Plasmaware is a mod which adds new tools, weapons, and an outer-space dimension waiting to be explored, all originating from plasma!
This mod is undergoing a major overhaul, expect many bugs and incomplete features for the time being!
GETTING STARTED
The content within this mod is quite "endgame" since you would need to have had killed the wither to get started on this modded journey. All you need is to convert a nether star into 64 pieces of plasma using a crafting table.
Plasma Set:
An armor and tool set that's slightly stronger than netherite. The armor gives bonus status effects along with a special ability if the full set is equipped; press V to activate a regeneration, speed and night vision buff in dire situations. Tools are crafted using diamond rods and a hilt instead of sticks.
Plasma Ray Guns:
The more fun and interesting thing to make with plasma is the plasma ray gun! By combining a muzzle, barrel, core, and trigger in a crafting table, you can make your very own powerful ranged weapon. You will also have to craft its fuel. Shooting enemies deals 15 attack damage per hit.
The ray guns can be upgraded to have unique abilities and effects. Use Upgrade Blueprints on an ordinary ray gun inside a Fabricating Table to do so.
- Rapid-Fire: click and hold to fire continuously.
- Electric: strikes lightning on impact.
- Explosive: explodes on impact without destroying blocks.
- Freezing: immobilizes the target for a few seconds.
- Incineration: burns the target.
- Gravity - 3 Modes:
- Zero-Gravity: flings target into the air.
- Repulsion: pushes target away.
- Singularity Pulse: pulls in nearby targets and deals damage.
- Void: Instantly kills the target.

KEPLER-701D
A new dimension: A far away planet with new materials waiting to be discovered. Travelling to Kepler-701D requires a portal setup made of translocator frames connected to a computer and activated using an activator.
Cosmic Woods:
An alien woodland with pink trees, blue dirt, and surprisingly earth-like mobs. Blobfish and giant isopods will be the main source of food, but watch out for anglerfish, sentient crystals, and flying jellyfish (and endermen too). Occasionally you might find an abandoned lab with some useful loot, but beware of the zombified doctors and scientists within them.
Quantum Forest:
Photon Grove:
Shimmering Desert:
Ouranic Peaks and Outskirts:
Dark Matter and Antimatter:
Two rare substances that can be found deep underground in deposits. To purify them you will need to put them into a particle accelerator. A simple particle accelerator can be constructed by placing a ring-like structure of particle accelerator pipes starting and ending at a particle accelerator terminal. The terminal must also be connected to a vacuum pump powered by redstone, and a generator that accepts fuel such as plasma. The bigger the particle accelerator ring, the faster the matter production! Dark matter and antimatter can create even more powerful sets of armor and tools, but they can make some other mighty things too.
- Dark Matter Armor Special Ability - Withering Aura: Applies the wither effect to nearby mobs within a 5 block radius, along with some previous buffs.
- Antimatter Armor Special Ability - Annihilation: Creates an explosion and grants the player resistance and flight, along with some previous buffs.

MORE FEATURES
The content mentioned above is just the most important stuff, there's a number of other things this mod adds too!
- A selection of decorative blocks for Kepler-701D.
- Bazookas and massive TNT! (Use nukes, Tsar Bombas, and antimatter bombs with caution!)
- Injections: Can apply positive effects, negative effects, clear all effects, or even tame some mobs.
- The Almighty Yeet Ducc: A huge duck found in shrines far out into the ocean. Tame him, or obtain his magic Yeet Sticc (it yeets things very very far).
- The Yeet Ducc will teleport players back to its position if they go too far away, and will also gain Resistance and Strength when on low HP.
- Some new potions.
If you notice any bugs or problems please tell me!
You're free to add this to mod packs or mod showcase videos with credit, I'd really appreciate it! But please do not repost the mod to other sites.
Alpha v2.1.4:
- Ported to 1.21.8
- Removed Geckolib dependency
- Changed the texture of Plasma and equipment set
- Changed the texture of Dark Matter and equipment set
- Changed the texture of Antimatter, armor and multitool
- Added individual Antimatter tools
- Added Antimatter Smithing Blueprint (WIP)
- Antimatter equipment now made by upgrading Dark Matter gear in a Smithing Table
- Changed the texture of Dark and Antimatter Deposits
- Dark and Antimatter Deposits now drop Impure Dark Matter and Antimatter, respectively
- Dark Matter Deposits now generate between y=-64 and y=0
- Antimatter Deposits now generate between y=-64 and y=-20, and discarded if exposed to air
- Extra Dark Matter Deposits spawn in Cosmic Woods biome
- Extra Antimatter Deposits spawn in Photon Grove biome (these are not discarded even if exposed to air)
- Added Strange Matter and Strange Quark (WIP)
- Added Blocks of Plasma, Dark Matter, Antimatter, and Strange Matter
- Added Strange Block (WIP)
- Added Hilt item used in tool recipes
- Changed the texture of Diamond Rod
- Changed the texture of Acicular Crystal
- Removed Electrode
- Removed Titanium Pipe
- Added Electromagnetic Panel
- Added Particle Accelerator Pipe
- Added Generator
- Renamed Particle Accelerator to Particle Accelerator Terminal and changed its recipe
- Updated Particle Accelerator Terminal GUI and how it functions
- Added Malfunctioning Particle Accelerator Terminal (WIP)
- Added Upgrade Blueprints for Particle Accelerator
- Removed Poison, Healing, Repulsion, and Levitation Plasma Ray Guns
- Added Rapid-Fire, Electric, Explosive, and Gravity Plasma Ray Guns
- Added Electric Upgrade Blueprint
- Added Gravity Resistance potion effect
- Antimatter Armor Ability now grants Gravity Resistance
- Added Homing Bazooka
- Tame Injection can now turn Ghasts into Happy Ghasts
- TNTs do not ignite if the gamerule 'tntExplodes' is set to false
- Renamed Nuke to Nuclear TNT
- Changed the texture of Nuclear TNT, Tsar Bomba, and Supernova
- Changed the texture of Raw Titanium and Block
- Added Anodized Titanium Ingot and Block
- Added Anodized Stellar Fruit
- Renamed Enchanted Stellar Fruit to Enchanted Anodized Stellar Fruit and changed its texture
- Changed the texture of Stellar Fruit
- Added Anodized Khopesh
- Added Embalmed King miniboss
- Embalmed no longer burn in sunlight
- Expanded throne room in Shimmering Mausoleum
- Added Anodized Titanium to Shimmering Mausoleum loot table
- Increased duration of Collapsing Shimmering Sandstone in Mausoleum parkour room before breaking
- Added Short and Tall Shimmer Grass
- Added Giant Sunset Cactus and Flower
- Changed the texture of Glitter Shrub and Iridescent Plant
- Added Glitter Berries and Glitterless Shrub
- Added Shimmering Dessert
- Changed the sky and water color in Shimmering Desert biome
- Changed the texture of Mossy Cosmic Stone Bricks again
- Added Mossy Cosmic Cobblestone, Stairs, Slab, and Wall
- Added Cosmic Cobblestone Wall
- Added Quantum Forest Temple and its spawner (WIP)
- Vines now grow on Quantum Trees
- Changed the texture of Cosmicwood Door and Trapdoor
- Added Tritonian Tree to Ouranic Outskirts biome
- Added Tritonian wood family
- Changed any wooden blocks in Cyan Ice Fortress to Tritonian wood
- Changed Cyan Ice Fortress loot table
- Freezes now have a charging-up animation before shooting
- Luminescent Shelf Fungus now generates naturally
- Changed the texture of Glowing Vines
- Removed dense fog from Kepler-701D
- Kepler-701D now has perpetual night
- Beds and Respawn Anchors now explode if used in Kepler-701D
- Added Respawn Pads
- Blobfish and Giant Isopods drop cooked meat on death if on fire
- Changed Laboratory loot table
- Added 6 advancements
- Added custom subtitles to some sounds
- Added Colossal Squid and Colossal Glow Squid
- Added Colossal Tentacle, Colossal Glow Tentacle, and Colossal Calamari
- Added Otherworldly Platter
Alpha v2.1.2: (This is a huge update so some changes might be missed)
- Ported to NeoForge 1.21.1
- Rebranded from "Plasma Tech" to "Plasmaware" (tentative, may be reverted)
- Added Asparagopsis Forest biome (pink kelp forest biome)
- Added Asparagopsis Frond, Thallus, Bushes, Dried Asparagopsis and Block
- Added Abyssal Depths biome (WIP deep ocean biome)
- Lion's Mane Jellyfish split into two mobs: flying Celestial Jellyfish and aquatic Abyssal Jellyfish
- Abyssal Jellyfish now inflicts Wither instead of Poison on contact
- Antidote changed to Poison Antidote
- Added Wither Antidote
- Positive and Tame injections now brewed from empty Syringes instead of Antidote
- Anglerfish, Blobfish, and Jellyfish now have custom idle, movement and flopping animations
- Added Cosmic Beach biome
- Added Quantum Forest biome and related wood family and flora
- Added Photon Grove biome and related fungus family
- Added Shimmering Desert, related flora, and Shimmering Sandstone variants
- Added Shimmering Mausoleum dungeons (WIP)
- Added Archaic Tablet and Fragments (WIP)
- Added Shimmering Obelisk
- Added Embalmed entity (new zombie type)
- Added Corruption effect (affected entities take more damage)
- Changed Zombie Doctor and Scientist to Corrupted Doctor and Scientist
- Added Ouranic Outskirts and Peaks biomes
- Added Cyan Ice, Icicles and Brick variants
- Added Cyan Ice Fortress
- Added Freeze entity, Freeze Rods and Ice Charge
- Freezing effect now affects attributes instead of motion vector
- Added Cryo Berry Bushes
- Added Thawing effect (reduces time spent affected by freezing effect)
- Ocean's Blessing effect now works by modifying attributes
- Caves are no longer all flooded under y=63
- Added Cosmic Cobblestone, stairs and slab
- Added Graviton entity and its drops (WIP)
- Added Vacuum Pump and its crafting components (WIP)
- Added Fabricating Table
- Added Blueprints for upgrading Ray Guns and armor (WIP)
- Removed Plasma and Dark Matter TNTs and their bazooka equivalents
- Detonator now remote links to TNTs instead of instantly detonating
- Added Stellar Core
- Added Supernova TNT
- Added Black Holes and White Holes
- Added Singularity Capsule
- Added gamerule that controls whether Black Holes delete sucked in items or not
- Plasma Ray Guns now all use the same fuel to shoot
- Antimatter Multitool can now strip vanilla logs + scrape/de-wax copper blocks
- Changed the textures of Cosmicwood Logs, Wood, and Sapling
- Changed the texture of Mossy Cosmic Stone Bricks
- Changed the recipe of Reinforced Glass + its texture to incorporate Titanium
- Changed the texture of Shimmering Glass and Pane
- Changed the texture of the Connector when not powered
- Changed the texture of the Translocator Frame when active
- Kepler-701D portal frame can now be of any size and computer is no longer restricted to the corners
- Renamed Cosmic Goo to Plasmic Lava and changed its texture
- Plasmic Lava now sets fire instead of inflicting the Wither effect
- Added Spawners for the modded structures in the creative inventory tab
- Added new advancements
Release v1.2:
- Added 1.19.4 support
- The following are for 1.19+ only:
- All modded items are now in one creative tab "Plasma Tech"
- Fixed step height of rideable entities
- Added Potion of Decay
- Changed Potion of Flight recipe
- Added more brewing recipes for some potions
- Armor buffs are removed when the armor piece is taken off
- Tweaked Grass color in Kepler-701D
Release v1.1:
- Added 1.16.5 support
- Added 1.18.2 support
- Added 1.19.2 support
- The following are for 1.18+ only:
- Added Shimmering Sand
- Added Shimmering Glass and Shimmering Glass Pane
- Added Core of Marine Blessing item + Ocean's Blessing status effect
- Added Anthocyanophyte (pink seagrass in Kepler-701D)
- Increased spawn weight for Anglerfish and Blobfish
- Added Lion's Mane Jellyfish that can spawn underwater
- Increased tracking range and damage of some mobs
- Removed Beach from being a possible spawn location for Yeet Ducc Shrine
- Removed Water Breathing from Antimatter Armor buff
Release v1.0:
- Fixed Giant Isopod's legs animation
- Added new food for Kepler-701D: Stellar Fruit and Enchanted Stellar Fruit
- Buffed The Yeet Ducc
- Added extended variants of Glowing, Blindness, and Flight potions
- Improved Laboratory spawning in Kepler-701D
- Added tooltips to a number of items and blocks
- Fixed problem with getting 'Metal Detector' advancement
- Made it possible to smelt ore blocks from Kelper-701D
- Renamed 'Plasma Ore' to 'Plasma Deposit'
- Renamed some Cosmic Stone related blocks that were named incorrectly
- Added Cosmic Stone Button and Pressure Plate
- Added Stripped Cosmic Wood + additional Cosmic Planks recipes
- Changed numerous crafting recipes
- Added drops for Zombie Doctor and Zombie Scientist
- Fixed bug where Anglerfish and Blobfish still die from dehydration even after getting back into water in time
Beta v0.6.1:
- Improved textures of some of the older items
- Added Jellyfish's texture and attacks
- Simplified motherboard crafting recipe
- Anglerfish now only attack Blobfish when conditions are met
- Anglerfish now attack Overworld fish (Except for pufferfish)
- Added Bucket of Blobfish and Anglerfish
- Increased Anglerfish and Blobfish spawn weight
- Added 2 new advancements
- Fixed 'Deep Space Traveler' advancement grant condition
- Growing Cosmic Tree sapling no longer breaks surrounding blocks
- Tamed Yeet Ducc attacks owner's enemies again and now has a cute bow tie
- Fixed bug where using Antimatter armor's ability in creative makes you take damage from mobs
- Permanent effects from armor are now set to ambient
- Nerfed Zombie Doctor
- Fixed any issues with Injections' procedures
- Clouds no longer generate in Kepler-701D
- Made it impossible for player to get hit by their own ray gun projectile when shooting it
Beta v0.5:
- Added more foliage for Kepler-701D, can be placed in flower pots
- Custom armors' effects are now balanced and added 'V' keybind for armor set special abilities
- Kepler-701D mobs can now spawn naturally
- Anglerfish and giant isopod are now textured
- Enlarged giant isopod's model + added food drops
- Added 2 new blocks: Bioluminescent Lamp and Block of Crystallite
- Endermen no longer spawn out of control in Kepler-701D
- Added jellyfish item used for brewing injections
- Nerfed positive and negative injections, including the zombie doctor's projectile
- Added 3 new advancements
- Incineration and Freezing Plasma Ray Guns no longer break bedrock
pls 1.19.4