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Posted by: Mindthemoods
File description: Old 1.20 version, with templates and other new features.
File size: 5.11 MB
Total download count (all mod files): 511
Mod changelog:

  • Added Shelled, Charged, and Mystic Armor
  • Added Ethereal Equipment; an upgrade to Netherite with some unusual properties.
  • Added new smithing interface.
  • Added Smithing Templates for all modifications, with original and copied variants.
  • Various QOL changes and bugfixes.
  •  
  • Added smithing functionality to gold, iron, copper, diamonds, and netherite scrap; and corresponding variants to all vanilla armor, tools, and weapons.
  • Overhauled Grindstone GUI to accommodate modified items.
  • Added distinct sound effects for crafting different items.
  • Added four new enchantments.
  • Tweaked villager trades and vanilla loot tables to include modded items.
  • Added 'Echoing' Armor and Weapons, made using Echo Shards;  retained upon death.
  • Removed 'Curse of Memory' from survival. It was cute, but kind of buggy, and Echo Shards make more sense, don't you think?

 

  • Completely overhauled the Mob Loot system, with only one minor major technical issue that probably isn't a problem.
  • Fixed bug with Gilded Chainmail Leggings.
  • Added crafting sound effects for dyed and glass based items.

 

  • Replaced Smithing Interface with my own to facilitate updating to 1.20.
  • Added recipe book to Smithing Interface.
  • Added Phased Equipment; in equal parts incredibly speedy and flimsy.
  • Added Conched Equipment; for all ye scurvy dogs.
  • Redid every single Dyed and Forged armor texture for no apparent reason.
  • Updated mod to version 1.19.4
  • Nerfed Life Sink enchantment to draw more EXP and require EXP to function.
  • Fixed minor bug where clicking on a hopper crashed the game.

 

  • Added shield smithing and new enchantments for shields
  • Fixed visual glitches with modded smithing and grindstone interface
  • Fixed bugs with certain ethereal tool modifications
  • Added configuration gamerules for mob drops.

 

  • Updated everything to Neoforge 1.21
  • Trial chamber mobs now spawn with this mod's items, instead of vanilla smithed loot. Their loot still scales with difficulty, and becomes more powerful when an ominous trial is activated.
  • All bound items can now be washed using a cauldron, reverting them to their default, undyed state.
  • Added a new advancement related to this.
  • Flow and Bolt templates are now randomly replaced with reinforcement, riveting, or jeweling templates.
  • Significantly changed shield mechanics. All shields can now be wielded continuously, but take increasing amounts of damage when held past their defense limit. If a shield is released after being held past its limit, it now has a much longer cooldown.
  • Updated shield lore text to reflect this change.
  • Updated the lore text of all smithing templates to be a bit clearer.
  • Added an Armadillo Shell helmet, crafted from 5 scutes, 1 leather, and 2 string. This brittle piece of armor breaks very quickly, but provides a 7 second burst of resistance II after sustaining an initial attack.
  • Nerfed Life Sink enchantment. It now consumes EXP to restore health, and does not function if its wielder's EXP bar is empty.
  • Nerfed Throwback enchantment, which now creates a long shield cooldown when activated, and only activates when a shield is fully cooled down. Higher throwback levels result in a longer cooldown.
  • Items enchanted with Spite now deal damage regardless of armor, and sustain damage equal to their current damage bonus.
  • Life Sink and Spite now both have particle effects to indicate when they activate.
  • Updated the 'Heroic Justice' advancement to have a pumpkin as its advancement plaque, for the 5 people who will still find this reference funny.

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