Endertech Infinity

Published by Nwago on
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578
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Category
Project status
Stable
License
All Rights Reserved
Project members
Tester
Modification type
Supported Minecraft versions
1.21.1

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[MODRINTH LINK]

Welcome to Endertech Infinity!

Endertech Infinity is an RPG Game-Expansion Mod.

Interact with new factions!

Complete various quests!

Operate satellite dishes!

New unique flora and fauna can be found in the once-barren End biomes. Glowing crystals and pools of strange magma have sprung out of the ground as new life has flourished.

Yet these changes have not gone unnoticed. The ominous Dreadnought Confederation, intrigued by the recent developments, sends its best researchers to try to uncover new technological advances, with little care for ethical concerns.*

Numerous new portals and mysterious teleportation devices have made it possible to travel to different planets, each with their own inhabitants and resources.

Being one of the major trading hubs, Frosthelm City is home to many who come from various places around the galaxy. Interact with the various shopkeepers, complete various quests and commission master blacksmiths for powerful equipment.


 

Gameplay

Combat:

- Endertech Infinity equipment has two sets of statistics, one that applies to Vanilla and other mods, and one to Endertech Infinity.
- Endertech Infinity statistics such as armour and attack work differently from their vanilla counterparts.
- Recovery determines how quickly a player will recover from weapon cooldown after swinging their weapon. Keep in mind that Endertech Infinity cooldown is displayed separately from the Vanilla one, and can be seen in the hotbar.
- Regeneration adds passive constant health recovery.
- Defabricthasm increases the deflection damage a successful parry does.
- Killing enemies awards the player with Shards, these are the currency used by most shopkeepers.

Parrying:

- A player can try predict when an enemy is about to hit, and use the designated parry key. If successful, this will deflect all incoming damage back onto the aggressor, and give the player a regeneration and dopamine boost.
- By default, this mechanic only works on Endertech Infinity mobs, but a server operator can enable it in the mod menu.

Bloodlust:

- The player is able to activate a kill-streak based mechanic, that rewards the user with more power-ups depending on how high their chain is.

Quests:

- Various NPCs give out tasks for the player to do, with rewards in Shards, equipment, story progression and reputation with the respective faction.
- Some of these quests are daily and can be redone, mostly for the convenience of having a easy source of Shards.

Circuitcrafting:

- The player is able to construct various circuits and generate electricity.
- This feature should be compatible with any other mods that use FE.


 

The World


The mod contains multiple planets across a new galaxy.
 

Frosthelm

A frozen wasteland with a bustling huge underground city, can be accessed with a teleporter. This planet is the biggest moon of Concyderum and lies inside it’s huge ring system.

Concyderum

An usually gigantic rocky planet, this world is filled with mushroom based lifeforms. Various biomes can be found here, and it can be accessed with a portal directly from Frosthelm City.

Sendstina

A giant desert planet, with creepy spiders crawling around at night and ominous undead warriors lurking in the shadows. This planet can be accessed via a teleporter that can be acquired from an NPC in Frosthelm City.

Anchoreanische

A water world, covered in luminous mushrooms and home to some rare resources. Can be accessed via a portal inside Frosthelm City.

Dyschentya

A bustling city-planet, covered by buildings as far as the eye can see, this is the most heavily populated planet in the local galaxy.

Nyoldarria [​WIP]

A planet split into two sectors, eastern and western. Both sides can be accessed with teleporters.

Cathflkopfhnisvhe [​WIP]

Homeworld of the Dreadnought Confederation, fallen and consumed by the Dreadfeur, which now seeks to infect other worlds. The only safe areas on this planet are the deserts, as they have been cut off from the rest of the biomes by huge walls of stone.


 

Frosthelm Topside

Work as a radioastronomer at the newly reopened Frosthelm Topside Facility! Using Source Engine inspired physics and more, experience a completely new gamemode where you can interact with your environment in new ways! Pick up and throw objects, physically drag furniture about and create your perfect facility! Work alone or with friends.
[​Click Here To Learn More]

Some More...

Endertech Infinity has been in development for 5 years now, and will continue to be so, with new content, performance improvements, bug fixes and polishing being done constantly.

Thank you a lot of reading, and I hope you enjoy the mod. Feel free to leave any feedback, questions or say hi in the discord server I have provided.

Screenshots taken using [​Miniature Shader].

<3

Minecraft mod files
Endertech Infinity.zip - This is just a silly text file linking to Modrinth. Uploaded on: 07/27/2023 - 09:48   File size: 221 bytes
Changelog

Buffed all Kyanite Pickaxe Batteries.
Optimised Starspark Bed Hitbox.
Prevented a bug that caused items to disappear when mishandling a light backpack.
Grenade is a physics object again.
Simplified physics calculations to help boost performance.
Removed Mannequin debugging command.
Removed entity tags prop/light,medium,heavy.
Coins now expire after 3 seconds.
Glowshroom Torches no longer drop as their wall variants.
Removed unintentional second sun from Sendstina.
Added better audio feedback for punching coins.
Changed Statue of Tranquillity textures and models.
Changed Statue of Tranquillity crafting recipe and name.
Added Statue of Creativity.
Plants can no longer sustain on End Cores. (Weird bug that probably existed for 5 years haha)
Plants can no longer sustain on Ender Bricks. (Same as above, I forget these blocks even exist,,,)
Cobaltium Grass and Cobaltium Obsidian were for some reason light transparent. (Same as above)
Magma Kelp hitbox was very sus.
Watershroom hitbox was also weird.
Plants can no longer sustain on Plagued Core.
Plagued Core no longer ticks randomly.
Laboratory Crosswall no longer ticks twice per second for no reason.
Laboratory Glasswall is now cutout instead of transparent.
Laboratory Glasswall Corner is now cutout instead of transparent.
Echo White Bricks Trap Door no longer ticks twice per second for no reason.
Echo White Bricks Pressure Plate no longer ticks twice per second for no reason!!
Plants can no longer sustain on Rain Leaves.
Plants can no longer sustain on Rain Spreaders.
Plants can no longer sustain on Crystal Inactive Obsidian.
Plants can no longer sustain on Lost Lamps.
Plants can no longer sustain on Blood Vents.
Plants can no longer sustain on Lost Windows.
Plants can no longer sustain on Lostslate Tiles.
Plants can no longer sustain on Lost Fances.
Removed “Test” block.
Fixed Starspark Lamp hitbox.
Added Hard Stone Pebbles.
Made Glowing Amber brighter.
Removed Cautious mechanic from DDET Researchers.
Graciously improved DDET Researcher AI code.
Improved DDET Researcher model and data.
Removed unnecessary files for DDET Researcher: isFlying, isCorrupted.
Nerfed DDET Researcher health from 30hp to 20hp.
Optimised and removed unnecessary files from DDET Power Crystal.
Removed small village generator.
DDET Researchers finally spawn in survival. Yay :D…
Removed SSSALC.
Improved gadgetmaker trades.
DDET Researchers now mount Firespark Railcanons correctly.
Reworked all armour sets and weapons backend wise.
Neonyte foliage no longer obtainable as in item.
Multiple foliage items have been removed.
All blocks have been assigned a correct map colour value.
All blocks and items have been added into new creative tabs.
Lowered sea level of Concyderum from 60 to 54.
Added River Water.
Changed Concyderum main fluid to new River Water.
Changed Sunflower Battleaxe.
Changed some quests rewards.
Fixed a bug that caused players to not be able to dash or throw coins anymore.
Coral Disk features now generate with River Water.
Coral Magma Field now generate with River Water.
Removed has_ice_pools and has_ice_spikes tags.
Removed vanilla features from Mushroom Forest.
Removed vanilla structures from Mushroom Forest.
Concyderum Parkour and Concyderum Shrine now spawn on the surface.
Removed Cave Spike.
Removed Concyshroom.
Removed Square Cave.
Glowshroom Deep Biome no longer generates fossils.
Removed vanilla features from Magma Kelp Forest.
Removed vanilla features from Sand Wastes.
Removed vanilla structures from Sand Wastes.
Removed vanilla features from Sea Grass Plateau.
Removed vanilla features from Shallow Waters Biome.
Removed vanilla features from Sandstone Wastes.
Removed vanilla structures from Sandstone Wastes.
Removed vanilla features from Margareten Forest.
Removed vanilla structures from Margareten Forest.
Removed vanilla features from Peaceful Pains.
Removed vanilla features from Rotting Valley.
Removed vanilla features from Nether Clearing.
Removed vanilla structures from Nether Clearing.
Removed vanilla features from Dyschentya.
Removed vanilla features from Soulost Holt.
Removed vanilla features from Skulldrowned Depths.
Removed vanilla features from Rockwall Spires.
Removed vanilla features from Frozen Plains Topside.
Removed vanilla features from Heartburned Desert.
Removed vanilla features from Lingering Desert.
Removed vanilla features from Lingering Refuge.
Removed vanilla features from Dreadfallen Approaches.
Removed vanilla structures from Dreadfallen Approaches.
Removed vanilla features from Coagulated Barrier.
Removed vanilla features from Dreadfallen Desert.
Removed vanilla features from Dreadfallen City.
Removed vanilla features from Dreadfeuric Approaches.
Removed vanilla features from Dreadfeur.
Removed low glow.
Removed ???.
Removed SFXChemistry.
Removed FTPBoxFalls.
Removed Kyanite Crystal rotations.
Reworked Kyanite Crystal to work with blockstates now.
Fixed the minecraft:log tag.
Reworked all crystal type blocks.
Removed some unnecessary blockstates from some blocks.
Much more.

LOOK INSANELY GOOD! maybe one day pls consider make a backport with 1.20.1, otherwise it s very good work!

It gets better every time! This has got to be one of the best mods I've ever seen.