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Posted by: Mindthemoods
File description: Mcreator supports file sizes 20MB or smaller; this clocks in at about 23MB; you can download it here using the provided link ~
File size: 387 bytes
Total download count (all mod files): 234
Mod changelog:
- Completely rebuilt the entire mod from scratch following some major computer issues.
- Tweaked and overhauled most textures for consistency and StayTrue/Mindthemood's Misselaneous compatibility.
- Adjusted every modded loot table, and generally did some nerfing.
- Added Mineshafts, Trail Ruins, and carved melons/melon lanterns for some god forsaken reason.
- Seriously, check out the curseforge changelog for all the tweaks in version 7. There's quite a lot.
- Added dispenser compatibility for spears and catalysts.
- Changed spear behaviors to better resemble tridents; spears now get stuck in blocks on impact, and only break on a successful hit. (However, the likelihood of this has increased.)
- Lightning mechanics now also effect modded armor from 'Mindthemood's Superior Smithing'
- All projectiles break porcelain blocks and vases on impact.
- Spears can now break glass, ice, and porcelain blocks on impact.
- Added Chargers and Booster Greaves; renamed Boosters to Booster Packs.
- Fixed Major bug that prevented power cells from functioning in the hotbar.
- Added procedurally generated dungeons; with multiple variations for height, size, and layout; as well as randomized ruin levels and better generation conditions.
- ...promptly made a datapack to remove existing dungeons upon realizing they aren't technically even structures.
- Added procedurally generated witch huts; with multiple variations for size and layout, along with randomized foliage, more robust generation conditions, and some cool decorative stacks that took eight hours to get working properly.
- Added actual loot to witch huts to give any incentive whatsoever to go there, now that they no longer respawn witches.
- Added procedurally generated igloos and secret labs, with multiple shapes, variations, randomized furniture, etc. You get the idea.
- Added procedurally generated ruined portals, with multiple different variants based on biomes, and surrounding brazier/supply depot structures, as well as more complex degradation/corruption mechanics.
- Slightly increased rarity of witch huts and igloos to combat overpopulation in swamps and frozen wastelands.
- Increased rarity of suspicious dirt and ruined portals in plains biomes.
- Added Pillager Outposts, after spending seven hours getting the blasted tree-chopping mechanism working.
- FINALLY finished the Plains Village; others should just use the same procedures and thus be faster to finish.
- Added new pumpkins, for some reason. You can make them using different knives.
- Added Knives, Conveyor Belts, Machinery Blocks, and quite a lot of other stuff besides. Also a Web Gun.
- Changed loot tables and structure frequency for most existing structures, with the exception of dungeons, which are perfect just the way they are.
- Finished the Taiga Village
- Completely overhauled village generation to be less constantly buggy.
- Added a bunch of incredibly entertaining Trap blocks that will eventually be found in Temples, including a Laser Beam. It's exactly as cool as you think it is.
- Tweaked Pillager Towers.
- Added Savanna Villages
- Improved Taiga Village frequency and road generation.
-
Improved Booster Boots to use actual rather than approximate direction. (They should now be more precise.)
- Added Woodland Mansions. Man that took awhile.
- Tweaked all the loot tables and structure frequencies. (Again.)
- Miscellaneous bug fixes for artificery, world generation, and golems.
- Updated the Mod to version 1.20.1
- Added the Jungle Temple, in all its redstoney glory! It's awesome, you should check it out.
- Added a desert variant of Trail Ruins. (This is technically not in the vanilla game, but exists for parity with Jungle Ruins/Temple.)
- Conveyor Blocks can now interact with slime and honey to move larger sections of blocks.
- Munchers are a new redstone block that can break and harvest blocks.
- Plonkers are a new redstone block that can store and hold blocks.
- Golden Golems, (with a hostile and friendly variant), are a new variety of golem, with a powerful smash attack and ranged cannon. They'll eventually be found in Bastions, and can be built by players.
- Updated all structures to include some new 1.20 blocks. (Mostly chiseled bookshelves and decorated pots)
- Various fixes and new rooms for the Woodland Mansion.
- New Tooltips for the artificery interface to better explain how it functions. (And adjustments to loot outputs.)
- Fixes to Transceivers, which can now send and receive signals from anywhere on the map as long as their position is loaded.
- Miscellaneous bugfixes with various artificery items.
- Added the Desert Pyramid. It's very big, very sandy, and filled with a variety of explosive traps and puzzles. Watch your step.
- Added Creeplings, larval creepers to infest the desert pyramid and discourage tunneling.
- Completly overhauled the entire structure generation system. (Again, these are still in development, and disabled by default. They may be a little unbalanced in their current state.)
- Added more configuration options for structure generation.
- Added Sinking Sand, a new hazard unique to the desert and the desert temple. It drains hunger rapidly, is difficult to get out of, converts zombies to husks, and has a cool animation.
- Completely overhauled the artificery system to handle charge and durability separately. And added new textures for every single artificery object to compensate.
- All glowing textures are now built in, and should function with optifine, regardless of whether or not the resource pack is installed.
- Dungeon override is now built into the mod by default. (Apologies for anyone who liked the vanilla dungeons.)
- Added Endorite Tiles, a new endorite block that phases into non-solidity on contact.
- Added the Hookshot, a grapling hook item, and its more powerful cousin, the Warpshot.
- ...And lots of other random additions, tweaks, and bugfixes.
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