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Posted by: NorthWestTrees
File description: For General Use
File size: 3.52 MB
Total download count (all mod files): 319
Mod changelog:
Release 1.6.2 for 1.19.2
Changes:
- Fixed an issue where Obsidian Anchors dropped when any block was broken.
Release 1.6.1 for 1.19.2
Changes:
- Fixed a chunk-loading-related issue
Release 1.6.0 for 1.19.2
Summary:
Huge thanks to Kleiders for the script for getting the namespace and item name from item stack variables.
Item Teleporters would have been limited to the same world otherwise.
Changes:
- Added Anchor Essence
- Added Advancements for Panic Button, Forge Gate, Item Teleporter, Obsidian Anchor, and Anchor Essence.
- Added Item Teleporter
- Added Obsidian Anchor
- Added item tags for new items used in the latest recipes.
- Added tags for cross-mod support for the past two updates.
- Added recipes for Item Teleporter, Obsidian Anchor, and Anchor Essence.
- Added support for Item Teleports to the Rune Stone.
Release 1.5.0 for 1.19.2
Summary:
I did not notice I had added some features in 1.4.0 that were incomplete in development, this update patches those problems.
Changes:
- Added Panic Button recipe
- Added Forge Gate recipe
- Changed math for forge gate resource cost
- Fixed the Panic Button not working
Release 1.4.0 for 1.19.2
Summary:
Added features below, some things were missing and have been fixed in 1.5.0.
Changes:
- Ported Portal Gates to Minecraft 1.19.2
- Added panic button item
- Added panic button script
- Added Forge gates remote energy and fluid transport block
- Added Game Rule to control forge gate resource cost for its use
- Fixed issue with player entities showing teleport particles on unlinked portal gates
Release 1.3.0 for 1.18.2
- Added cross-mod support tags for Portal Gate blocks.
- Added cross-mod support tags for Portal Gate Crystal blocks.
- Added cross-mod support tags for Portal Gate Slab blocks.
- Added cross-mod support tags for Portal Gate Steps blocks.
- Added cross-mod support tags for Rune Stone items.
- Added cross-mod support for some forge tags.
- Added cross-mod support throughout all the procedures.
- Added some custom forge tags.
- Changed tag portal_gates:portal_gate_blocks to portal_gates:mechanics/portal_gate/removeable_blocks
- Changed tag portal_gates:replaceable_blocks to portal_gates:mechanics/replaceable_blocks
- Changed tags for recipes
- Fixed a condition testing for any block rather than the portal gate default block.
- Removed the unused diamond block recipe tag.
- Removed unused tags.
Release 1.2.0 for 1.18.2
- Added 16 colours for portal gate crystal particles
- Added 16 colours for portal gate teleport particles.
- Added 16 teleportation particle colours and 32 particle elements.
- Added portal gate crystal particles
- Added portal gate teleport particles swirl and single
- Added support to dye Portal Gates
- Added support to dye Portal Gate Crystals
- Added teleportation particles to entities that are teleporting.
- Fixed issue where portal gates with different delays would swap delays.
- Fixed issue where unlinked portal gates would show countdown.
- Updated NBT Tag Names
Release 1.1.0 for 1.18.2
- Added 10 advancements.
- Added all portal blocks to the mod creative tab.
- Added custom advancement background.
- Added mod creative tab.
- Added teleportation countdown timer Text.
- Capped the minimum delay time to 200 ticks or 10s
- The default delay time is now 200 ticks 10s.
- Delay time may be a bit more stable now.
- Delay time runs via entity not block now.
- Fixed issue with slabs and steps regarding AI pathfinding.
- Made the portal gate block recipe more expensive.
- Major overhaul to the delay time script.
- Recipe items now use tags for cross-mod support.
- Removed old portal_gate:solids block tag.
- Updated the modification display name.
Release 1.0.1 for 1.18.2
- Changed the default delay time for portal gates to 100 ticks (5 seconds).
- Changed Portal Gate Steps, Portal Gate Slabs, and Portal Gate Slab Crystals to be breakable.
- Changed Portal Gate Steps, Portal Gate Slabs, and Portal Gate Slab Crystals now have a hardness of 5.
- Changed Portal Gate Steps, Portal Gate Slabs, and Portal Gate Slab Crystals now have pickaxes as the tool to mine.
- Changed Portal Gate Slab Crystals to have glass-breaking sounds.
- Fixed issues where Portal Gate Steps, Portal Gate Slabs, and Portal Gate Slab Crystals could trap players.
- Fixed issue where Portal Gate Steps, Portal Gate Slabs, and Portal Gate Slab Crystals could not be placed in Creative mode.
- Fixed issue with Rune Stone item not properly setting default values when pulled from the creative inventory or summoned.
- The Portal Gate block will now check if Portal Gate Steps, Portal Gate Slabs, or Portal Gate Slab Crystals exists and then remove them when broken.
- Portal Gate blocks can now only be placed if the 8 blocks around it support breaking using the tag "portal_gates:replaceable_blocks".
- Portal Gate Steps, Portal Gate Slabs, and Portal Gate Slab Crystals are all now grouped under the tag "portal_gates:portal_gate_blocks".
- The tag "portal_gates:replaceable_blocks" supports the following blocks: (Air, Water, Lava, Snow Layers, Fire, Saplings, Flowers, Double Flowers, Grasses, Double Grasses, Shrubs, Mushrooms, Fungus, Sweet Berries, Vine, Cave Vines, Nether Vines, Lily Pads, Kelp, Sea Grass, Structure Voids, Coral, Dead Coral, Roots, Nether Roots, Spores, Nether Sprouts)
Release 1.0.0 for 1.18.2
- Added Portal Gate block
- Added Rune Stone
- Added Rune Stone modes
- Added Portal Gate delay time
- Added settings to enable or disable monsters using the portal
- Added settings to enable or disable creatures using the portal
- Added support for custom dimensions
- Added unique textures for each block
- Added Portal Gate Slab block
- Added Portal Gate Slab Crystal block
- Added Portal Gate Stair block
- Added support for connected portal gate blocks to be removed when the portal is broken
- Added support to change the delay time for the portal gate
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