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Posted by: PartySpider_199
File description: 1.21.1 first overhaul alpha
File size: 3.75 MB
Total download count (all mod files): 1477
Mod changelog:

Alpha v2.1.2: (This is a huge update so some changes might be missed)

  • Ported to NeoForge 1.21.1
  • Rebranded from "Plasma Tech" to "Plasmaware" (tentative, may be reverted)
  • Added Asparagopsis Forest biome (pink kelp forest biome)
  • Added Asparagopsis Frond, Thallus, Bushes, Dried Asparagopsis and Block
  • Added Abyssal Depths biome (WIP deep ocean biome)
  • Lion's Mane Jellyfish split into two mobs: flying Celestial Jellyfish and aquatic Abyssal Jellyfish
  • Abyssal Jellyfish now inflicts Wither instead of Poison on contact
  • Antidote changed to Poison Antidote
  • Added Wither Antidote
  • Positive and Tame injections now brewed from empty Syringes instead of Antidote
  • Anglerfish, Blobfish, and Jellyfish now have custom idle, movement and flopping animations
  • Added Cosmic Beach biome
  • Added Quantum Forest biome and related wood family and flora
  • Added Photon Grove biome and related fungus family
  • Added Shimmering Desert, related flora, and Shimmering Sandstone variants
  • Added Shimmering Mausoleum dungeons (WIP)
  • Added Archaic Tablet and Fragments (WIP)
  • Added Shimmering Obelisk
  • Added Embalmed entity (new zombie type)
  • Added Corruption effect (affected entities take more damage)
  • Changed Zombie Doctor and Scientist to Corrupted Doctor and Scientist
  • Added Ouranic Outskirts and Peaks biomes
  • Added Cyan Ice, Icicles and Brick variants
  • Added Cyan Ice Fortress
  • Added Freeze entity, Freeze Rods and Ice Charge
  • Freezing effect now affects attributes instead of motion vector
  • Added Cryo Berry Bushes
  • Added Thawing effect (reduces time spent affected by freezing effect)
  • Ocean's Blessing effect now works by modifying attributes
  • Caves are no longer all flooded under y=63
  • Added Cosmic Cobblestone, stairs and slab
  • Added Graviton entity and its drops (WIP)
  • Added Vacuum Pump and its crafting components (WIP)
  • Added Fabricating Table
  • Added Blueprints for upgrading Ray Guns and armor (WIP)
  • Removed Plasma and Dark Matter TNTs and their bazooka equivalents
  • Detonator now remote links to TNTs instead of instantly detonating
  • Added Stellar Core
  • Added Supernova TNT
  • Added Black Holes and White Holes
  • Added Singularity Capsule
  • Added gamerule that controls whether Black Holes delete sucked in items or not
  • Plasma Ray Guns now all use the same fuel to shoot
  • Antimatter Multitool can now strip vanilla logs + scrape/de-wax copper blocks
  • Changed the textures of Cosmicwood Logs, Wood, and Sapling
  • Changed the texture of Mossy Cosmic Stone Bricks
  • Changed the recipe of Reinforced Glass + its texture to incorporate Titanium
  • Changed the texture of Shimmering Glass and Pane
  • Changed the texture of the Connector when not powered
  • Changed the texture of the Translocator Frame when active
  • Kepler-701D portal frame can now be of any size and computer is no longer restricted to the corners
  • Renamed Cosmic Goo to Plasmic Lava and changed its texture
  • Plasmic Lava now sets fire instead of inflicting the Wither effect
  • Added Spawners for the modded structures in the creative inventory tab
  • Added new advancements

Release v1.2:

  • Added 1.19.4 support
  • The following are for 1.19+ only:
  • All modded items are now in one creative tab "Plasma Tech"
  • Fixed step height of rideable entities
  • Added Potion of Decay
  • Changed Potion of Flight recipe
  • Added more brewing recipes for some potions
  • Armor buffs are removed when the armor piece is taken off
  • Tweaked Grass color in Kepler-701D

 

Release v1.1:

  • Added 1.16.5 support
  • Added 1.18.2 support
  • Added 1.19.2 support
  • The following are for 1.18+ only:
  • Added Shimmering Sand
  • Added Shimmering Glass and Shimmering Glass Pane
  • Added Core of Marine Blessing item + Ocean's Blessing status effect
  • Added Anthocyanophyte (pink seagrass in Kepler-701D)
  • Increased  spawn weight for Anglerfish and Blobfish
  • Added Lion's Mane Jellyfish that can spawn underwater
  • Increased tracking range and damage of some mobs
  • Removed Beach from being a possible spawn location for Yeet Ducc Shrine
  • Removed Water Breathing from Antimatter Armor buff

 

Release v1.0:

  • Fixed Giant Isopod's legs animation
  • Added new food for Kepler-701D: Stellar Fruit and Enchanted Stellar Fruit
  • Buffed The Yeet Ducc
  • Added extended variants of Glowing, Blindness, and Flight potions
  • Improved Laboratory spawning in Kepler-701D
  • Added tooltips to a number of items and blocks
  • Fixed problem with getting 'Metal Detector' advancement
  • Made it possible to smelt ore blocks from Kelper-701D
  • Renamed 'Plasma Ore' to 'Plasma Deposit'
  • Renamed some Cosmic Stone related blocks that were named incorrectly
  • Added Cosmic Stone Button and Pressure Plate
  • Added Stripped Cosmic Wood + additional Cosmic Planks recipes
  • Changed numerous crafting recipes
  • Added drops for Zombie Doctor and Zombie Scientist
  • Fixed bug where Anglerfish and Blobfish still die from dehydration even after getting back into water in time

 

Beta v0.6.1:

  • Improved textures of some of the older items
  • Added Jellyfish's texture and attacks
  • Simplified motherboard crafting recipe
  • Anglerfish now only attack Blobfish when conditions are met
  • Anglerfish now attack Overworld fish (Except for pufferfish)
  • Added Bucket of Blobfish and Anglerfish
  • Increased Anglerfish and Blobfish spawn weight
  • Added  2 new advancements
  • Fixed 'Deep Space Traveler' advancement grant condition
  • Growing Cosmic Tree sapling no longer breaks surrounding blocks
  • Tamed Yeet Ducc attacks owner's enemies again and now has a cute bow tie
  • Fixed bug where using Antimatter armor's ability in creative makes you take damage from mobs
  • Permanent effects from armor are now set to ambient
  • Nerfed Zombie Doctor
  • Fixed any issues with Injections' procedures
  • Clouds no longer generate in Kepler-701D
  • Made it impossible for player to get hit by their own ray gun projectile when shooting it

 

Beta v0.5:

  • Added more foliage for Kepler-701D, can be placed in flower pots
  • Custom armors' effects are now balanced and added 'V' keybind for armor set special abilities
  • Kepler-701D mobs can now spawn naturally
  • Anglerfish and giant isopod are now textured
  • Enlarged giant isopod's model + added food drops
  • Added 2 new blocks: Bioluminescent Lamp and Block of Crystallite
  • Endermen no longer spawn out of control in Kepler-701D
  • Added jellyfish item used for brewing injections
  • Nerfed positive and negative injections, including the zombie doctor's projectile
  • Added 3 new advancements
  • Incineration and Freezing Plasma Ray Guns no longer break bedrock

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