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Posted by: Mindthemoods
File description: Old version for 1.20.1, optimized, with some experimental changes.
File size: 1.28 MB
Total download count (all mod files): 389
Mod changelog:
- Podzol and Gravel now generates more randomly and in larger patches; gravel can now generate in windswept forests, and podzol in swamps.
- Giant Dark Oak Trees are slightly less common, and won't generate on biome edges; only in dense parts of dark oak forests.
- Added Spruce features and small andesite rocks to Windswept Biomes.
- Hanging roots are more common, and can generate in large groups
- Dripstone clusters are slightly better. (This did not need to take 4 hours, but somehow did anyways.)
- Moss patches around Shroomlights in Lush Caves have been improved, as have azalea bush generation conditions
- Mushroom patches in caves are more common and can be larger
- Fixed Village Roots. (It was amusing that plain villages would generate roots around support beams, but still technically a bug.)
- Added vines to Dark Oak Trees, via secret occult rituals the likes of which casual players need not be aware.
- Added Glow Lichen to Birch Trees in Oldgrowth Birch Forests
- Improved rock formations in Nether Wastes and Stony Shores. Which is to say, added more rockage.
- Added Mangrove stuff
- Attempted to add Deep Dark Stuff; broke the game; removed Deep Dark Stuff. It's cool enough anyways, right?
- Lush cave features will no longer spill over into Deep Dark.
- Updated to Version 1.19.4
- Updated to version 1.20.1
- Overhauled and rebalanced most features, especially ground stuff like podzol and whatnot.
- Minor new additions, including cherry stuff, branches in birch/taiga forests, etc.
- Added fairy circles for some reason. They're cool and they might give you something special, if you're watchful.
- Overhauled most generation procedures, may result in slightly different patterns. In general, ground cover is more extensive, and features more limited to their specific biomes.
- Removed tall birch and swam oak variants.
- Optimized several decoration functions for surface and subterranean decorations.
- Added stone slab details to rocky slopes.
- Increased frequency of vines and glow lichen in wooded areas.
- Most trees should now feature proper roots.
- Rooted dirt now exclusively appears in caves less than 35 blocks beneath forests.
- Adjusted intensity of stony spikes
- Added lilypads to lakes and ponds.
- Increased frequency of small rocks.
- Added better animated textures and slightly tweaked mechanics of Royal Honey.
- Increased maximum absorption level attainable with Royal Honey.
- Removed rooted dirt from support beams in village structures. (Again. For real this time.)
- Fairy circles now grant slightly more XP on completion.
- Large Hives and Spider Nests are now proper structures, and can be located with commands. Hives are now exclusive to cherry groves and flower forests.
- ...And then greatly reduced the quantity of cobwebs in larger caves.
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