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Posted by: AwesomeSauce999
File size: 5.05 MB
Total download count (all mod files): 352
Mod changelog:
TSA 1.4 - The Adventure Continues
TSA has finally been updated to 1.16.5! With it comes a whole multitude of new features! From changes in the caves to new content in the nether, this world just got a whole lot bigger.
ADDITIONS
-Added the Desert Caves: These arid caverns beneath the sand dunes may harbor more than meets the eye. The remnants of ancient civilizations are apparent, with the occasional urn, ruins, or giant mega dungeon.
-Added breakable urns and tall urns to the desert caves. These may drop random loot. Tall urns have more loot than short ones.
-Added Egyptian-themed dungeons filled with loot, traps, and adventure. Don't try to break in either, an ancient curse makes it so no blocks can be broken or placed inside these ruins.
-The largest tombs are guarded by a great beast. Perhaps a snake-charmers flute will help... [mini boss].
-Added the Jungle Caverns. Filled with plants. Lots of plants. And moss. Also, watch out for man-eating snakes.
-Added brambles which will poke players who blunder into them. Brambles will also convert zombies into Overgrown Lurkers, a denizen of the deep undergrowth.
-Added Overgrown Lurkers, an undead themed around the jungle biome. Watch out for the projectiles it lobs!
-Added Gigaconda Dens, which harbor an aggressive Gigaconda and come awesome treasure!
-Added several new flora in the Jungle Caverns, such as moss.
-Added a new stone variant - mossy stone. This will drop mossy cobblestone when mined without a pickaxe. But don't fear. Mossy cobblestone can now be smelted into mossy stone with your trusty furnace.
-Added Gaiasteel, a nature-friendly ore that appears in the jungle after the fall of the Hypogean Monarch.
-Added many new Gaiasteel weapons, armor, tools, and blocks.
-Added a stronger variant of Bone Meal crafted with Gaiasteel.
-Added new content to The Nether. The souls of the dead have been condemned into umbral souls, and when used correctly, can unleash unspeakable power.
-Added a new boss, the Umbradraken. It will come force after a great sacrifice of souls. Be careful though, it's no pushover.
-Added Ignoble ore, which appears after the demise of the Umbradraken. This can be made into mythical equipment and some snazzy decorations.
-Added several new mobs to guard ignoble ore. Infused with wrathful souls, they will make you fear the nether all over again...
-Overhauled the luminous caverns, adding new flora and fauna to frequent these spots beneath the earth.
-Added some new variations to these caves, including small, medium, and large sizes.
-Added the Glowbug, a shiny pollinator which thrives in these biomes, spreading the native flora. These insects will follow lumenliles, and a capable of renewing lumenlilies and luminescent vines.
-Added glowbug hives to house the glowbugs. They need houses, after all. I head homeless glowbugs are less productive.
-Added lumenlilies, which attract glowbugs and can be put into a delicious stew.
-Added a new food item unique to the Luminous caves.
-Added some new cosmic items. They will be used later...
-Added the diviner and astral diviner, used for locating luminous caverns and buried cities, respectively.
-Added many new weapons and tools
-Added a new tier of equipment that comes from the Ender Dragon, but only after the Umbradraken fight.
-Added several new effects, namely Umbral Fire
-Added about 25 new blocks, for function and decoration.
-Added some new achievements
-Added a new trident variant found later in progression. Also added an item to upgrade said trident variant.
-Added new death messages. Now each death is unique!
-Added an item to summon the Hypogean Monarch.
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CHANGES
-Boss fights will change with the in-game difficulty. Drop chances are also adjusted.
-The Saharachnid will deal more damage and summon more titantulas in higher difficulties. Projectiles shot by the Saharachnid will not leave a cobweb in Easy, and will leave a poison cobweb in Hard. The Saharachnid will gain health in higher difficulty modes.
-The Hypogean Monarch will summon more minions in higher difficulties, and the minion cap is raised. Health and damage are also scaled to difficulty.
-The Umbradraken will summon more Darkened Souls at a time as difficulty increases, and Darkened souls will heal an additional 20 HP for each difficulty level.
-Numerous texture updates to items. Examples include blocks in the End Novalands biome.
-Many, many bug fixes
-The dual-wielding class has been expanded and reworked.
-Some code reworked for better performance
-Some weapon renaming and change in mechanics.
-Compatibility issues between some items fixed
That's it! Hope you enjoy it! The next update is already in the works. Let's just say the Krighemmel will get a lot better...
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