destabilized Xeshium Ingots.
• Reworked some code.
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