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Posted by: vvami
File description: First beta release!
File size: 471.74 KB
Total download count (all mod files): 830
Mod changelog:
Version 0.1.1:
- Increased Axe Skill cooldowns to be more balanced
- Fixed Fire Slash lighting items on fire
- Fixed "Tunnel" Shovel Skill to mine sand
- Updated to 1.16.5
- Removed foliage generation due to the work in progress behind it
- Added 3 new structures to the desert
Version 0.1.0:
- Added 4 new Shovel Skills (Tunnel, Adrenaline, Lift, Deflect)
- Added 5 new Hoe Skills (Aid, Rejuvenate, Grab, Reap, Restore)
- Added new Axe Skill (Decapitate)
- Added 2 new Sword Skills (Pierce, Deflect)
- Fixed “Smash” Axe Skill stacking
- Reworked SP system
- The /sps command now works as intended (/sps <@p/@a> <number>)
- “Stun” Sword Skill no can no longer be used on multiple opponents, and now deactivates once used on a single target
- Multiple skills were fixed to only work if the player is holding the appropriate tool
- Added “Weeds” and “Tall Weeds”
Version 0.0.6:
- Fixed a bug with "Rumble" that would kill you instantly if you were attacked during its usage
- Adjusted "Stun" and "Tunnel" to work differently
- Added a command that doesn't work (/sps <@p/@a> <number>). After the SP system revamp, it will function as intended.
- Stun no longer disables skill usage (it was also bugged and didn't function correctly). Instead, it disables SP regeneration.
Version 0.0.5:
- Added localization for the mod keybind section in Controls
- Re-squashed some bugs
- Increased the amount of times per tick "Stun" moves the entity facing direction down, but it still has a visual glitch
- Changed the "Smash" texture (AGAIN. Still sucks)
Version 0.0.4:
- Renamed the mod from "Aincrad" to "Aincraft" to avoid possible copyright issues
- Fixed "Rumble" Axe Skill Bug
Version 0.0.3:
- Adjusted particles
- Adjusted skill particles
- Added 2 new Sword Skills (Stun, Overdrive)
- Added 3 new Pickaxe Skills (Adrenaline, Tunnel, Rumble)
- Added new Axe Skill (Rush)
- Added new “Stun” potion effect
- Fixed Axe Vortex and Fury Dash damage to not penetrate armor
- Fixed “Smash” Axe Skill name
- Fixed “Heavy Hit” stacking
- Removed “Skills” creative tab
- Added “Sword Skills”, “Axe Skills” and “Pickaxe Skills” creative tabs
- Changed the changelog to display the most recent changes first
- Updated “Smash” Axe Skill texture (Again. It's still terrible though)
- Adjusted "Fury Dash" to work as intended
Version 0.0.2:
- Fixed Smash Axe Skill bugs - it now works as intended (from what I've tested)
- Added 2 new Axe Skills (Vortex, Heavy Hit)
- Increased SP regeneration from 0.1 per tick(2 per second to 0.2 per tick(4 per second)
- Updated the description of Smash and Fury Dash slightly
- Renamed Fury Dash to itself, as I forgot to rename it from Quickslice to Fury Dash in the first iteration
- Updated the texture of Smash slightly
- Changed the particle effects of Fire Slash and Smash
- Added death message for some skills, as they previously used attack type of "generic" which wouldn't give the proper death message
- Rearranged "Skills" creative tab
Version 0.0.1:
- Added 3 Sword Skills (Fury Dash, Fire Slash and Block)
- Added 2 Axe Skills (Leap, Smash)
- Added simple skill creating system (in MCreator - this isn't an in-game feature or anything)
- Added 15 particles (5 colors, 3 different types)
- Added SP system and overlay
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