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Posted by: vvami
File description: balancing update
File size: 11.29 MB
Total download count (all mod files): 865
Mod changelog:
Important changes are marked in bold.
Version 1.4.0:
- Concealment is now removed when attacked
- Changed some textures
- Increased Magic Plains generation chance
- Tempus Pillars are now made of Veil Ore
- Fixed Astraplasm being localized as “Huoplasm”
- Accessing Tartarus can now be done by holding Rebirthing Flame in offhand while triggering the portal
- Buffed Huodren
- Added Huodrall
- Nerfed Totem of Justice to Resistance 2 instead of 3
- Made the Rebirthing Flame stackable
- Added Huoyan Staff cooldown
- Increased Hellfire Orb damage
- Nerfed Astraean Staff
- Added Refuge enchant (Astraean Armor exclusive)
- Buffed Thunderbolt Spell
- Since Concealment is currently failing to function as intended, there’s a new feature now: The first hit while affected with Concealment deals double damage - this makes it an exchange great for PvP sneak attacks, as well as genuinely buffing concealment builds with no armor
- Frost Breath and Heatwave now have proper damaging properties
- Frost Breath slow effect altered
- Added cooldown to mage teleportation (1 second)
- Projectile Magic Damage reduced
- Fixed respawn not setting stats
- School/Cult cooldowns are now different from form cooldowns
- Fixed some cooldown times
- Revamped the owner detection system for some forms from taming → UUID based ownership, fixing some critical issues
- Fixed Blades not working
- Fixed Thunderbolt casting spell particle position
- Balanced bosses and mobs
Version 1.3.0:
Bugfix and appearance update, sorry for the lack of content - I promise it’s coming soon!
- Fixed itemstacking glitch (again?)
- Added Sacred Sword and Sacred Axe model
- Fixed mana regeneration (both on start and for tier-ups)
- Gave The Night Guardian a new model
- Thethuthenang is now immune to fall damage
- Dimidium now applies bleed scaling with manadam for mages, 10 stacks by default if not mage or hunter
- Night Shard now only drops from Monster type entities
- Sacred Sword now lights hit entities on fire
- Changed Sacred Armor model
- Fixed Record books not causing player to join schools on right click
- Increased Huodren minimum mage tier
- Cooldown time now shown when trying to use forms on cooldown
- Improved Veil Armor model
- Ectoplasm now grants 1 hunger and 2 saturation, but is consumed almost instantly
- Illuminate Spell fixed
- Added Astraean Armor
- Added Veilplasm, Huoplasm, Astraplasm
Version 1.2.2:
- Fixed itemstacking glitch
- Fixed Sacred set being unattunable
- Altered Jarbringr spawn rate
- Changed creative tab item order
Version 1.2.1:
- Fixed staff mana grant to increase by damage dealt, not just cast
- Fixed Sacred Sword durability
- Added “School/Cult” indication in stats GUI
- Adjusted recipe advancement granting
- Adjusted Tempus generation
- Adjusted Vaendur/Jarbringr spawning
- Added Temporium to Astralis
Version 1.2.0:
- Added Concealment (effect) and mob awareness stat (extra awareness granted to those tagged in forge:bosses and those with forge:tribulation_hunter/forge:tribulation_mage)
- Fixed a bug in which while slotting an item in the rune forge, you could overwrite the result slot by attuning again with the item still there
- Fixed a bug with attribute overlapping from gems, registering only one stat boost
- Added Glass Knife
- Reworked most textures, added new models
- Fixed broken attribute assignment
- Added Schools
- Made boss music stop after respawning
- Added new structure (Hunter Cabin) with loot
- Added a few secrets ;)
- Added Eclipse (sword)
- Agony Blade now deals stasis on chance per hit
- Added Forge NBT tag support (tribulation_mage,tribulation_hunter,tribulation_rage,tribulation_vigor,tribulation_balance,tribulation_awareness,tribulation_manadam,tribulation_managen,tribulation_managard)
- Changed Ice Wall Spell
- Removed Ice Protection Spell
- Added Ectoplasm (food, drops from Thethuthenang)
- Added Sacred Toolset and recipes
- Added Sacrificial Knife
- Fixes and subtle additions, QoL changes
Version 1.1.1:
- Fixed Orb of the Hunt recipe
- Adjusted Jarbringr spawning to be more common
- Adjusted Corrupt Spirit spawning
- Other patched bugs and improvements
Version 1.1.0:
- Added Rune Forge
- Added Slates (Lesser, Apt, Greater, Pure)
- Added Gems (Malign, Dancing, Zealous, Fluxing, Thrawn, Sentinel)
- Added Attunement system (using Rune Forge)
- Added Stats (Manadam, Managen) and altered some stat systems
- Added Artificing Station
- Added multiple advancements
- Made some texture adjustments
Version 1.0.2:
- Patched additional recipes
- Cheapened Veil toolset
Version 1.0.1:
- Added Nightshade spell recipe
- Added Nightshade and Ancient Uprise to advancement recipe granting
- Fleshling now only chases nearby and on sight
- Huoyan Essence can now be used as fuel with a 5000 tick duration
- Rebirthing Flame item can now be used as fuel with a 1 million tick duration (around 1 month)
- Jarbringr natural armor reduced
- Improved Wood Armor recipe
Version 1.0.0:
Finally, a full release! This took me a while to make, apologies for the delay :)
- Adjusted Hunter attribute grant
- Changed Hunter vigor stat
- Fixed Astral Growth to be replaceable
- Added Fleshflight
- Added Astraean Compass
- Added new attack(s) to Vaendur and added swinging animation (neat!), nerfed armor
- Made the Grand Mage stronger because why not
- Improved Jarbringr
- Added boss health scaling
- Added cooldown to Forms based on their stamina consumption
- Nerfed Matrix Dance (duration now halves for every attack parried)
- Added Hunter starting stat selection screen
- Adjusted effects of some forms for more visual feedback
- Cheapened Astraea recipe
- Cheapened Astraean Staff recipe
- Changed magic projectile functionality to not act as an arrow
- Fixed bug in which magic projectiles wouldn’t despawn properly
- Veil set is now properly called “Veil X” and not “Veil Armor X” in registry
- Adjusted Combustion Wave
- Added Wood Armor
- Added cults and a (stupid) way of joining them
- Changed (some) recipes to have better registries
- Fixed advancement recipe granting
- Cheapened Faithful Leap recipe
- Made Grand Mage death abide by “mob griefing”
- Added warning to all boss teleports and delay
- Magic projectiles now disappear upon contact with blocks with extra flair
- Changed custom mob spawning to work in progressive layers instead of all at once to balance out the experience
- Nerfed Veil Armor and Sacred Armor
- Nerfed Veil tools
- Added Hunter tier progression items and system
- Changed Hunter stat progression
- Changed various textures
- Added Thethuthenang
(Added another boss)- Fixed bug with Chronovire flight granting in Creative
- (boss participation needs fixing)
- Improved magic projectile performance (all of them)
- Changed Huodren attack slightly
- Added Form (Ancient Uprise)
- Added Spell (Nightshade)
- Various other adjustments, fixes and more
Version 0.11.1:
- Fixed commands (hopefully)
- Missing Combustion Wave recipe was added
- Fixed Key of Night recipe
- Fixed Huoylla not granting the advancement after being killed
- Cheapened Monster Veil recipe
- Added Veil Ingot blast furnace recipe
- Fixed Past Remnants not dropping Navigator Shells, or dropping very rarely
- Added Wood Staff salvage recipe to Veil Shard
Version 0.11.0:
- Fixed more critical bugs (Veil Set breaking instantly, crashes with some boss attacks, etc)
- Stats can now be accessed by long pressing the Utility key while sneaking
- Forms and Spells are now equipped through a GUI (long press the Utility key to open)
- Mage Spirits now increase a Mage's max mana by 10 whenever consumed
- Adjusted damage of some projectiles
- Vaenduri can now teleport
- Jarbringra can now use Faithful Leap
- Arcane Drop is now stackable
- Cheapened Blade Essence recipe
- Altered Mage tiering and max mana calculations
- Fixed Astralis causing it to be night ALWAYS for every dimension
- The Night Guardian is slightly easier
- Thunderbolt Spell is now improved (more damage)
- Added Huodren
- Added Huoylla, the Rebirthing Flame (boss)
- Fixed a crash with magic projectiles
- Fixed a bug in which the Spiritbane enchantment couldn't be applied to almost everything it should've been able to apply to
- Added Arcana enchantment (increases staff damage)
- Added Sacred Armor (with ugly models, yay)
- Added Judgment enchant (for Sacred Armor)
- Bladedancer is now slightly easier
- Hunter leveling is now slightly slightly slower (stagnant increase to difficulty)
- Added Veil blessed entities (enhanced vanilla monsters that drop veil shards)
- Adjusted boss music stuff to be better (I hope)
- Fixed a bug with Temporal Knight respawning after they are killed due to rewind
- Some bosses now grant rewards to ALL players that attacked it and are in a 250 block radius (Temporal Knight, Rebirthing Flame, The Night Guardian)
- Other changes and fixes
Version 0.10.1:
- Fixed critical bugs (can't enchant Veil set, radius abilities killing entities they shouldn't, stat leveling adjustments, mob spawning)
Version 0.10.0:
Ha, were you expecting a full release??
- Added Astralis
- Added Astral Gem (The Night Guardian drop)
- Hunters can now level Balance by fall damage, building and breaking blocks
- Hunters have double chance to level Rage on critical hit
- Hunters can now level Vigor by healing
- Added Night Shard (rare drop at night from mobs)
- Spirits now have cute little models
- The Night Guardian received a neat model (i hope)
- Added Chronovire (Temporal Knight drop, grants flight)
- Added Astraean Staff and Dark Flux
- Reworked magic projectile system
- Added Endurance effect (counters Bleed)
- Added Totem of Endurance (crafted with Monster Essence)
- Improved Scarlet Dawn Sky
- Reduced Fleshling melee damage to 1
- Added Astraea, Astral Soil, Temporium (doesn't generate naturally for now)
- Added Astral Growth, Idrea Volus (foliage for Astralis)
- Changed Key of Night (including recipe), it now transports the user to Astralis
- Carnage now drops Monster Essence (no longer craftable)
- Dimidium can now be crafted with Monster Essence
- Tempus might look a lil weird now
- Added Freigh (mob)
- Stirred up some fancy lore
Version 0.9.1:
- Mana now displays in the stat GUI
- Fixed Combustion Wave
- Added tooltips for every form and spell
- Added descriptions for all crucial items
- Improved Ghostwalk to remove a potential exploit
- Tempus Navigator is now traded by the Cleric, not Wandering Trader
- Past Remnants are now passive until attacked
- Removed weird Form particle
- Totems and Staffs no longer work when Antimagic is active
- Some minor fixes and adjustments to visuals
- Dimidium is no longer craftable
- Changed some recipes
- Adjusted some Forms and Spells
Version 0.9.0:
Fixes, changes and additions! Joy.
- Fixed broken spawning of some entities
- Fixed a lot of things to beg for server-side instead of client side, which patches so many glitches and errors
- Fixed biomes
- Veil Ore now requires Iron Pickaxe
- Changed some more textures
- (Forgotten Mention) Added Spiritbane enchantment (rare)
- Veilbrew now grants Spirit Sense instead of Magic Imbalance
- Altered Attack Spirit AI slightly and fixed a bug in which it could be tamed over and over
- Added Mage overlay for mana and exhaustion
- More fixes and adjustment, now using google docs to not lose changelogs (hopefully)
Version 0.8.0:
Didn't lose the changelog this time, I just got lazy with how many things I was constantly changing on a whim. Balancing is HARD! Who knew? Notice I marked everything in bold. Ignore that. Ignore it.
- Walk keybind has been renamed to "Utility"
- Mages can now teleport using the Utility keybind, should add a lot more movement versatility
- Added 3 new biomes (officially - Magic Plains, Fleshy Forest, Tempus)
- Added Past Remnant mobs, Fleshling
- Changed several textures
- Added Veil Armor model and Dimidium model
- Added Temporal Knight, Carnage bosses (officially) and boss music (drastic file size increase, I'm sorry)
- Balanced some Hunter mechanics
- Archmage Staff now homes onto enemies
- Added several new effects
- New items (Tempus Navigator, Tempus Navigator Shell)
- Nerfed Katana and Eternal Blade ranged ability
- Nerfed Hunter Power Blade
- Optimized Hunter stat updating to be far better (I hope)
- A bunch more changes, fixes and additions
Version 0.7.0:
I lost all the changelog again, which is extremely disappointing and I apologize again - however I can still summarize the key points of this update. I wanted to improve early game progression, because playing through survival for me was a painfully vanilla experience. I wanted players to be able to become mages and hunters more easily, so I changed things accordingly.
- Added some crafting recipes (Wood Staff, Spirit Summon) that were missing
- Adjusted some recipes to be easier
- Added Spirit Residue and Spirit Residue Block
- Fleet Blade was removed - Balance now reduces fall damages
- Optimized some systems and made some QoL changes
- Buffed the bosses even further (Bladedancer now has 2 phases, Grand Mage is a bit too overpowered)
- Added Spirit Tome
- Changed all Spell/Form recipes to use Spirit Tome instead of normal book
- Added a gamerule (maximumBalanceMovement or something) but I don't think it works
- Adjusted Vigor leveling to be by division instead of percentage
- Fixed a bug where Vigor leveling would not grant you more Stamina
- A bunch of other additions, removals and changes that I probably completely forgot about
Version 0.6.1:
- Upgraded to latest MCreator version, fixing some bugs and upgrading to a better forge version (43.2.0)
- Reworked Hunter stats (stat buffs are different)
- Increased performance of passive Hunter Stat adjustment
- Fixed a typo in the doMagicExhaustion gamerule
- Stamina and Mana overlay numbers should now be far more accurate
- Completely revamped form and spell casting methods, hopefully easing a lot more on performance and accuracy
- Mage Exhaustion is now reduced by division instead of multiplier of seconds
- Increased cost of Matrix Dance to 100
- Form cost is now lessened by Hunter Tier
- Some more fixes and adjustments (I forgot most of them)
- Temporarily removed tooltips
Version 0.6.0:
Did someone say fixes?
- Fixed Bleed death localization
- Fixed a bug that caused infinite tier ups when setting mage tier for player with 0 max mana
- Increased chances of becoming a Mage, consuming less Mage Spirits
- Reduced Max Stamina gain per form-cast slightly
- Reduced Jarbringr and Vaendur melee attack damage
- Increased Jarbringr armor points
- Eternal Blade and Katana AOE attacks now scale with Balance
- Changed Veil Ore generation method and increased the height in which it can generate, meaning it will be easier to find
- Added Magic Plains (super rare biome, doesn't have anything as of now)
- Optimized Spell Casting system performance
- Removed Dretiadwuno
- Added new Spells (Gale)
- Altered Breeze functionality (Now moves you backwards when sneaking)
- Fixed Ghostwalk to scale with mage tier and apply anti-magic to prevent spellcasting abuse while in spectator mode
- Removed Steel Cage Barrier and merged it into Matrix Dance
- Added new Forms (Heavenbane)
- Slightly improved Combustion Wave Spell, including scaling with Mage Tier
- Changed Arrowhead Mage Tier scaling
- Fixed the setmtier command to not change your mana if it is already above 0
- Fixed Descending Star killing item entities
- Forms that have theoretical hand swinging (Black Widow Net, Scarlet Dawn Sky, etc) now visibly swing your hand
- Fixed Form/Spell activation action bar text to not have square brackets []
- Buffed Heatwave Spell damage
- Fixed Heatwave Spell to disappear in water
- Frost Breath Spell now turns water to ice upon contact
- Black Widow Net Form duration now scales with vigor
- Scarlet Dawn Sky Form range now scales with balance
- Fixed critical bug in which Bladedancer would not spawn correctly when summoned through Blade Essence
- Jarbringr can now deflect projectiles
- Adjusted volume of several sound effects
- Scarlet Dawn Sky sound now has variation (for extra cool sounding stuff!)
- Altered Faithful Leap (it now scales with balance) and added crouch functionality (backwards leap)
Version 0.5.1:
- Added recipe for Key of Night
- Magic Spirits, Vaendur and Jarbringr now only spawn after at least one player has achieved "A Whole New World" Advancement
- Reduced the cost and loudness of Thunder Bird Repulse Form
- Leveling a stat now increases max stamina as well
- Removed Weights
- Changed Descending Star Recipe to use anvils as weights were removed
Version 0.5.0:
The goal of this update was mainly balancing - from the progression to the combat and more. Feedback is desperately needed, so please do give some through the comments or the discord server.
- Increased Max Mana gain per spellcast
- Increased Max Stamina gain per formcast
- Decreased Mana cost of Breeze
- Decreased chances of Bladedancer and Grand Mage teleporting after being hurt
- Fixed a bug where your max stamina would become infinite after using weights if your balance and rage are 0
- Reduced recipe cost of Veil Dust from 9 Veil Shards to 4 Veil Shards
- Reduced the cost of Restoration Spell from 600 to 300
- Restoration healing now scales with Mage Tier
- Increased Royal Maim Gate form cost
- Decreased Thunder Bird Repulse form cost
- Added tooltips and extra info for every form and spell
- Steel Cage Barrier & Matrix Dance durations now scale with Hunter Tier
- Staffs no longer have durability and now use Mana instead
- Restoration Spell is now affected by Agony
- Ice Protection now uses Frosted Ice, and works as intended
- Weights now scale with Max Stamina
- Mana and Stamina now start capped to the max when player respawns
- Added Veil Armor (placeholder texture)
- Archmage Staff now grants Spirit Sense
- Katanas can now be repaired with iron ingots
- Fixed a bug in which Breeze wouldn’t work as intended
- Added new spells (Drain, Frost Breath, Heatwave)
- Balanced out Hunter Max Stat increase when Tiering Up
- Added new Forms (Descending Star)
- Added new Blades (Blood Blade, Power Blade)
- Fixed Matrix Dance Form not having any stamina cost
- Summon items for both classes no longer require a certain class
- Increased Hunter Stamina regen
Version 0.4.0:
I wrote a changelog, but a lot of it was deleted due to a blackout. As a result, I will be summarizing the key changes of this update, while the smaller things will just have to pass by without your knowledge. I'm sorry :(
- Adjusted some textures (I am in need of a professional)
- Buffed bosses
- Mages staff damage now scales with your Mage Tier and ignores armor
- Added some effects (Bleed, Maim Hand, Maim Foot)
- Adjusted some forms and their costs
- Added 2 new weapons (Iron Staff, Dimidium [placeholder texture])
- Added new spells (Restoration, Lightning Bolt, Blizzard Sweep)
- Removed Fire Blast
- Added a few secret things not to be used yet
- Increased Weight item's max stamina increase
- Most spells now scale with Mage Tier
- Fixed Ice Wall shift and non-shift actions being switched
- Increased crafting cost of Archmage Staff to accommodate for buffed mage staff damage
- Sorted Creative Tab (again)
- Reduced the requirements for Mage tier ups
Version 0.3.0:
- Added Bladedancer (experimental boss)
- Changed Black Widow Net crafting recipe
- Added Wrath Spirit item
- Updated Katana functionality (swing ability) and increased durability from 300 to 1000
- Fixed Grand Mage despawning
- Fixed Grand Mage spellcasting around all living entities instead of just players as intended
- Fixed sound source of Scarlet Dawn Sky Form and slash particle spread
- Removed Jarbringr glow texture and gave it to Bladedancer
- Changed Scarlet Dawn Sky and Black Widow Net to no longer kill dropped items
- Reduced Matrix Dance Form cooldown to 3 seconds
- Reduced Black Widow Net cooldown by 3 seconds
- Added Eternal Blade (katana reskin, but better)
- Added Blades (Feast Blade, Fleet Blade, Agony Blade)
- Added several advancements
- Made the Totem recipe much cheaper
- Reduced Jarbringr spawn rate
- Removed Hunter passives granted by stats - Blades replace them
- Added Magic Residue particle for Magic Orb (forgot to mention last changelog)
- Altered Form costs
- Added Stamina Hunter system
- Reworked Hunter Form usage from cooldown to "stamina" - Hunter combat should be much more fun now
- Added Weights (Light Weight, Medium Weight, Heavy Weight)
- Added two effects (Anti-magic, Overwork) that negate magic and forms (for admin use mainly)
- Deleted some excess procedures not in use
- Added Form (Royal Maim Gate)
- Reset command now works as intended (no need to /kill after)
- Changed Magic Orb Projectile sound to custom sound
- Adjusted Wood Staff to have durability, with cost for each cast
Version 0.2.0:
- Changed Hunter Max Stat increased with every Tier to increased by multiplier according to tier, instead of random addition
- Merged Fire Blast into Fireball (sneak + cast)
- Changed Fire Blast functionality
- Changed Arrowhead functionality (new sneak cast, adjusted damage)
- Adjusted Exhaustion duration to match what was intended
- Added Totem crafting recipe (forgot to do that last update)
- Added Grand Mage (experimental boss)
- Changed Arcane Spirit to drop from Grand Mage, it's now uncraftable
- Adjusted Arcane Drop item and recipe (now summons Grand Mage)
- Added Magic Spirit (entity)
- Reworked Mage Tier progression
- SetStat command now has return message
- Adjusted Arrowhead Spell damage
- Added Archmage Staff (left click + right click functionalities)
- Added Attack Spirit (entity)
- Fixed Magic Orb projectile not despawning after hitting entities or blocks
- Combustion Wave Spell now works as intended
- Added Spirit Summon Spell
Version 0.1.0:
- Reworked spell drains and form cooldowns to apply on item instead of the player, fixing a bug
- Adjusted a few spell costs
- Changed minimum max mana starting point to 10
- Changed Arcane Spirit texture
- Fixed Combustion Wave to work half as intended
- Adjusted Fireball and Fire Blast spells to source from the player
- Added Wood Staff
- Changed Breeze self-cast to have no delay and switched self-cast and other-cast order (sneak for other-cast, no sneak for self-cast)
- Added Totems (Totem, Totem of Sight, Totem of Magma, Totem of Marine, Totem of Life, Totem of Nine Lives, Totem of Breeze, Totem of Justice, Totem of Harvest)
- Added new Spells (Feed, Ward, Netherwalk, Ghostwalk, Gillmane, Rejuvination)
- Improved Spell shift functionality (some spells have a different feature when you shift while casting them, such as AOE, at higher mana cost)
- Added new Forms (Matrix Dance, Scarlet Dawn Sky, Thunder Bird Repulse)
- Increased Black Widow Net cooldown by 5 seconds
- Adjusted all Spell and Form mana/cooldown checks, fixing some issues
- Changed "Walk" keybind default from backslash to R
- Changed Tribulation creative tab item order
Version 0.0.3:
- Added Veil tools and blocks, and their recipes
- Added Arcane Drop, Arcane Spirit and their recipes
- Added Mage tier progression (using Arcane Drop)
- Adjusted Hunter tier up feedback
- Tier now affects cooldown and exhaustion for Hunters and Mages respectively
- Added Set Mage Tier command (/tribulation_setmtier)
- Adjusted Arrowhead spell magic circle to move with player head Y vector
- Adjusted Faithful Leap to not scale as much with player balance
- Adjusted Yaw of Ice Protection when casting
- Added self-cast functionality (shift) with Breeze Spell
- Made Breeze Spell cancel fall damage on those affected
- Increased smelting time for Veil Dust
Version 0.0.2:
- Balance stat leveling requirements fixed
- Nine Lives effect activation condition adjusted
- Black Widow Net damage received proper localization
Version 0.0.1:
- Added 8 spells and their recipes
- Added 3 forms and their recipes
- Added magic system
- Added stat system
- Added 4 commands
- Added Veil Ore, Ingot, Dust, Shard
- Added progression
- Added 2 entites: Jarbringr and Vaendur
- Added Mage Spirit and Warrior Spirit
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