Biome Improvement (Mindthemood's Pile of Rocks)

Share this on:
Upvotes: 1
Project status
In development
Modification type
Latest supported Minecraft version

Jump to downloads

Especially in Java Edition, biomes can seem a little barren. Forests have trees, occasional flower patches, and little else. Plains have a similar lack of variety. This (relatively simple) mod aims to change all that, by adding a variety of new details to various environments, while only adding a single new block to the game. Overall, it is intended to be an extremely vanilla-friendly way of improving existing biomes without adding an excess of new features.

Raid Spider Nests for some half-decent prizes in Dark Forests, and be on the look out for Large Bee Nests in plains, birch forests, and flower forests- these structures always contain a rare, Royal Honey block; which grants absorption in increasing duration and potency based on nearby flowering blocks and beehive blocks. Royal Honey cannot be collected when broken, so be sure to plan your operations accordingly. When maxed out, a Royal Honey can grant fourteen minutes of doubled health, for those patient enough to locate and tend a hive.

In general, expect to see more rocks, boulders, fallen trees and stumps, and the like. Every Overworld biome, a couple of the Nether biomes, and even the Mushroom Fields have all seen some noteworthy additions. For a complete list of features, check out Curseforge of Planet Minecraft. 

Modification files
PileofRocksV1.jar - The first release of Mindthemood's Pile of RocksUploaded on: 06/26/2022 - 20:42   File size: 2.3 MB
PileofRocksV1.5.jar - Minor bugfix; Makes snowy shrubs and stumps only generate near snow. (For when snowy biomes border plains, and whatnot.)Uploaded on: 07/04/2022 - 19:12   File size: 2.31 MB
PileofRocksV2.jar - Various minor fixes and specifications for different biome featuresUploaded on: 07/17/2022 - 21:49   File size: 2.32 MB
  • Podzol and Gravel now generates more randomly and in larger patches; gravel can now generate in windswept forests, and podzol in swamps.
  • Giant Dark Oak Trees are slightly less common, and won't generate on biome edges; only in dense parts of dark oak forests.
  • Added Spruce features and small andesite rocks to Windswept Biomes.