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Posted by: klsts
File description: Release
File size: 1.29 MB
Total download count (all mod files): 634
Mod changelog:
1.1.0
- Added new Crimson Gold Totems.
- Added extra damage to Crimson Gold Weapons depending of negative height.
- Improved Cave Biome generation and features.
- Added new blocks: Bloodstone and Bloodstone Bricks
- Added new plants/fungi: Flesh Flower, Orange/Yellow Mushrroms.
- Added new fluid: Quicksand (in Eroded Caves).
1.2.0
THE MOD NOW REQUIRES GECKOLIB TO WORK
- Added new biome: Crystal Deposit
- Added new biome-based-mobs:
- The Rotten and Evil Shrooms spawn in Mushroom Caves
- The Slimosaurus spawns in Slime Caverns
- Frips spawn in Cold Caves
- Wither Frisps spawn in Magmatic Chambers
- Cactortoises spawn in Eroded Caves
- Livingstone spawn in Crystal Deposits
- Tendrils spawn in Meat Pit and can spawn (when triggered) the Living Flesh
- Added a Bestiary (contains brief info of the new mobs)
- Added new Villager Job: Geologist (the job block is the new Geologist Table)
- Added new totem: Totem Of Assistance
- Added small dungeons underground: Garnet Dungeons
- Added new Potion: Potion of Resilient Shield (can be brewed with any garnet and mineral oil)
- Added Spinel, and Spinel related blocks.
- Added Mineral Oil
- Added new liquid: Magma
- Added 6 corundums wich can be used to enchant the Crossbow in the Geologist Table/ enhance Reinforced Crimson Gold Sword/Axes
- Added new Garnet Ore (it NOT replaces Garnet Geodes)
- Added new blocks
- Added new Crossbow Enchantments: Freezing Point, Magmatic Barb, Wicked Shot, Traction Arrow, Spiky Pellet and Toxic Spore
- Added Cactortoise Shell (upgrade of the Turtle Shell)
- Adjusted biome generation
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