Note! Mod can only be downloaded from Modrinth due to the large file size.
[Modrinth Link]
Endertech Infinity is a huge content mod, expanding the game with new worlds to explore, items to gather, equipment to craft and foes to slay!
New unique flora and fauna can be found in the once-barren End biomes. Glowing crystals and pools of strange magma have sprung out of the ground as new life has flourished.
Yet these changes have not gone unnoticed. The ominous Dreadnought Confederation, intrigued by the recent developments, sends its best researchers to try to uncover new technological advances, with little care for ethical concerns.
Numerous new portals and mysterious teleportation devices have made it possible to travel to different planets, each with their own inhabitants and resources.
Being one of the major trading hubs, Frosthelm City is home to many who come from various places around the galaxy. Interact with the various shopkeepers, complete various quests and commission master blacksmiths for powerful equipment.
Endertech Infinity features a full OST that plays on the newly renamed “Endertech Music” channel.
Gameplay
Combat:
- Endertech Infinity equipment has two sets of statistics, one that applies to Vanilla and other mods, and one to Endertech Infinity.
- Endertech Infinity statistics such as armour and attack work differently from their vanilla counterparts.
- Recovery determines how quickly a player will recover from weapon cooldown after swinging their weapon. Keep in mind that Endertech Infinity cooldown is displayed separately from the Vanilla one, and can be seen in the hotbar.
- Regeneration adds passive constant health recovery.
- Defabricthasm increases the deflection damage a successful parry does.
- Killing enemies awards the player with Shards, these are the currency used by most shopkeepers.
Parrying:
- A player can try predict when an enemy is about to hit, and use the designated parry key. If successful, this will deflect all incoming damage back onto the aggressor, and give the player a regeneration and dopamine boost.
- By default, this mechanic only works on Endertech Infinity mobs, but a server operator can enable it in the mod menu.
Bloodlust:
- The player is able to activate a kill-streak based mechanic, that rewards the user with more power-ups depending on how high their chain is.
Quests:
- Various NPCs give out tasks for the player to do, with rewards in Shards, equipment, story progression and reputation with the respective faction.
- Some of these quests are daily and can be redone, mostly for the convenience of having a easy source of Shards.
Circuitcrafting:
- The player is able to construct various circuits and generate electricity.
- This feature should be compatible with any other mods that use FE.
Endertech Infinity Menu
The mod contains a menu that can be opened by pressing a key, the default being HOME. Here the player can change graphics settings, or a server operator can turn on/off various features of the mod.
More information can be found in the in-game tutorial book.
The World
The mod contains multiple dimensions split into different planets.
Frosthelm
A frozen wasteland with a bustling huge underground city, can be accessed with a teleporter. This planet is the biggest moon of Concyderum and lies inside it’s huge ring system.
Concyderum
An usually gigantic rocky planet, this world is filled with mushroom based lifeforms. Various biomes can be found here, and it can be accessed with a portal directly from Frosthelm City.
Sandworld
A giant desert planet, with creepy spiders crawling around at night and ominous undead warriors lurking in the shadows. This planet can be accessed via a teleporter that can be acquired from an NPC in Frosthelm City.
Deep Ocean
A water world, covered in luminous mushrooms and home to some rare resources. Can be accessed via a portal inside Frosthelm City.
Nyoldarria [WIP]
A planet split into two sectors, eastern and western. Both sides can be accessed with teleporters.
Some More...
Endertech Infinity has been in development for 4 years now, and will continue to be so, with new content, performance improvements, bug fixes and polishing being done constantly.
Thank you a lot of reading, and I hope you enjoy the mod. Feel free to leave any feedback, questions or say hi in the discord server I have provided.
<3
Hello! Update 4.0.0 is here, featuring many changes to all the areas found in Endertech Infinity! All skyboxes have been reworked, new and new effects have been added!
Two questlines have been reworked, alongside the Dreadnought Laboratories in the end, which feature many new blocks!
You now are also able to travel between the planets by just, flying up and off them! Though the distances are very large.
There have been a lot of changes, please feel free to come provide feedback or report bugs in the discord server. Thank you very much for your support!
Hope you have fun!
- Removed unnecessary enchantability off of a few items.
- Fixed a bug where picking up an item inside the city would sometimes flash the screen orange.
- Echo brick set names reformatted, descriptions changed, added recipes and now uses the correct tool.
- Echo wall set names reformatted, descriptions changed, added recipes and now uses the correct tool.
- Echo white brick set names reformatted, descriptions changed, added recipes and now uses the correct tool.
- Kyanite Crystals now use correct tool.
- Removed firefly bottle.
- Wooden barrel no longer rotates.
- Fixed particles not spawning at the right coordinates for End NPC.
- Fixed duplicate check not triggering at right location for End NPC.
- Moved End NPC to new location.
- Added new laboratory location.
- Added new laboratory structure.
- Laboratory chemicals no longer glow.
- Laboratory containers no longer glow.
- Laboratory servers no longer glow.
- End weather no longer applies Blindness and Darkness.
- End weather no longer spawns lightning.
- Laboratory signs no longer glow.
- Changed descriptions of void and ash bones.
- Reworked siege questline.
- City Commander no longer makes villager sounds.
- Spectral Sharks no longer spawn inside laboratories.
- Glowbugs no longer spawn inside laboratories.
- Void Solar Panel recipe was broken.
- Player shards variable changed.
- Shard won for slaying mobs no longer displayed in chat.
- Changed Dreadnought Scientist AI.
- Removed Dreadnought Shulker Launcher.
- Fixed a typo on the second end quest.
- Removed unnecessary entity falling call.
- Added Starmap.
- Changed damage system.
- A lot of other stuff I forgot to note down. :/
Detecting multiple leviathan class creatures in the region. Are you sure whatever you're doing is worth it?