[MODRINTH LINK]
New unique flora and fauna can be found in the once-barren End biomes. Glowing crystals and pools of strange magma have sprung out of the ground as new life has flourished.
Yet these changes have not gone unnoticed. The ominous Dreadnought Confederation, intrigued by the recent developments, sends its best researchers to try to uncover new technological advances, with little care for ethical concerns.*
Numerous new portals and mysterious teleportation devices have made it possible to travel to different planets, each with their own inhabitants and resources.
Being one of the major trading hubs, Frosthelm City is home to many who come from various places around the galaxy. Interact with the various shopkeepers, complete various quests and commission master blacksmiths for powerful equipment.
Gameplay
Combat:
- Endertech Infinity equipment has two sets of statistics, one that applies to Vanilla and other mods, and one to Endertech Infinity.
- Endertech Infinity statistics such as armour and attack work differently from their vanilla counterparts.
- Recovery determines how quickly a player will recover from weapon cooldown after swinging their weapon. Keep in mind that Endertech Infinity cooldown is displayed separately from the Vanilla one, and can be seen in the hotbar.
- Regeneration adds passive constant health recovery.
- Defabricthasm increases the deflection damage a successful parry does.
- Killing enemies awards the player with Shards, these are the currency used by most shopkeepers.
Parrying:
- A player can try predict when an enemy is about to hit, and use the designated parry key. If successful, this will deflect all incoming damage back onto the aggressor, and give the player a regeneration and dopamine boost.
- By default, this mechanic only works on Endertech Infinity mobs, but a server operator can enable it in the mod menu.
Bloodlust:
- The player is able to activate a kill-streak based mechanic, that rewards the user with more power-ups depending on how high their chain is.
Quests:
- Various NPCs give out tasks for the player to do, with rewards in Shards, equipment, story progression and reputation with the respective faction.
- Some of these quests are daily and can be redone, mostly for the convenience of having a easy source of Shards.
Circuitcrafting:
- The player is able to construct various circuits and generate electricity.
- This feature should be compatible with any other mods that use FE.
The World
The mod contains multiple planets across a new galaxy.
Frosthelm
A frozen wasteland with a bustling huge underground city, can be accessed with a teleporter. This planet is the biggest moon of Concyderum and lies inside it’s huge ring system.
Concyderum
An usually gigantic rocky planet, this world is filled with mushroom based lifeforms. Various biomes can be found here, and it can be accessed with a portal directly from Frosthelm City.
Sendstina
A giant desert planet, with creepy spiders crawling around at night and ominous undead warriors lurking in the shadows. This planet can be accessed via a teleporter that can be acquired from an NPC in Frosthelm City.
Anchoreanische
A water world, covered in luminous mushrooms and home to some rare resources. Can be accessed via a portal inside Frosthelm City.
Dyschentya
A bustling city-planet, covered by buildings as far as the eye can see, this is the most heavily populated planet in the local galaxy.
Nyoldarria [WIP]
A planet split into two sectors, eastern and western. Both sides can be accessed with teleporters.
Cathflkopfhnisvhe [WIP]
Homeworld of the Dreadnought Confederation, fallen and consumed by the Dreadfeur, which now seeks to infect other worlds. The only safe areas on this planet are the deserts, as they have been cut off from the rest of the biomes by huge walls of stone.
Frosthelm Topside
Work as a radioastronomer at the newly reopened Frosthelm Topside Facility! Using Source Engine inspired physics and more, experience a completely new gamemode where you can interact with your environment in new ways! Pick up and throw objects, physically drag furniture about and create your perfect facility! Work alone or with friends.
[Click Here To Learn More]
Some More...
Endertech Infinity has been in development for 5 years now, and will continue to be so, with new content, performance improvements, bug fixes and polishing being done constantly.
Thank you a lot of reading, and I hope you enjoy the mod. Feel free to leave any feedback, questions or say hi in the discord server I have provided.
Screenshots taken using [Miniature Shader].
<3
Planetary Revamp B
- Optimised Frosthelm City generation. (by roughly 15%)
- Removed Low Glow from Frosthelm City.
- Optimised End Laboratory A. (89kb -> 68kb)
- Greatly Optimised File Size. (From 30mb to 25mb)
- Reworked Satellite Towers.
- Added Bridges to Satellite Towers.
- Planet rendering changed.
- Removed potential lighting issues from Frosthelm City.
- Reworked Dreadnought Security. (Now DNCF Security)
- Removed useless potato mode checks in client sided rendering.
- Optimised Coordinator Donut Rendering.
- Optimised Fog Usage.
- Optimised Fog Layering on Nyoldarria.
- Glowshroom Spores no longer drop from breaking Glowshroom Grass and Blooming Glowshroom Grass.
- Removed Meadow Vegetation from Concyderum.
- Fixed weird bug in Luna questline.
- The entire armour system was broken! :D Now it’s not anymore! Yay!
- Moved all questlines to the new dialogue system.
- Optimised client sided performance.
- Parry window decreased by 50%.
- Removed Server menu.
- Moved all server settings to use Gamerules instead.
- Removed 3D Objects and Nostalgic Reflections settings.
- All rendering settings are now tied to the master setting.
- Removed a lot of unused, useless or little-used player NBT.
- Sendstina teleporter quest can now be completed at any time.
- End music once again works!
Thank you ZoeDev 👀