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Posted by: Mindthemoods
File description: Older 1.20.1 version, with legacy terrain features.
File size: 2.36 MB
Total download count (all mod files): 390
Mod changelog:

  • Podzol and Gravel now generates more randomly and in larger patches; gravel can now generate in windswept forests, and podzol in swamps.
  • Giant Dark Oak Trees are slightly less common, and won't generate on biome edges; only in dense parts of dark oak forests.
  • Added Spruce features and small andesite rocks to Windswept Biomes.

 

  • Hanging roots are more common, and can generate in large groups
  • Dripstone clusters are slightly better. (This did not need to take 4 hours, but somehow did anyways.)
  • Moss patches around Shroomlights in Lush Caves have been improved, as have azalea bush generation conditions
  • Mushroom patches in caves are more common and can be larger
  • Fixed Village Roots. (It was amusing that plain villages would generate roots around support beams, but still technically a bug.)
  • Added vines to Dark Oak Trees, via secret occult rituals the likes of which casual players need not be aware.
  • Added Glow Lichen to Birch Trees in Oldgrowth Birch Forests
  • Improved rock formations in Nether Wastes and Stony Shores. Which is to say, added more rockage.

 

  • Added Mangrove stuff
  • Attempted to add Deep Dark Stuff; broke the game; removed Deep Dark Stuff. It's cool enough anyways, right?
  • Lush cave features will no longer spill over into Deep Dark.
  • Updated to Version 1.19.4

 

  • Updated to version 1.20.1
  • Overhauled and rebalanced most features, especially ground stuff like podzol and whatnot.
  • Minor new additions, including cherry stuff, branches in birch/taiga forests, etc.
  • Added fairy circles for some reason. They're cool and they might give you something special, if you're watchful.

 

  • Overhauled most generation procedures, may result in slightly different patterns. In general, ground cover is more extensive, and features more limited to their specific biomes.
  • Removed tall birch and swam oak variants. 
  • Optimized several decoration functions for surface and subterranean decorations.
  • Added stone slab details to rocky slopes.
  • Increased frequency of vines and glow lichen in wooded areas.
  • Most trees should now feature proper roots.
  • Rooted dirt now exclusively appears in caves less than 35 blocks beneath forests.
  • Adjusted intensity of stony spikes
  • Added lilypads to lakes and ponds.
  • Increased frequency of small rocks.
  • Added better animated textures and slightly tweaked mechanics of Royal Honey.
  • Increased maximum absorption level attainable with Royal Honey.
  • Removed rooted dirt from support beams in village structures. (Again. For real this time.) 
  • Fairy circles now grant slightly more XP on completion.
  • Large Hives and Spider Nests are now proper structures, and can be located with commands. Hives are now exclusive to cherry groves and flower forests.
  • ...And then greatly reduced the quantity of cobwebs in larger caves.
  •  

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