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Posted by: Mindthemoods
File description: Latest version for 1.21.1 Neoforge, with various tweaks and bugfixes.
File size: 5.61 MB
Total download count (all mod files): 521
Mod changelog:
- Added Shelled, Charged, and Mystic Armor
- Added Ethereal Equipment; an upgrade to Netherite with some unusual properties.
- Added new smithing interface.
- Added Smithing Templates for all modifications, with original and copied variants.
- Various QOL changes and bugfixes.
- Added smithing functionality to gold, iron, copper, diamonds, and netherite scrap; and corresponding variants to all vanilla armor, tools, and weapons.
- Overhauled Grindstone GUI to accommodate modified items.
- Added distinct sound effects for crafting different items.
- Added four new enchantments.
- Tweaked villager trades and vanilla loot tables to include modded items.
- Added 'Echoing' Armor and Weapons, made using Echo Shards; retained upon death.
- Removed 'Curse of Memory' from survival. It was cute, but kind of buggy, and Echo Shards make more sense, don't you think?
- Completely overhauled the Mob Loot system, with only one minor major technical issue that probably isn't a problem.
- Fixed bug with Gilded Chainmail Leggings.
- Added crafting sound effects for dyed and glass based items.
- Replaced Smithing Interface with my own to facilitate updating to 1.20.
- Added recipe book to Smithing Interface.
- Added Phased Equipment; in equal parts incredibly speedy and flimsy.
- Added Conched Equipment; for all ye scurvy dogs.
- Redid every single Dyed and Forged armor texture for no apparent reason.
- Updated mod to version 1.19.4
- Nerfed Life Sink enchantment to draw more EXP and require EXP to function.
- Fixed minor bug where clicking on a hopper crashed the game.
- Added shield smithing and new enchantments for shields
- Fixed visual glitches with modded smithing and grindstone interface
- Fixed bugs with certain ethereal tool modifications
- Added configuration gamerules for mob drops.
- Updated everything to Neoforge 1.21
- Trial chamber mobs now spawn with this mod's items, instead of vanilla smithed loot. Their loot still scales with difficulty, and becomes more powerful when an ominous trial is activated.
- All bound items can now be washed using a cauldron, reverting them to their default, undyed state.
- Added a new advancement related to this.
- Flow and Bolt templates are now randomly replaced with reinforcement, riveting, or jeweling templates.
- Significantly changed shield mechanics. All shields can now be wielded continuously, but take increasing amounts of damage when held past their defense limit. If a shield is released after being held past its limit, it now has a much longer cooldown.
- Updated shield lore text to reflect this change.
- Updated the lore text of all smithing templates to be a bit clearer.
- Added an Armadillo Shell helmet, crafted from 5 scutes, 1 leather, and 2 string. This brittle piece of armor breaks very quickly, but provides a 7 second burst of resistance II after sustaining an initial attack.
- Nerfed Life Sink enchantment. It now consumes EXP to restore health, and does not function if its wielder's EXP bar is empty.
- Nerfed Throwback enchantment, which now creates a long shield cooldown when activated, and only activates when a shield is fully cooled down. Higher throwback levels result in a longer cooldown.
- Items enchanted with Spite now deal damage regardless of armor, and sustain damage equal to their current damage bonus.
- Life Sink and Spite now both have particle effects to indicate when they activate.
- Updated the 'Heroic Justice' advancement to have a pumpkin as its advancement plaque, for the 5 people who will still find this reference funny.
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