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Posted by: Sajevius
File description: [Latest] 210602a Snapshot, released on 6/2/2021 [for 1.15.2]
File size: 1.32 MB
Total download count (all mod files): 755
Mod changelog:
[ 210602a snapshot ]
- added plant:
- depthroots
- added cross-compatibility features with the Wastelands of Baedoor mod:
- burning glunguses, pyroculi, and burnstorms are now killable by the Nether Avoider block
- depthferrum wardens will now be affected by the Dismantle enchantment, receiving more damage
- added item:
- depthroot cord
- added a 5-second wait before summing the Ardent Oculus, where the summoning player will also receive 4.5-second blindness
- reduced Ardent Lens use cooldown
- made vulkatite ores generation slightly rarer
- made ardent lens summon the Ardent Oculus closer to the player (summoned 8 blocks in front of player now)
- retextured items:
- depthferrum ingot
- depthferrum sword/axe/pick/shove/hoe
- glungus tissue
- glunglider
- [bugfix] hot blocks such as vulcanstones and depth brimstones destroyed dropped items
- [bugfix] glungliders still allowed the player to unintentionally glide after landing in some cases
[ 210423a snapshot ]
- changed dimension name from "Deep Inferno" to "Infernal Depths"
- slightly improved the world generation of most of the dimension's biomes by adding new natural features
- fire now occasionally generates in the dimension
- fireberries are now plantable on ash or infernrack burnylium by right-clicking block w/ fireberries food
- swapped textures between infernrack and depthstone
- infernrack can now be bonemealed when next to infernrack burnylium to get more burnylium
- gliding with glungliders is now controllable (player must press spacebar while falling in order to glide)
- sanguicite-related blocks can now be mined & drop successfully starting with stone pickaxe
- flaming vines are now instantly breakable
- added blocks:
- burnshroom stairs/slab/fence/fence gate
- sanguicite rock
- soot
- depthstone bricks
- renamed biome:
- burning fields -> scorching fields
- renamed advancements:
- A Frightful World -> Frightful Depths
- retextured items:
- glunglider
- vulkatite and steel
- depthferrum nugget
- depthferrum tools
- sanguicite shard
- sanguicite dust
- retextured blocks:
- infernrack
- block of sanguicite
- sanguishroom
- pyrochitum ore
- burnshroom planks
- block of depthferrum
- sanguicite ore
- retextured armor:
- vulkatite
- pyrochitum tools now give player strength upon hitting mobs when not in a nether-like biome
- depth hogs are now tameable & breedable with burnshrooms instead of carrots
- [bugfix] fire-resistant mobs still got damaged walking on vulcanstone & depth brimstone
- [bugfix] depth hogs did not spawn on infernal wastelands anymore
- [bugfix] glunglider durability got shredded fast when being held in mainhand/offhand, rendering it unusable
[ 210410a snapshot ]
- improved the respawning system in the Deep Inferno; players now respawn in the coordinates where their portal was when they arrived!
- added item:
- glungus tissue
- glunglider (very bugged)
- added block:
- infernrack vulkatite ore
- depthstone
- added foodstuff:
- fireberries
- added entity:
- burning glungus (can dodge most vanilla projectiles, making it quite tricky to kill with shots!)
- added recipes from depthstone (you can craft stone recipes with them now, similar to 1.16 blackstone)
- retextured block:
- infernash
- burnfruit
- fireberry bush
- flaming vines
- flameroots
- vulkatite ore
- block of vulkatite
- retextured item:
- pyrochitum ingot
- depthferrum ingot
- sanguicite shard
- vulkatite
- vulkatite and steel
- vulkatite sword, axe, pickaxe, shovel, hoe
- vulkatite helmet, chestplate, leggings, boots
- slight tweaks on vulkatite armor pieces' equipped texture
- renamed biome:
- deep inferno wastelands -> infernal wastelands
- renamed block:
- firevines -> flaming vines
- nerfed depthferrum tools
- turned pyroculus into neutral mobs because THEY WERE SO ANNOYING.
- pyrochitum ore now only generates in the following biomes:
- burning fields
- burnshroom forest
- infernal wastelands
- flaming vines now generate in the burnshroom forest
- vulkatite ores now only generate near lava!
- only living entities burn when colliding with burning plants now, to prevent accidental loss of dropped items
- separated crafting of iron tools into depthferrum tools, reduced the amount of ingots needed to craft iron into depthferrum, and added depthferrum tools recipes that use depthferrum ingot
- increased depthferrum ore generation per chunk and ores per vein
- hitting entities with vulkatite tools while you are burning now sets them on fire!
- wearing a full set of vulkatite armor now protects you from fire while burning and lost 2 hearts, in exchange for the pieces' durability slowly draining while active! (fully compatible with custom max health)
- burning sporebugs now despawn and emit burning spore particles when hurt
[ 210405b Snapshot ]
- switched minimum supported Forge version to 1.15.2 and dropped support for 1.14!
- changed mod ID from "infernal_depths" to "upon_infernal_depths"
- increased vulcanstone ore groups per chunk
- added entity:
- burning sporebug
- added particle:
- burning spore
- added foodstuff:
- burnshroom stew
- added blocks:
- flameroots
- stripped burnshroom stem
- burnshroom planks
- renamed advancement:
- A Hostile World -> A Frightful World
- renamed biome:
- burning forest -> burnshroom forest
- renamed item:
- sanguicite -> sanguicite shard
- renamed blocks:
- sanguicite crystal -> sanguicite cluster
- burnweed -> flamesprouts
- deep inferno quartz ore -> infernrack quartz ore
- retextured entities:
- burnstorm
- pyroculus
- retextured blocks:
- block of vulkatite [experimental]
- block of pyrochitym
- sanguicite cluster
- infernrack burnylium
- fiery bloom
- cinderstone
- infernrack
- infernrack bricks
- burnshroom & tall burnshroom
- flamesprouts
- vulkatite ore
- all Deep Inferno ores (except sanguicite)
- retextured items
- pyrochitum ingot
- pyrochitum tools (all) [experimental]
- vulkatite
- vulkatite and steel
- vulkatite tools (all)
- vulkatite armor (all)
- burnsoul [experimental]
- depthferrum ingot
- depthferrum nugget
- depthferrum tools (all)
- sanguicite shard
- sanguicite crystal dust
- pyroculus lens
- ardent lens
- nerfed entities:
- burnstorm (reduced health, armor, and attack damage)
- the ardent oculus (reduced health and attack damage)
- pyroculus (reduced attack damage)
- remodeled entity:
- depthferrum warden (removed its sword)
- renamed fire bush to fireberry bush but they still don't grow fireberries (I'm adding fireberries in the next update)
- reduced the time that burnshrooms and other fire-themed plants can burn entities on collision
- tweaked all creative tabs
- burnshrooms can now be bonemealed (but it's still buggy)
- burnstorms now place fire on the blocks they walk in
- added special attack effects for burnstorm
- lava falls now only generate above y-75 level
- slightly changed sky colors of the Deep Inferno biomes
- greatly increased large burnshroom generation chance
- tweaked large burnshroom structures and finally fixed floating burnshrooms!
- ardent bolt now requires ardent energy to fire successfully
- [Bugfix] fixed a bug where dropping items on top of porous sanguistone would break it; only living entities can fall when stepping on porous
sanguistone now - [Bugfix] finally fixed the advancement "A Frightful World" being granted when entering the Nether instead of Deep Inferno dimension
[ 1.0.0 Stable Release ]
- retextured blocks:
- infernrack
- infernrack burnylium
- all Deep Inferno ores
- burnweed
- flesh
- renamed "burnbloom" to "fiery bloom"
- reduced attack knockback of depthferrum warden
- added plant: firebush
- and some minor bug fixes
[ 1.0.0 Beta ]
- retextured blocks:
- infernrack, infernrack burnylium, and all Deep Inferno ores
- vulkatite ore
- Deep Inferno portal block
- flesh
- block of depthferrum
- depthwood log
- burnshroom
- burnfruit
- sanguicite block
- vulcanstone (now animated)
- nerfed The Ardent Oculus' XP drops all the way from 4000 to 500
- added plants:
- burnweed
- burnshroom
- sanguishroom
- added entities:
- depth Hog (unspawnable)
- depthferrum Warden
- depthferrum wardens can be spawned just like iron golems, except replacing iron w/ depthferrum blocks & carved pumpkin w/ burnfruit
- added structures/features:
- depthwood tree (2 variants; both unused)
- giant burnshroom (2 variants)
- lava falls now generate in the Deep Inferno!
- added blocks:
- burnshroom stem & burnshroom cap
- sanguicite crystal
- sanguishroom
- sanguistone & porous sanguistone
- komatiite
- renamed "sanguicite crystal" (item) to "sanguicite" to prevent confusion with the new sanguicite crystal (cross-model block)
- increased burnfruit spawn frequency and min-max groups
- decreased spawn frequency of lava ocean spikes
- minor improvements to structure spawning conditions
- renamed "brimfruit" to "burnfruit"
- renamed "Flesh Grotto" to "Sanguine Grotto" and added some more features to it
[ 1.0.0 Alpha ]
- added the Deep Inferno dimension
- added armor:
- vulkatite armor
- pyrochitum armor
- added biomes:
- deep inferno wastelands
- deep inferno forest (unused)
- cinder barrens
- flesh grotto
- burning fields
- added blocks:
- vulcanstone
- infernrack
- infernrack burnylium
- infernash
- infernrack bricks, brick stairs, brick slab & brick wall
- cinderstone
- depth brimstone
- flesh
- brimfruit
- vulkatite ore, deep inferno quartz ore, depthferrum ore, sanguicite ore, pyrochitum ore
- block of vulkatite, block of depthferrum, block of pyrochitum
- depthwood log, depthwood, leaves, planks, stairs, slab, fence, fence gate
- added creative tabs:
- Infernal Depths | Building
- Infernal Depths | Items
- Infernal Depths | Tools
- Infernal Depths | Weapons
- Infernal Depths | Armor
- Infernal Depths | Decoration
- Infernal Depths | Entities
- Infernal Depths | Food
- added entities:
- burnstorm
- pyroculus
- the ardent oculus (BOSS)
- added foods:
- depth hog porkchop (raw & cooked)
- flesh strip
- brimfruit slice
- added items:
- vulkatite
- vulkatite and steel
- sanguicite crystal & crytstal dust,
- depthferrum nuget
- pyrochitum ingot, depthferrum ingot
- pyroculus lens, burnsoul
- ardent lens
- ardent energy
- added plant:
- burnshroom
- added several recipes
- added structures:
- broken deep inferno portal (3 variants)
- fossils (3 variants)
- giant spikes (3 variants)
- vulcanstone boulders (3 variants)
- brimfruit spawns (4 variants)
- added tools:
- vulkatite tool set (A, P, S, H)
- depthferrum toolset (A, P, S, H)
- pyrochitum toolset (A, P, S, H)
A = axe, P = pickaxe, S = shovel, H = hoe
- added weapons:
- vulkatite sword
- depthferrum sword
- pyrochitum sword
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