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Posted by: BIue
File description: Xeshium Dimensions V0.06 for Minecraft 1.12.2
File size: 2.76 MB
Total download count (all mod files): 943
Mod changelog:

2019-11-11-08:30:

 V0.07:

 Added:

    • Flamewalker enchantment.

    • Ethereal gold armour and sword, which can be enchanted with very powerful enchantments.

    • A recipe for smelting iegiralt and yokronyx in a furnace.

    • 4 new segments to the Xeshium Dungeon.

    • Blank totems, which can be enchanted into the vanilla totem of undying, or several totems with unique effects.

 Removed:

    • Xeshium bow.

 Fixed:

    • An issue that allowed saplings to destroy blocks when growing, for the most part.

    • The missing sounds for opening xeshium boxes.

    • Dagraelium soldiers wandering.

    • Some missing GUIs.

    • Quite a lot of other small things.

 Improved:

    • Several procedures, making them more efficient.

    • The unstable xeshium block explosion. It is dramatically more powerful now.

    • The Xeshium Dungeon slightly.

    • The jetpack. Isplar can now be used as fuel.

    • A few textures.

    • The firing speed of some guns.

    • Trees from this mod growing. There is now 4 structures for each tree.

 Changed:

    • The spawn egg colours. They are now based on the colours of the mob.

    • The growing speed of elfirranth vine, dwarf cactus, and flaming thimbleberry, making them slower.

 

2019-10-26-18:54:

 V0.06:

  Added:

    • Recipes for smelting illuminum ore into illuminum,

      smelting isplar ore into isplar, and crafting torches from isplar and sticks.

    • A new biome to the Frozen Skylands.

    • Many more islands for the world generation in the Frozen Skylands, expanding it from 10 to 32.

    • Cactus fruit.

    • Snow wolves.

    • Two new structures to the Scorched Desert, one of which has the key to the Aquatic Depths.

    • A cooldown timer for each gun.

    • Ethereal gold.

    • Iegiralt sword.

    • Xeshium sniper rifle.

  Removed:

    • Yokronyx sword.

    • Iegiralt crystal sword.

    • The totem of undying recipe. This will be reimplemented better in the future.

  Changed:

    • The ids of several blocks.

    • Sky grass, which can now be turned into grass path.

    • The Portal Guardian, which is now slightly faster.

    • The speed at which liquid criontine flows. It is now 4 times slower.

    • And (hopefully) improved many, many textures.

    • The durability of the xeshium pistol from 100 to 4000.

    • The damage of energy weapons. They have been nerfed.

 

  Fixed:

    • Some texture and GUI issues.

    • A recipe.

    • The dwarf cactus model.

    • Several grammatical errors.

    • A few other issues

  Improved:

    • Sky grass growing. It now grows at about a 1/10th of the previous speed, and will die if there is not air above it.

2019-10-20:

 V0.05.2:

  Added:

    • Ecutin

    • Corrupted nightshade

    • Elfirranth vine

    • Map making creative tab

    • T2 dagraelium sentry

    • T1 dagraelium knight

    • Energy rifle

    • Energy pistol

    • Mob despawner

    • Corrupted flesh

    • Liquid blocker

    • Fireflies

    • Dwarf cactus

    • The key to the Scorched Desert, and support in the portal controller to use it.

  Removed:

    • Block placer

    • Several unnecessary mod elements

    • Several unnecessary textures

  Changed:

    • The names of several blocks and items

    • The ids of many mod elements

    • Many more descriptions have been added to items

    • Quite a lot of small things in the mod, to hopefully make it overall better

    • Dagraelium ore, making it a bit more common

  Improved:

    • Ore generation slightly

    • Some textures

    • Some procedures, making them smaller and more effective

    • World generation for some dimensions

    • The experience gained from smelting certain items in a furnace

    • Leather armour, a full set of which now protects against freezing wind

  Fixed:

    • The required tool harvest level for ores

    • The fortune effect being applied to certain ores

    • The ore generation for certain ores 

    • A glitch with teleporters that could teleport the player further than the specified distance

 

V0.05:

• Added the Scorched Desert dimension, where you can find fossils underground (which can also be found in overworld deserts), structures on the surface, and new ore: isplar, which you can use as fuel and to make a more powerful version of TNT.

• Fixed dagraelium warhammer, and the Aquatic Depths dimension.

• Changed the icons of some potion effects.

• Implemented a system that should reduce suffocating upon entering dimensions.

• Renamed some things.

• Improved some textures.

• The water in water buckets and wet sponges will now evaporate in the Blazing Inferno dimension.

• Added yokronyx block, and nesmunium block.

• Fixed the lag in the Blazing Inferno dimension.

• Added some information about many items on items.

• Blazing lava now turns water into cobblestone on contact.

• Added several new advancements, some currently unobtainable.

• Added a recipe for totem of undying, using iegiralt and gold.

• Nesmunium diving suit now has a limited air supply of approximately 3 minutes, and now also requires a nesmunium air tank to craft.

• Added potion of levitation, which is just the vanilla effect, though only for 30 seconds. Craft a vanilla bottle into a bottle from this mod, and use it on liquid criontine from the Frozen Skylands dimension.

• Some damage sources will now be effected by armour.

• Removed xeshium bridge and stone slab.

• Improved the teleporter configuration, and added a sound on teleporting.

• Improved the Corruption again, it should now also be compatible with some modded blocks.

• Improved iegiralt fertilizer, adding several new plants it effects.

• Added crystal iegiralt Sword, which is effective against undead, and heals everything else.

• Many other fixes.

 

V0.04.2:

• Iegiralt will now spawn in most dimensions, though still rarely.

• Improved many textures slightly.

• Other tweaks and fixes.

 

V0.04.1:

• Fixed some issues with going to dimensions.

• Added Dagraelium Warhammer.

• Increased Xeshium tools mining speed, damage, durability, and they now break into Xeshium Shards when broken.

• Improved some ai somewhat.

 

V0.04:

• Improved everything currently existing in the Xeshium Dungeon using some new blocks and designs.

• Added the start of the 4th segment(32x32x32 blocks) to the Xeshium Dungeon. 

• Improved the hardness and blast resistance of many blocks, and added map colours.

• Renamed Vertical Teleporters to Teleporters, and made them configurable.

• Compacted a lot of mod elements.

• Doubled the number of islands for the Frozen Skylands dimension to be randomly generated from 5 to 10.

• Added an in-game guide.

• Fixed some block glitching for the Teleporter on the y axis. 0.5 to 10, -0.5 to -10, 17 to 22, and -17 to -22.

• Disabled building in the Xeshium Dungeon once more.

• Improved multiple textures.

• Certain ores now give xp.

• Fixed Skystone Armour flight functionality.

• Added Xeshium Half Pillar.

• Added a extra tree for the Corrupted and Skywood saplings each.

• Added a few advancements.

• Automations will no longer have more defense than they should.

• Corrupted Leaves now drop saplings.

• Fixed the Transmitter Device recipe.

• Improvement to Dagraelium Sentry AI. They should now attack players more consistently.

• Lots of fixes.

 

V0.03.7:

• Changed the dimension IDs for this mod to 7001,7002,7003, etc.

• Updated the sky colour and world generation of the Aquatic Depths dimension.

• Added the Ethereal Forest dimension.

• Applied the ore dictionaries system to some blocks and items.

• Removed Nesmunium Armour, leaving Nesmunium Diving Suit, which has been nerfed and fixed.

• Removed the default levitation effect for Skywood Sword, instead requiring the enchantment, of which there are now 3 levels.

• Reduced the cost of enchanting at the Advanced Enchantment Table.

• Added map colours for many blocks.

• Removed a few unnecessary mod elements.

• Improved loot tables.

• Removed the Loot Tables creative tab.

• Changed and fixed a few other small things.

 

V0.03.6:

• All the portals should now correctly destabilize

  without a portal frame.

• Added recipes for all 5 Xeshium blocks, and a recipe

  to craft it back into ingots.

• Added Illuminum, which can only be seen in the darkness.

• Added custom models for the Assembly Table, and

  Advanced Smelter.

• More small fixes.

 

V0.03.5.5:

• Fixed the dimensional keys, making them obtainable again.

• Some small improvements to the Xeshium Dungeon.

• Other fixes.

 

V0.03.5:

  •  Any currently existing items, blocks, mobs, or anything from this mod will vanish upon updating to this version or any version after this one.

 

  • Added the Aquatic Depths and Blazing Inferno dimensions to the new portal design, though the keys for them are still unobtainable in survival mode.
  •  The Advanced Enchantment Table now takes xp.
  •  It is no longer possible to use the old portal design.
  •  Xeshium Stairs now function as stairs.
  •  Added Sword of Memories.
  •  Added Xeshium Bricks and Xeshium Double Slab.
  •  Added a cooldown to the Xeshium Bow and Xeshium Pistol.

V0.03.4:

• The player will now be correctly teleported into the

  Xeshium Dungeon upon entering the dimension.

• Added new textures for all the ores, and several

  other improved textures.

• Added textures to potion effects.

• Removed health boost from Xeshium and Dagraelium armour.

• Iegiralt now spawns correctly in the Overworld.

• Fixed the Frozen Skylands portal not returning to the Overworld.

• Other small fixes.

 

V0.03.3:

• Added a timer to the Advanced Smelter, and improved its functionality.

  It can now smelt iron, gold, Dagraelium, Nesmunium, and Iegiralt.

  It is also now craftable and is effected by gravity.

• You can no longer smelt Xeshium in a furnace, or Advanced Smelters.

• Again nerfed the vanilla metal sheets to ingots recipe from 3 to 2.

• Removed some unnecessary mod elements.

• Added Iegiralt Fertilizer, which is much more effective than bonemeal,

  though it currently works on few things.

• Fixed lag relating to Iegiralt and Yokronyx ores.

• Fixed Corrupted and Skywood saplings growing, they will no longer

  destroy blocks around them and require sky above them.

• Added Yokronyx Sword.

• Again improved the Corruption corrupting blocks.

• Corrupted Zombies will no longer burn at night when there is

  sky above them, and there is less chance of a zombie being

  corrupted and appearing inside a block.

 

V0.03.2:

• Added Iegiralt and Yokronyx.

• Added Corrupted Zombie, which will spawn on any Corrupted Grass Blocks in any dimension.

  They are very strong on Corrupted Grass Blocks, and weak on anything else.

• The Purifier now works correctly, and now has a placeholder recipe.

• Changed some GUIs.

• Improved Corruption corrupting blocks, and also added Corrupted Grass and Saplings.

• Replaced Xeshium Apples with Iegiralt Apples. The effects are weaker.

• Even more fixes.

 

V0.03.1:

• Dagraelium Ore will now only spawn in mountainous biomes, and is slightly

  more common now.

• The new portal frame is just about functional, though still WIP.

• The Corruption has been somewhat fixed.

• Added Corrupted Wood Planks.

• Added the Pocket Dimension.

• Added T2 and T3 Xeshium Boxes.

• Some more fixes.

 

V0.03:

• Added more to the Xeshium Dungeon.

• Buffed the health of Dagraelium automations, and changed their drops, adding

  a touch of randomness. Also nerfed Dagraelium sentries and soldiers damage.

• Fixed Dagraelium Soldier ai. It will now attack the player.

• Some other small fixes, changes, and additions.

 

V0.02.9:

• Nerfed the vanilla metal sheets to ingots recipe from 4 ingots to 3.

• Added Winterbloom, which can be crafted into 2 bonemeal.

• WIP new portal shape added.

• Slight texture improvement for the Xeshium Blast Door, though any

  currently existing will be broken.

• Added the Corrupted Wastelands dimension.

• Some small fixes.

 

V0.02.8:

• Made Flaming Thimbleberries correctly spawn in the Nether and Blazing Inferno dimensions.

• Possibly reduced lag in the Blazing Inferno dimension, though it is recommended to keep

  render distance at a minimum.

• Added a new texture to Blazing Lava, and changed the sky colour of the

  Blazing Inferno dimension.

• Changed the world generation for the Blazing Inferno slightly.

• Changed the recipe for the Advanced Smelter.

• Fixed a duplicated bug with the Assembly Table, and the maximum amount the Assembly Table

  output slot can now hold is 1.

 

V0.02.7:

• Skywood Leaves should now have a 5% chance of dropping a sapling, instead of 100%.

• Being in a cave in the Aquatic Depths dimension should no longer poison the player.

• Added a method to create Xeshium Golems.

• Added textures to several items.

• Removed the message upon summoning a Portal Guardian and also made it appear in the

  air to drop down, and immune to fall damage.

• Changed a few recipes.

 

V0.02.6:

• Dagraelium Ore will now spawn in the Nether, Aquatic Depths, Blazing Inferno,

  and Dark Abyss dimensions

• Fixed several recipes and removed the dimensional key recipes.

• Flaming Thimbleberries and Skywood trees can now grow naturally, or be bonemealed.

• Flaming Thimbleberries now spawn in the Nether.

• Improved the functionality of the Jetpack.

• Fixed a few things.

 

V0.02.5:

• Improved the Xeshium Dungeon.

• Slightly nerfed Dagraelium Soldiers.

• The Frozen Skylands Key can now be found in the Xeshium Dungeon.

 

V0.02.4:

• Made Dagraelium and Nesmunium ores more common.

• Added temporary Iron Golem textures to the Portal Guardian, Dagraelium Sentry, etc.

• Added Vertical Teleporters.

• Made functional custom loot tables which will be used in containers

  in the Xeshium Dungeon and any other similar structures.

• Added a bit to the Xeshium Dungeon.

 

V0.02.3:

• Changed names of some items.

• Fixed the missing textures for Xeshium Armour.

• Added the Advanced Enchantment Table, for custom enchantments that may be added.

  Only an enchantment for the Skywood Sword has been added so far.

• Fixed the Portal Frame Recipe, and made it overall less expensive.

• Changed the Advanced Portal Frame Recipe.

• Made the 1st Portal Guardian slower, but tougher. Also fixed a bug that would spawn 2 of them.

• Added Criontine Shard, and Skywood Sticks, and Skywood Arrows, which can be used in

  the Xeshium Bow for now.

• Hopefully actually implemented the improvements and fixes to the Xeshium Dungeon this time.

• A few small fixes and changes.

 

V0.02.2:

• Added Xeshium Stairs.

• Fixed Xeshium Pressure Blocks.

• Added smoke particles to the Jetpack.

• Removed a few unnecessary blocks.

• Renamed a few blocks.

• Most block IDs should no longer be renamed in the future.

• Fixed a bug similar to the one below, but for the Anti Build effect in the Xeshium Dungeon

  dimension.

• Added Crafting Table recipe from Skywood Planks.

• Changed the height Xeshium Pressure Blocks place the Redstone Block from -3 to -2

• Added sound to Xeshium Boxes.

• Some improvements and fixes to the Xeshium Dungeon. Still nothing to really explore.

• Small edit to the Aquatic Depths dimension.

 

V0.02.1:

• Fixed a bug that made players keep the Blazing Inferno effect outside of the Blazing Inferno

  dimension, and crash upon entering a second time.

• Modified a lot of blocks to be easier to mine/explode.

• Players entering the Xeshium Dungeon dimension will now spawn inside the Xeshium Dungeon.

• Made Skywood Trees drop their saplings.

• Added Jetpack. Put coal/charcoal in inventory to use.

• Added the Experimental and Loot Tables Creative tabs, and changed the tabs of many blocks

  and items.

• Reduced the damage of Skywood Swords, and increased the Levitation effect slightly.

• Changed the sky colour and world generation of the Aquatic Depths dimension slightly.

• Added a few WIP things in Experimental.

 

V0.02:

• Overhauled the Frozen Skylands dimension. Instead of using typical terrain generation,

  it will use structures from a list as islands. Also added Skywood trees and saplings,

  Skywood Planks, and Skywood Sword.

• Changed a bunch of textures.

• Added Xeshium Bridge, and Quintuple Piston crafting item. Place Redstone Blocks to the sides.

• Gave the dimension portals coloured portal animations, particles,

  sounds, and light.

• Various tweaks and fixes.

• Added Xeshium Bow, and Xeshium String.

• Added Flaming Thimbleberries.

• Added Xeshium Blast Doors. Place Redstone Blocks below.

• Possibly reduced lag in the Blazing Inferno, and Dark Abyss dimensions.

• Certain effects function better now.

• Added Xeshium Golem.

• Skystone Armour will now only allow flight in the Frozen Skylands dimension.

• Changed the Blazing Inferno world generation a bit.

• Added some advancements.

• Unnamed dimension was renamed to Dark Abyss, and Freezing Skylands to Frozen Skylands.

V0.01.7:

• Added Skystone Armour.

• Increased the amount of Nesmunium ore, and removed it from the Overworld.

• Reduced the amount of Criontine Ore a lot.

• Added a (WIP) creature for the Aquatic Depths dimension.

• Added Freezing Wind for the Freezing Skylands dimension. No resistances.

• Added the Blazing Inferno dimension. Extremely hot, Fire Resistance helps.

• Added the Unnamed dimension. Do not enter in survival or you will die.

  Arkite will be found in this dimension.

• Liquid Criontine now levitates entities inside the liquid correctly, and for longer.

• Added models to Stone Slab(Not vanilla.), Xeshium Slab, and Xeshium Spikes.

• Added Criontine Levitator, and Advanced Xeshium Healing Block.

• Changed some textures.

V0.01.6:

• Added custom loot table for Xeshium Box(Dungeon), though only just functional.

• Added Xeshium Slabs, and more Xeshium Pressure blocks, but with other block textures on top.

• Added Stone Slabs, which have the default Stone texture, along with Saws to craft them.

• Added Toxic Air for the Aquatic Depths dimension. Nestunium Diving Helmet resists this.

• A few small fixes.

• Added Arkite, and Criontine. Arkite is unused currently.

• Added the Freezing Skylands dimension, where you can find Criontine and Skystone.

• Added a texture for the portal keys.

• Added Liquid Criontine.

V0.01.5:

• Added recipe for Xeshium Pistol, and Ammo. Nerfed it a bit.

• Balanced Portal Guardian a bit, and gave it a display name.

• Removed block replacement and sound spam on Xeshium Pressure Blocks.

• The Guardian Summoner will now be consumed upon using.

• Added the incredibly rare and valuable Pure Xeshium. No use yet.

• Tweaked some blocks.

• Added Xeshium Spikes, Xeshium Light, Xeshium Pressure Block, and Xeshium Box.

• Added Xeshium Pickaxes, axes, and shovels. Also added Xeshium Sticks to craft them.

• Added the Aquatic Depths dimension. (WIP) You can find more Nesmunium here.

• Added Nesmunium Diving Suit.

V0.01.4:

• Added a currently unobtainable second Xeshium apple, similar to the Enchanted Golden Apple.

• Coal Block requirement for recipes in the Advanced Smelter was replaced with coal/charcoal,

  and Destabilized Xeshium now requires Xeshium Fuel.

• Changed the metal sheets to ingots recipes.

• Added Nesmunium Ore, ingots, and sheets, along with recipes.

• Added Nesmunium armour, which gives you multiple effects, but not much defense.

• Made Destabilized and regular Xeshium Ore, and Dagraelium Ore mineable.

V0.01.3:

• Added a proper texture for Dagraelium armour.

• Added Dagraelium Sheet and a recipe for it in the Advanced Smelter, along with a recipe

  to craft it into ingots.

• Added Xeshium armour, with the textures and recipes. Gives extra max health.

• Gave extra max health to Dagraelium armour, though less than Xeshium armour.

• Added a placeholder dimension with a craftable key(3 gold ingots) for mining Xeshium.

• Improved some textures.

• Removed Xeshium from the Overworld.

• Modified the hardness and explosion resistance of some blocks.

• Added potions with a hint of randomness, to be later found in the Xeshium Dungeon.

• Added a blindness effect that blinds the player much more. Unused currently.

• Added the Portal Guardian and an item to summon it.

  You can kill it for the key to the Xeshium Dungeon. (WIP)

• Added a recipe for Xeshium glass, which now functions correctly.

• Added Xeshium Apples. Similar to Golden Apples, but better.

• Increased Dagraelium armour durability.

• Added Throwable TNT. (Not actually throwable yet.)

• What I have made of the Xeshium Dungeon so far will now appear in the Xeshium Dungeon

  dimension.

V0.01.2:

• Added a proper recipe for the Advanced Smelter.

• Added Chiseled Xeshium Block, Xeshium Pillar Block, and recipes for them.

• Fixed some errors.

V0.01.1:

• Added item textures for Dagraelium armour.

• Changed item textures for Destabilized Xeshium Ingot and Destabilized Xeshium Ore,

  making them darker to differentiate them from their stable versions.

• Liquid Xeshium, though unobtainable without cheating, now has a weak regeneration effect.

• Replaced Iron Blocks with Xeshium Portal Frame for the portal to the Xeshium Dungeon.

• Added a recipe for Xeshium Portal Frame.

• Fixed the Basic Electronics recipe.

• Added Destabilized Xeshium Sheet, and added a recipe to make it in the Advanced Smelter,

  and a recipe to craft it into Destabilized Xeshium Ingots.

• Reworked some code.

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