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Posted by: Arkenia
File size: 7.46 MB
Total download count (all mod files): 550
Mod changelog:

1.0:

-Initial Release

 

1.1:

-Changed the advancement description for "Feeling Salty?"

-Salt Ore takes longer to mine, is slightly rarer, doesn't spawn as high up, and only gives one Salt Crystal without Fortune

-Dimensional Stone doesn't take as long to mine, is rarer, spawns in smaller veins, and only requires a Stone Pickaxe or better in order to mine

-The Jump Boost effect provided by the Lunar Boots no longer has particles

-Eggplant Stalks drop themselves and can be crafted into a single Eggplant each, or simply replanted

-The new types of wood can craft beds

-Unlost Woods biome mob spawning has been tweaked, most notably Rabbits aren't anywhere near as common as before

-Silver is slightly rarer; specifically, it now spawns in exactly the same way as gold

-The rarities and group sizes of almost every structure have been adjusted, most notably Petrified Groves are much more common and spawns in larger groups; almost every other structure is much rarer and spawns in smaller groups.

-Crimson Tool Rods can be crafted with a regular Tool Rod surrounded by eight Dragon's Blood Resin; the accidental omission of this recipe was the reason why I had to rush to get this update out as soon as possible, because it's a fairly important item

 

1.2:

-Ink Bottle recipe requires a Glass Bottle instead of an Uncraftable Potion

-Cursed Wisp recipe requires a third Ghostly Wisp instead of the Saeda Flute

-Haniwa recipe requires normal Terracotta instead of White Terracotta.

-Changes to recipes that use the Chisel and Hammer

-Petrified Groves spawn higher up and are far more common

-The Leggings Frame sprite is now centered

-Altered the capitalization of some item names

-Bed recipes with the mod's new wood types now function properly



1.3:

-Unforged Alloy can now be converted to Omnialloy in the Blast Furnace, Glorious Ingots and Steel of Ametsukana are much cheaper, Unfused Elysian Alloy recipe has been slightly changed, the Elysian Armor Plating recipe crafts two instead of one

-The Compressed Dirt recipe has been fixed; it previously incorrectly required eight Dirt and one Podzol, instead of the intended nine Dirt.

-The Icebreaker applies Slowness for twice as long and deals one more damage, an error in its description has also been corrected; the Bankuruwase -DaviD- deals more damage; the Heat Lance -Minimum- deals slightly less damage, but attacks faster, and its ability is properly explained in its description.

-The Unlost Woods is rarer.

-The advancement "The Imperial Capital's Silver Bullet" has been renamed (it was previously "SILVER"), and it is now properly achievable.

-The Heat Lance -Minimum- and the Serpentine Glaive can each be crafted with either vanilla or modded Diamond Swords. -Fated Die structures in the Nether should spawn less buried now.

-Hellgrass and Fargrass no longer stack weirdly.

-Added a new music disk to the Senri Shrine's loot table.

-Added Nutrition and Saturation denotations to the descriptions of all food, as well as a LOT more kinds of food. Seriously, a lot.

-The Shrine Road gives speed when stood upon. All kinds of Shrine Roads give the normal kind without Silk Touch and are faster to mine. You can also craft the Phantom Road, which gives a very high level of speed when stood on.

 

1.4:

+ is an addition, - is a removal, and * is an alteration.

CRAFTING:

*The Dimensional Pocket crafting recipe gives three, instead of two, and the recipe has changed to reflect this.

+The mod's custom wood types can be used to make shields.

-Vanilla armor recipes are no longer overwritten, and the mod's old ones have been removed. The same is true of diamond tool recipes; the diamond tools that the mod adds are now unobtainable, but you'll still have them if you did before.

*Masterwork and Barrier armor recipes no longer require the previous tier of armor in order to craft.

BLOCKS:

*The Rutile Pillar now has log rotation.

ITEMS:

*The mod's Diamond Sword has the proper amount of durability, instead of just 100.

*Lignum Vitae tools have been retextured.

*Greatly modified Creative tab item order.

*Removed the tooltips of the Haniwa Doors and Trapdoors.

*Removed the nutrition and saturation-showing tooltips of food, because it's assumed you're using Appleskin to show that anyway.

+Silver makes a tool set in between Iron and Diamond in strength.

+*Antimony is a new ore that has been incorporated into many preexisting crafting recipes and makes a tool set equal to Diamond.

+*Aethite is much more common and now only requires a level three (diamond) pickaxe or higher to mine. Many existing recipes have been changed to compensate for this, and it now makes a tool set slightly stronger than diamond.

*The Materia Scythe grants Haste when held in your hand, not simply when in your inventory altogether.

1.5 Changelog:

+ is an addition, - is a removal, and * is an alteration.

CRAFTING:

*Changed the smelting/blasting time and xp reward for Aethite.

+Antimony Ore can now be smelted/blasted.

-The mod's now-removed Diamond tools can no longer be converted into vanilla ones

+All Silver, Antimony, and Aethite tools can be smelted/blasted back into their respective nuggets.

ITEMS:

*The Music Disk that plays "Shall We Dance?" has been renamed to "Music Disk".

GENERATION:

*Antimony now spawns one vein per chunk, not ten. This was a typo.

 

UNSTABLE 1.6A changelog

+ is an addition, - is a removal, and * is an alteration.

THIS IS A POTENTIALLY UNSTABLE ALPHA SNAPSHOT BUILD THAT MAY BE GLITCHY OR MISSING FEATURES

GENERAL:

+Ported to 1.16.4.

CRAFTING:

*Unreal Armor Plating is now more expensive, but you won't need as much, since you'll be upgrading your old Masterwork Armor at the Smithing Table instead.

BLOCKS:

-Temporarily removed all walls due to technical difficulties.

-Temporarily removed the Draconic Crucible and the Dimensional Pocket and their inventories due to technical difficulties (the Dictator Stick also no longer opens the Dimensional Pocket inventory).

ITEMS:

*Slightly changed the fun Easter egg that happens when you break a Quantum Hoe.

-Removed the exploit where you could spam disenchant the Materia Scythe or Quantum Hoe for free experience.

GENERATION:

-Temporarily removed the Unlost Woods biome due to technical difficulties.

ADVANCEMENTS:

+There is a known bug where there are a bunch of advancements that shouldn't exist that are somehow obtainable.

*The advancement "Welcome to Unreality" is now invisible until completed, and its description has been changed.

 

UNSTABLE 1.6B changelog

+ is an addition, - is a removal, and * is an alteration.

THIS IS A POTENTIALLY UNSTABLE ALPHA SNAPSHOT BUILD THAT MAY BE GLITCHY OR MISSING FEATURES

CRAFTING:

+You can use the Smithing Table and one cobblestone to convert your old mod Diamond Tools into vanilla ones, and Masterwork Armor into Netherite Armor. These are temporary recipes that will soon be removed, so convert your stuff while you can!

*Unreal Armor Plating is now used to upgrade Netherite Armor, not Masterwork Armor.

*All crafting recipes that use Aethite have been changed to not.

ITEMS:

-Masterwork Armor has been removed, now Netherite Armor takes its place.

GENERATION:

-Removed Aethite due to 1.16.x having changes to generation height.

 

UNSTABLE 1.6C changelog

+ is an addition, - is a removal, and * is an alteration.

THIS IS A POTENTIALLY UNSTABLE BETA SNAPSHOT BUILD THAT MAY BE GLITCHY OR MISSING FEATURES

GENERAL:

+Added tags to various items, such as properly identifying which blocks are types of logs, planks, or wood so that they will work with all vanilla recipes as well as all properly made recipes from other mods. Fences and Walls have also been identified for pathfinding purposes, in addition to which blocks can be beacon bases and which blocks are Dragon/Wither-immune; Ancient Debris can now replace Bloodstone and Ashstone.

CRAFTING:

-The overrides for Iron and Golden Armor recipes have been removed, as have the Masterwork Armor recipes.

*The recipe for Phantasmal Membrane has been slightly changed again to require Phantom Membrane.

*Lignum Vitae tools now require Vital Rods instead of sticks to craft, which are a new item made out of Lignum Vitae Planks.

ITEMS:

+The Materia Scythe now properly gives Haste when held

*The Materia Scythe's durability has been increased from 4,040 to 16,016.

*The Saeda Flute's durability has been increased from 15 to 36.

*The Saeda Flute, Chisel, Hammer, and Barrier Builder's Hammer can no longer be enchanted.

*Barrier Armor now has Knockback Resistance, twice as much as Netherite.

*The Quantum Hoe now does one damage per hit, instead of zero.

BLOCKS:

+Re-added walls.

*Dragon Blood and Lignum Vitae logs previously broke faster with an axe, but much faster with a pickaxe. This has been fixed.

*The Shrine Road and Phantom Road no longer give speed when stood upon, but rather are slippery instead; the former is equal to ice, the latter superior to even blue ice.

+Unsmelted Ores now give experience when mined without Silk Touch.

GENERATION:

+Re-added the Unlost Woods biome.

ADVANCEMENTS:

-The advancements "The Road-Pounding Steel ~ Cyclops Tech!" and "Air Master!" have been removed.

*The advancements "Present World Overhaul" and "Wings That Transcend Spacetime ~ M-theory" have been moved.

 

1.7 changelog

+ is an addition, - is a removal, and * is an alteration.

 

GENERAL:

*Moved from 1.16.4 to 1.16.5.

 

ITEMS:

*Fixed an issue with the recipe of the Tasouken.

 

 

1.8 changelog

+ is an addition, - is a removal, and * is an alteration.

 

CRAFTING:

-Removed some glitched vanilla recipe overrides for diamond equipment

ITEMS:

*Exponentially lowered the amount of saturation given by food (thanks for randomly changing how it works, Mojang)

BLOCKS:

*Walking on Phantom Roads now gives speed 4

ADVANCEMENTS:

-Removed many glitched advancements

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