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Posted by: Fredzik
File size: 1.98 MB
Total download count (all mod files): 493
Mod changelog:
1.0.2
- fixed (hopefully) weird spawning of mobs,
- fixed mobs stopping attacking th eplayer in some cases,
- reworked the Grave Metal set bonus,
- added blocks: Shaded Bricks, Ancient Dirt,
- added Burial Site features,
- added improved item tooltips,
- addded the Moonlight Greatsword,
- added a gamerule to disable Skeletons wielding axes and swords from Grave Metal,
- added GeckoLib as a dependency and animations for every mob except Frenzied Knights,
- renamed Lethal Spice effect to Flame Breathing,
- tweaked many sprites and textures,
- improved some models,
- changed some recipes
1.0.3
- slightly increased Wraith and Frenzied Knight spawn weight,
- Wraiths can now spawn in groups from 1 up to 2 entities,
- decreased Grave Metal Axe attack speed by 1 and increased the damage from 9 to 9.5,
- Haunters are no longer a flying entity (ai issues)
1.0.3b (1.18.2)
- fixed broken Grave Metal Chestplate texture
1.1.0/1.1.1:
- added Curios API as a dependency,
- reworked Wraiths and changed them to Shadewraiths,
- Geckolib animation improvements,
- grave Soil now spawns Skeletonsinstead of Haunters,
- texture, model, and sprite improvements,
- added new sounds for mobs as well as step/fly sounds for Haunters and Shadewraiths,
- removed Last Stand effect and replaced it with vanilla Resistance for the GM armor set bonus,
- removed Grave Scythe from Shadewraiths loot,
- added a recipe for Reaping Scythe,
- added Tombdigger,
- added Charstone with it's both variants,
- added Ashthorn,
- added Graveriser,
- added Necrotic Dust,
- added Tome of Reflection,
- fixed spawning of most mobs,
- added a new recipe using Demon Horns,
- renamed Soul Remnants to Lost Soul,
- fixed Haunter sticking to players when spawning,
- fixed "lava fiend" name in the gamerule regarding Flamebreathers spawning,
- removed "Doomslayer" advancement,
- fixed Skeletons spawn from breaking Grave Soil during daytime
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