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Posted by: BlackCatGamer64
File description: Version 11.0.1 - Forge 1.19.4
File size: 3.73 MB
Total download count (all mod files): 608
Mod changelog:

**Version 11.1.1 Patch Notes**
- Ice Staffs now correctly freeze mobs for a longer time in cold biomes, rather than when *not* in a cold biome.
- Ice Staff dynamic tooltip now displays Freeze Time correctly.
- Icy Bracelet no longer counts damage from Thorns as a melee attack
- Changed the Crystallite Cluster sparkle sound effect. It is now more noticeable
- Fixed an issue with Crystallite Clusters where the sparkling sound would sometimes continue, even after a cluster had already been discovered.
- Fixed an issue where mobs Frozen by an attack would sometimes be instantly shattered.

 

#### Version 11.1 Patch Notes \[The Archery Update]

**Major additions:**
- **ADDED CRYSTALLITE BOWS** - A new powerful bow, with 16 different upgrades, has been added!
- **STAFF ENCHANTMENTS** - Magic Staffs now have 2 special enchantments, making them even more powerful!
- **REWORKED WEAPONS** - Many weapons in the mod have had their secondary effects re-worked!
- **IMPROVED VISUALS** - Frozen Mobs now appear inside a giant Ice block!
- **DYNAMIC TOOLTIPS** - More information is displayed about enchanted items, and items with secondary effects.

**Crystallite changes:**
- Added Crystallite Bow. Every upgrade set has its own upgraded Bow.
- Iron-Crystallite weapons now only give a Knockback boost of +2, rather than +3.
- Lapis-Crystallite Pickaxe now always drops drops 5 extra XP points when an ore is broken, instead of doubling the ore's original dropped XP.
- Netherite-Crystallite armor now has a full-set bonus. It deals Thorns damage to all mobs in close proximity to the player, when a full set is worn.
- Thorns Damage from Cactus Shirts or Netherite-Crystallite armor is no longer capped at 7.
- Emerald-Crystallite Chestplate and Nature Ring cooldowns have been shortened and simplified.
- Various situational speed-boosting effects have been buffed from +20% to +30%.
- Icy Bracelet now always adds a 10% Freeze chance, or 20% chance when in a cold biome.
- Shockwave damage from Amethyst-Crystallite Boots has been buffed to be similar to that of the Mace, from Minecraft 1.21.
- Shockwave damage now falls off with a mob's distance from the shockwave's center.
- Knockback from the Sky-Crystallite Chestplate is now constant, regardless of the distance between the attacker and the wearer.
- Arrows reflected by a Reflect Charm now deal slightly more damage.

**Reworks:**
- Topaz weapons now cause 'electric chains' which damage any mob they chain onto. These chains can continue spreading onto more nearby mobs, with a given chance.
- Gold-Crystallite Sword & Dagger have been reworked - They now have the Spin Attack ability. This damages all mobs in close proximity to the player, whenever they swing the weapon.
- Diamond-Crystallite weapons have been reworked - They now deal more damage to foes on full HP.
- Emerald-Crystallite Sword & Dagger have been reworked - They now have the Pitfall ability. This traps a mob in the ground for 5s, on a critical hit.
- Guardian Necklace has been reworked - It now deals damage periodically to nearby hostile mobs.

**Changes to Magic Staffs:**
- Lightning Staff now strikes in a random location, in a 5x5 box around the target.
- Lightning Staff cooldown is now 10s, to match the other staffs.
- Warden Staff now always shoots in a perfectly straight line, even through walls.
- Warden Staff now hurts all mobs in range of the sonic boom.
- Changed Guardian Staff sound effect when used.
- Changed Guardian Staff base stats. It now deals 6 damage, with a radius of 3 blocks.
- Added Ensorcellation enchantment. This makes a Magic Staff's effect more powerful. It has 3 levels.
- When enchanted with Ensorcellation:
    - Fire Staff - projectiles explode. Power increases with level, and when in the Nether.
    - Ice Staff - area of effect. Radius increases with level, and when in a cold biome.
    - Lightning Staff - multiple strikes in an area. Amount increases with level, and in a thunderstorm.
    - Warden & Guardian Staffs - increased damage and range. Damage and range increase with level.
- Added Swift Cast enchantment. This shortens the cooldown of a Magic Staff. It has 3 levels, and the cooldown is reduced by 15% (1.5s) per level.
- Projectile Staffs enchanted with Ensorcellation have a short cooldown between shooting projectiles, even if they do not hit. This cooldown is shortened if the staff has Swift Cast.
- Removed enchantment glint from all Staffs, by default.
- Staff projectiles no longer rebound off any entity.

**Dynamic Tooltips:**
- Added 'dynamic tooltips' to various items which change depending on various factors, including enchantments, location and equipment worn.
- Added dynamic tooltips to all the following items and enchantments:   (Item/Ench. - Information)
- Magic Staffs - Damage, Effect, Cooldown
- All Bows now show the Arrow's damage value (not the actual damage dealt).
- Vanilla Bow enchantments: Flame, Punch, Power
- Vanilla Sword enchantments: Knockback, Fire Aspect
- Experienced enchantment - XP Dropped
- Freeze Shot and Thunder Shot enchantments
- Ensorcellation and Swift Cast enchantments
- Sapphire Weapons & Armor - Freeze chance and time
- Topaz Weapons - Electric chain chance and range
- Topaz Armor - Lightning chance
- Nether Diamond Armor - Fire chance and time
- Ender Titanium and Prismarine-Crystallite weapons - Attack Damage
- Blue Slime Stick - Knockback
- Gold-Crystallite Sword - Spin Attack damage
- Gold-Crystallite Tools & Armor - Block Reach
- Lapis-Crystallite armor - XP kept on death
- Netherite-Crystallite armor and Cactus Shirts - Thorns Damage
- Ruby-Crystallite armor - Movement Speed
- Emerald-Crystallite Chestplate and Nature Ring - Regeneration speed
- Emerald-Crystallite, Sculk-Crystallite and Prismarine-Crystallite Boots - Movement/Swim Speed
- Sculk-Crystallite armor - Detection Range, Sonic Boom chance
- Sky-Crystallite and Prismarine-Crystallite leggings - Gravity
- Guardian Necklace - Damage and range
- Criticality and Swift Swim Potions - 'When Applied' tooltip

**Changes to Advancements:**
- Added even more advancements, relating to new features and utility potions.
- Removed XP rewards from easy advancements
- Added XP rewards for challenging advancements, proportional to their difficulty.
- Advancements for getting a full set of tools now only require **either** a sword or a dagger, not both.
- All Crystallite Tools advancement now requires all tools to be upgraded.
- Full set of Crystallite Armor advancement now requires all armor pieces to be upgraded.
- Replaced Topaz Armor advancement with a new one for Electric Chaining.
- Replaced Nether Diamond tools advancement with a full set of Nether Diamond armor advancement.
- "Crit Mattered" advancement now requires 2.5x Crit Multiplier, to make it more challenging
- Renamed various advancements
- Removed Ender Titanium armor advancement
- Removed Guardian Spike advancement

**Integration with other Mods:**
- Prismarine-Crystallite hoes now function the same as Neptunium Hoes, when Aquaculture is installed.
- Create:
    - Added crushing recipes for all Ores, which give more drops than usual.
    - Added crushing/milling recipe for Four Leaf Clover.
    - Added haunting recipe for utility potions and Blackstone Magma.
- Added loot to mobs spawned from Quark's Monster Boxes.
- Added JEI Information to show which items in the mod can be obtained from Supplementaries Cave Urns or Quark Monster Boxes.

**Tooltips and GUI:**
- Cleaned up some Crystallite armor tooltips, by hiding the full-set bonus behind pressing Shift.
- Gold-upgraded Crystallite items now use Yellow text, rather than Gold, to differentiate them from Topaz- and Honey-upgraded items.
- Many items which become more powerful in certain areas now clearly show this in their tooltip.
- Added JEI Information to many items with hidden extra features.
- Added JEI Information explaining more complicated secondary effects for some items.
- Added JEI Information for all Ore generation.
- Added a new game rule: displayDamageValues. It displays the damage dealt by any player attacks in a chat message. This is used for debugging, but can be accessed using commands. It is off by default.
- Daggers and Consumables now appear in more than one creative tab.
- Creative tab order is now more neatly laid out, especially the Crystallite tab.
- Minor text changes and corrections throughout the mod.

**Fixes:**
- Redstone-Crystallite weapons correctly heal 2HP when at 25% HP or below, rather than below 30%
- Arrows shot by a player wearing an Amethyst-Crystallite Helmet now deal correct damage.
- Arrows shot by a player wearing a Reflect Charm are no longer reflected by another player wearing the charm. This is to prevent infinite bouncing and game crashes.
- The Reflect Charm now only reflects projectiles shot by an entity.
- The Reflect Charm no longer blocks all damage from thrown Tridents and Fireworks.
- Fixed a bug where the Critical Hit Multiplier boost from the Criticality effect would be lost upon relogging, even though the effect would still be active.
- Sugar Blocks now correctly have Shovels as their preferred tool for breaking.
- Better Painting and Item Frame recipes now replace the vanilla recipes, rather than appearing alongside them.
- Loot can no longer generate with incorrect enchantments. For example, a helmet with Curse of Karma.
- Smelting Touch can now only appear on Pickaxes.
- Magic Staffs, Obsidian Sticks and Blue Slime Sticks are now shown correctly in the player's hand, when viewed in 3rd person.
- Cherry Treehouses now spawn again, having been absent since v11.0
- Blackstone Magma Blocks no longer deal damage to sneaking players.
- Crystallite and Ender Titanium tools now correctly show their Harvest Level, when using the Tool Stats mod.
- Fixed broken death message for Curse of Karma.
- Arrows no longer rebound off Frozen mobs.

**Other changes:**
- Nether Diamond weapon base fire chance is now 25%
- Ender Titanium weapon Damage boost, when in the End, has been buffed to +3, from +2.5
- When a Bow with Thunder Shot shoots a lightning rod, a lightning bolt is now summoned.
- Frozen mobs now appear inside an Ice block display entity, which is broken when the entity is shattered, or the effect expires.
- Frozen mobs can now be shattered with arrows shot from a Bow with Freeze Shot.
- Thunderstorm-boosted effects now only work if the location can see the sky.
- Curse of Karma now deals damage equal to its level, if cheats are used to obtain the enchantment at a higher level.
- Removed special ingredients from Sapphire & Topaz weapons and armor (Blue Ice and Lightning Rods respectively).
- The crafting recipe for Red Ice now gives 8 blocks.
- Blackstone Magma Blocks are now equally likely at any height in the Nether.
- Blackstone Magma Blocks now only generate near lava in Basalt Deltas.
- Added a recipe for Descension Potion -> Ascension Potion
- Added a recipe for Recall Potion -> Lost Souls Potion
- Poison Mushroom damage now bypasses armor and enchantments.
- Gold, Emerald, Ruby and Topaz metallic building blocks' recipes now give 32 blocks, up from 24.
- Nether Diamond metallic building blocks' recipes now give 48 blocks, up from 24.
- Redstone metallic building blocks no longer require Honeycomb in their recipe.
- Removed Flint Block.

 

Older versions' patch notes can be found on CurseForge.

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