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Posted by: Nwago
File description: The mod is too big to upload to MCR, so I've uploaded it to Modrinth and linked that here.
File size: 221 bytes
Total download count (all mod files): 510
Mod changelog:

4.1.1 | 1.20.1 - Dreadfeur Decay

  • Dreadhallowed Logs now become tired.
  • Dreadhallowed Leaves now become tired.
  • Greatly optimised dreadcount returnal.
  • Greatly optimised skybox calculations.
  • Other server-side optimisations.
  • Made skybox blending smoother when leaving a dreadfeur biome.
  • Added Asphalt.
  • Added Lined Asphalt
  • Added Road Reflector.
  • Various other additions for upcoming 4.2.0 update.

Hello! Starting with this version, the OST is now separate from the main mod file and can be downloaded as a resourcepack. Although it’s optional, I highly recommend you do for the full experience! Ambient files have also been moved there.

Added:

  • Dreadfeur Decay
  • Raw Dreadfeur
  • Dreadfeur Ingots
  • Dreadfallen Warden
  • Spidercreep
  • Dreadfeur Armour Kit
  • Dreadfallen Soil
  • Dreadhallowed Soil
  • Dreadbone Soil
  • Dreadhallowed Log
  • Dreadhallowed Leaves
  • Dreadflame
  • Dreadgrass
  • Bonegrass
  • Bulbgrass
  • Lingering Grass
  • Bulb Flower
  • Bulb Mix
  • Dreadtear Soil
  • Tearlog Stem
  • Tearlog Bark
  • Tearrend Leaves
  • Tearrend Fruit
  • Many "Tired" variants of blocks.
  • Statue of Tranquility
  • Starspark Lights
  • Starspark Bed
  • Starspark Lamp
  • Starspark Curtain
  • Lavender Starfruit
  • Lavender Starfruit Bush
  • Balance Changes
  • Added a 3D skybox, including many buildings and more to Frosthelm City, available on Ultra graphics.
  • Fixed a bug with the muzzle flash of the melted gold sprayer.
  • Added Oxygen Mask.
  • Added Asphyxiation and Overheat mechanics to Hazard Mode.
  • Greatly reduced file size.
  • Added optional higher quality sfx and music resource pack.
  • Optimisations to Fallen Guards.
  • Added rare variant of Fallen Guards.
  • Changes to diagnosis tool.
  • Other changes and bug fixes.
  • Fixed a critical bug that caused the game to sometimes crash when entities were hurt.
  • Replaced some city npc models and textures.
  • Reworked city npc AI, replacing the vanilla one. Expect performance improvements server side.
  • Changed the sounds of various concrete, stone and iron blocks.
  • File names changed.
  • Other fixes.
  • Slightly optimised city generation.
  • Fallen Guards now spawn constantly, instead of daily.
  • Added Citizens, including 9 variants.
  • Added Citizen dialogue.
  • Computers turn on more frequently.
  • Computer interface revamped, documents added.
  • Changed music and sounds to more high quality variants following a vote.
  • Added space music.
  • Fixed a bug where falling in the city while mounted would break things.
  • Added radio and glider.
  • Changed circuit board textures.
  • Changed some NPC models and textures.
  • Removed unnecessary code.
  • More file size optimisations.
  • Fixed an exploit that allowed you to grindstone the Kyanite Pickaxe forever for free.
  • Sandstone Quest change.
  • Dreadnought Documents are obtainable once more.
  • Removed bones dropping on death, as it it’s separate own mod now.
  • Reworked and moved some tags around.
  • Various optimisations.
  • Prop physics (currently inaccessible in survival) for the next major update.
  • Greatly optimised file size.
  • Optimised standby performance further.
  • Removed unnecessary effects.
  • Removed unnecessary code.
  • Removed unnecessary settings.
  • Removed unnecessary knife sounds and code.
  • Greatly optimised teleporters on servers.
  • Teleportations are much quicker and snappier.
  • Removed mycelium disaster.
  • Various optimisations.
  • Added new sound files.
  • Some other minor changes.

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