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Posted by: Nider
File size: 279.05 KB
Total download count (all mod files): 734
Mod changelog:

v1.1.8

- The mod is ported to 1.19.2! This is a beta version and therefore may (or may not) contain bugs. However, I will do my best to fix them swiftly.
- Herobrine does not appear near players inside Deep Dark biome. This applies to both provocations and random appearances. However, Herobrine may still enter the biome after appearing outside of it.
- Herobrine is now a lot better at fighting other mobs when provoked by them, but will escape if the foe is too strong (more than 40-120 health or more than 5-9 attack depending on Herobrine's current equipment level).
- Herobrine now uses his abilities on current target (including other mobs) rather than closest player.
- Human illagers near Herobrine will now support him by attacking the same target.
- Herobrine can no longer be damaged by misfired attacks of friendly illagers.
- Herobrine no longer despawns while fighting other mobs when no players are nearby.
- Herobrine's Obsidian Sword now comes with Mending (in addition to previous enchantments).
- Herobrine's teleport dodge location is now centered on his current position rather than position of the target (except for initial teleport on provoke).
- Drinking Milk now causes Heart of Herobrine to drop if one was consumed previously.
- Hunger effect duration from eating Heart of Herobrine is reduced to 1 minute.
- "pursuer_soul_drop_excluded" and "pursuer_warped_soul_eligible" tags are removed. Instead, any monster with more than 150 health now drops Warped Soul and any monster with less than 10 health cannot drop souls at all.
- New item tag: "pursuer_weak_offerings". Items marked with this tag count as uncommon offerings regardless of their actual rarity (Golden Apple is tagged with this by default). This mechanic replaces the previous Golden Apple exception.
- Altars can no longer be used while Herobrine is awakened.
- Removed two forced fights with Herobrine that were triggered by obtaining certain advancements.
- "Herobrine minimum rest percentage" game rule is moved to "Spawning" section inside world creation menu. This does not affect gameplay.
- Fixed an old bug that made avoiding fights with Herobrine by running away (at -29 reputation or higher) impossible in most cases. The distance required to escape from not-yet-hostile Herobrine is increased to 32 blocks to compensate.
- Fixed Herobrine not escaping on low health when damaged by something other than direct attacks.
- Minor adjustments to obsidian tools.

v1.1.7 hotfix 2

- This is another minor patch to improve the code and fix some minor bugs, including:
* Fixed Herobrine not counting down remaining time until next TNT attack unless there was a player very close to him.
* Additional checks are added to make sure illagers never attempt to spawn on Peaceful difficulty or with "DoMobSpawning" game rule enabled.
* Minor adjustments to Herobrine's target selection logic in multiplayer.

v1.1.7 hotfix 1

- This small update addresses several issues with fighting Herobrine in caves and on rough terrain:
* All actions that attempt to find a valid position in small radius will now attempt to do so again in larger radius if the first search fails (response to provocation, teleport dodge, reinforcement summons and so on).
* Herobrine will now look/move around more to prepare his "grab" attack when he has no target.

v1.1.7

- Fixed Herobrine sometimes not building an Altar when "mobgriefing" game rule is set to false.
- Fixed Herobrine not using his grab attack while in water/lava
- Fixed incorrect position of awakened Herobrine's sword drop.
- Herobrine is no longer immune to potion damage.

v1.1.6

- Important: fixed a bug that prevented Herobrine from building Altars (oops).
- Storm Calling enchantment is reworked to no longer work without in clear weather to prevent issues with weather change.
- The fight against awakened Herobrine now always happens in rainy weather.

v1.0.5

- Herobrine now avoids appearing near groups of players (unless he gets provoked).
- New game rule: "pursuerMinRestPercentage" (default: 25). How long must Herobrine rest in percents before he can respond to provocations.
- Herobrine is now more likely to bring Emeralds and less likely to bring Diamonds as a gift at max reputation.
- Dark Ritual advancement is now only granted to the player who triggered the event instead of all players in small radius.
- Certain advancements are now obtainable as a spectator (as per vanilla rules).
- The text information shown by "pursuerstatus" command is updated to better reflect how Herobrine operates.
- Altar GUI's conditions for when it should be closed are updated to match vanilla GUI behavior.
- Fixed Herobrine forgetting how to place TNT during fights (after 4+ battles).
- Fixed Herobrine being able to spawn in (or teleport to) blocks occupied by other mobs.
- Fixed Herobrine spawning near creative and spectator players in multiplayer.
- Additional code cleanup and adjustments.

v1.1.4 (hotfix 1)

- The first version uploaded on this website.

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