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Posted by: TheHeroicSenpai
File size: 153.9 KB
Total download count (all mod files): 214
Mod changelog:
2.2
Check desc.
2.1, "Optimization Update"
(From last update)
- Added 20%/40%/60% knockback resistance to Tank
- Removed grace period.
- Changed Warrior extra damage from 140% of normal damage to 1.5/2.5/3.5 extra hearts of damage dealt
- Removed bandit building.
- Rogues now always hold their axes instead of after their first attack.
- Decreased chances of Blue Seeds drop to 4% chance from 8.46%.
- Bandits can now spawn anywhere as long as the blocks they spawn in aren't solid. Light levels don't matter; it doesn't have to be daytime.
- Bandits don't despawn when night comes anymore.
- Reduced their damage by 2 for all difficulties.
- Bandit spawning attempts instead of forces to work.
2.0 (Alpha)
- Fixed bandit spawning and changed it to be more flexible. They don't always spawn, but they can spawn in blocks (which they break immediately on spawn, including the block above their head).
- Added water breathing and fire resistance to Demolisher class.
- Note: All bandits can mine normally underwater.
- Changed bandit spawning distance to 2 to 10 blocks from player. (Be more careful!)
- Light checking when spawning now depends if the block above their head is in light levels 6 and above.
1.9
- Stopped some blocks from dropping when bandits broke it (since they mined with wooden tools).
- Doubled their damage in all difficulties (from 1/2/3.5 to 2/4/7 hearts of damage)
1.8
- Actually removed buff according to whether bandit spawned on cold, warm, or dry biomes.
- Bandit spawning fixed. They got class buffs and a wooden axe now.
- Removed immunity to fire, lava, fall damage, and drowning from bandits
- Tweaked bandit building.
- Potion effects from class buffs show up now: tank, rogue, warrior, and demolisher.
- Bandit now deal 1/2/3.5 hearts of damage.
- Menidig is now properly named to "Menidig".
1.7
- Removed features buffing bandits depending on whether they spawned in cold, warm, or dry biomes.
- Bandit building is now always active.
- Removed commands to enable and disable bandit building.
- Tweaked bandit building.
- Added immunity to fire (and lava), fall damage, and drowning to bandits.
- Note: Bandit damage hasn't been changed which means they still deal 1.5 hearts in Easy, 2 hearts in Normal, and 2.5 hearts in Hard.
1.6
- Changed bandit spawn timer to 11/10/9 seconds
- Changed bandit spawn chance to 100% from 10%/17%/32%.
- Changed War Period to occur everyday with a 7%/8%/9% chance instead of occurring every one or two weeks.
- Changed bandit spawn distance from player to 13 - 17 from 8 - 15.
- Each bandit now spawns from different locations.
- Removed regeneration
- In colder biomes, bandits spawn with absorption 3/5/7 (6/10/14 extra hearts of health)
- In warm biomes, bandits spawn dealing 3/5/7 more damage
- In dry biomes, bandits spawn with regeneration 2/3/4 (Bandits from other biomes still spawn with regeneration 1.)
- Reduced bandit overall damage by 5 to compensate for the buffs.
- New Classes: Tank, Rogue, Warrior, Demolisher.
- Tank - Resistance 2/3/4 and Slowness 3/2/1
- Rogue - Speed 0/1/2 and invisibility, equiping weapon only when attacking.
- Warrior - Deals 1.4x more damage.
- Demolisher - Mines 5x faster.
- These potion effects aren't displayed.
- (Experimental) Bandits now place dirt blocks to cross gaps and build up to player. This is disabled by default; however, you may enable and disable it using /enableBuilding and /disableBuilding.
1.5
- Changed bandit spawn timer to 10 seconds from 5 seconds.
- Changed bandit spawn distance from player to 8 - 15 from 23 - 46
- Fixed dolphin's grace
- Changed bandit spawning to be in light levels 7 and above instead of on blocks that see the sky.
- Removed chance to have invisbility and no weapon.
- Changed grace period from 3.3 minutes to 32 minecraft hours (around 26.6 min.).
- War period, a new feature, will occur every 1 or 2 minecraft weeks. During this war period, bandit spawning will occur by difficulty chance regardless of spawn timer.
1.4
- Changed bandit spawning distance from player to 23 - 46 from 12 - 25
- Fixed blue seed drop.
1.3
- Added a grace period of 3.3 minutes preventing bandit ambushes to help players prepare once the world starts.
1.2
- For every 5 seconds that the player stays within 1 block, there's a 10%/17%/32% chance that a group of three bandits spawns around the player. They spawn in the overworld only with a maximum of 25 distance and minimum of 12 distance from the player.
- Mine blocks to reach the player
- Has a wooden axe as a weapon
- Has permanent regeneration 1
- 0%/2%/4% chance that a bandit won't have any weapons and are invisible for 3:00 minutes.
- They have a 8.64% chance to drop 1-10 blue seeds that can be crafted with three to 1 menidig. It fills 6 hunger and 9.6 saturation, and you eat it in 0.865 seconds.
- Has player's movement speed and 60 follow range
- Despawn at night and can't spawn on blocks that can't see the sky.
- Removed stealing feature to make bandits less foreign to Minecraft. (I might add a feature in the far future that relates to stealing.)
- Changed the seeds' name to Blue Seeds.
- Removed Blue Seeds' ability to summon bandits. Now, they are crafted to make Menidigs.
- Removed Menidig's ability to give you speed boost while holding. It had a durability.
1.1
- Added Menidig, a rare drop of Bandits, as suggested by 91arrows.
- Bandits spawn only when you're not moving, as suggested by 91arrows.
- Bandits steal one stack of items from you and hold it in their off-hand.You can get it back by killing them. If they despawn, however, you'll lose the items forever. This was suggested by 91arrows.
- Added a local timer for spawning bandits for each player instead of a global timer that every player contributes to.
- Changed the skin of Bandit.
- Removed immunity to fall damage, immunity to drowning, and immunity to arrows from Bandit.
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