Tribulation is a mod centered around a multiplayer roleplay experience of magic and mayhem.
Choose one of two classes:
- The melee, stamina-oriented Hunter
- The versatile, mana-oriented Mage
Level up, explore, kill, destroy, build and loot to your heart’s content (recommended to turn griefing on). Live in a fantasy medieval world filled with wild creatures and the ethereal, play your role and become the strongest!
Beginning
To start, you will want to find and mine Veil Ore, which requires an Iron Pickaxe at least to acquire. Use a stonecutter to turn the Veil Ore into Veil Shards, which can be crafted into Veil Dust. Veil Dust can be smelted into Veil Ingots, and from there the rest is for you to explore.
Hunter
“It was not brute strength nor intelligence that tamed the mind, but discipline.”
Hunters are warriors that harness and maintain the magic of Veil in their body. Their initial potential is random, however they are able to endlessly increase their strength through rigorous training in various ways. Hunters have 4 main stats:
- Rage: Attack speed, strength and knockback. Leveled by attacking.
- Balance: Block and attack range, movement and swim speed. Leveled by jumping.
- Vigor: Health, armor, knockback resistance. Leveled by taking damage.
- Stamina: Used for forms.
Hunters will tier up upon maxing out every stat, increasing their overall strength and Stamina regeneration.
Forms are special skills that Hunters can use to cause special attacks, gain increased defense and reflect projectiles, knock enemies away and so on. Forms cost Stamina, which can be increased by leveling the other 3 stats or by using forms over and over. Forms can be crafted in the crafting table.
Black Widow Net Form
Descending Star Form
Hunters can use the Utility Keybind (default: R) to switch between their immense speed and normal walking.
To become a Hunter, you must craft an “Orb of the Hunt” and right-click it. All recipes should be available in the in-game recipe book upon mining Veil Ore.
Mage
“They turned water to ice and ice to fire. A proud kingdom into a ravaged wasteland.”
Mages are warriors that learned to take the magic in their body and transform it into something beyond, at the cost of an improved physique. They use staves and spells to increase mana and cause many effects, ranging from healing to annihilation and more. They only have a single stat, that being their Mana, but can use said mana to cast spells. By casting spells, Mages increase their max Mana and further their strength and the amount of spells they can cast in succession before exhaustion themselves.
Spells are special manifestations of the magic known as Veil that can conjure, affect, heal, summon, explode and more. Forms cost mana which increases with every spellcast. Mages will tier up upon hitting the tier requirement, increasing their overall spell strength and Mana regeneration.
Tier 2 Mage Combustion Wave Spell
Tier 5 Mage Combustion Wave Spell
Mages can use the Utility Keybind (default: R) to teleport, the teleport distance increasing with the Mage’s tier.
To become a Mage, you must craft an “Orb of Veil” and right click it. Then, while you’re suffering from Magic Imbalance, you must right-click and consume Mage Spirits until you finally become a Mage.
Forms/Spells
Using Forms or Spells only requires two things - that the form/spell be in your inventory and that you have the keybinds (default: Z, X, C, V). While a form/spell is in your inventory, simply press a keybind and it should activate.
If you have more than one form/spell, you can use the first keybind to cast the first form/spell and the second keybind to cast the second form/spell.
There are 4 keybinds, meaning you can only have 4 available forms/spells at once. This doesn’t mean you can’t have more in your inventory, but only the 4 first ones will be cast by the keybinds.
Commands
All commands begin with /tribulation_
- /tribulation_stats - opens the stats GUI (The only non-admin command)
- /tribulation_sethtier - sets your Hunter tier
- /tribulation_reset - resets your stats
- /tribulation_setstat - allows you to set a specific stat to whatever value, including whether it's the maximum or current (using the true/false value)
- /tribulation_setmtier - sets your Mage tier
Bosses
There are currently 5 bosses in Tribulation, however only 3 of them serve a genuine purpose for the time being. Here are the 5 bosses and how to summon them:
- Grand Mage: A powerful and terrifying Mage of great power. Summonable using the craftable Arcane Drop. Drops the Arcane Spirit, which can be used to craft Totems. Totems grant passive buffs at the exchange of passive mana drain (right-click to activate).
- Bladedancer: A deadly Hunter of many forms. Summonable using the craftable Blade Essence. Drops the Wrath Spirit, which can be used to craft Blades. Blades grant buffs when you hit enemies.
- Carnage: A garbled creature of flesh and blood. Find the Fleshy Forest biome and kill one of the fleshy monstrosities. Drops Dimidium, which is a bleed-stacking sword for Hunters.
- The Night Guardian: A terrible violation of nature that combines the powers of both Hunters and Mages. Craft the Key of Night and right-click. Drops nothing as of now.
- Temporal Knight: A warrior that transcends time and space. Summonable by punching a female Past Remnant (found in Tempus) with a Tempus Navigator, which is traded by giving Tempus Navigator Shells (dropped by Past Remnants) and clocks to a Cleric.
Extra & Credits
Thank you to CerebralSwirl for helping me with the textures!
Don't want to download here? Go to CurseForge.
Need help? Have questions? Want sneak-peeks? Find the answers on the mod’s Discord.
Important changes are marked in bold.
Version 0.9.1:
- Mana now displays in the stat GUI
- Fixed Combustion Wave
- Added tooltips for every form and spell
- Added descriptions for all crucial items
- Improved Ghostwalk to remove a potential exploit
- Tempus Navigator is now traded by the Cleric, not Wandering Trader
- Past Remnants are now passive until attacked
- Removed weird Form particle
- Totems and Staffs no longer work when Antimagic is active
- Some minor fixes and adjustments to visuals
- Dimidium is no longer craftable
- Changed some recipes
- Adjusted some Forms and Spells
Version 0.9.0:
Fixes, changes and additions! Joy.
- Fixed broken spawning of some entities
- Fixed a lot of things to beg for server-side instead of client side, which patches so many glitches and errors
- Fixed biomes
- Veil Ore now requires Iron Pickaxe
- Changed some more textures
- (Forgotten Mention) Added Spiritbane enchantment (rare)
- Veilbrew now grants Spirit Sense instead of Magic Imbalance
- Altered Attack Spirit AI slightly and fixed a bug in which it could be tamed over and over
- Added Mage overlay for mana and exhaustion
- More fixes and adjustment, now using google docs to not lose changelogs (hopefully)
Version 0.8.0:
Didn't lose the changelog this time, I just got lazy with how many things I was constantly changing on a whim. Balancing is HARD! Who knew? Notice I marked everything in bold. Ignore that. Ignore it.
- Walk keybind has been renamed to "Utility"
- Mages can now teleport using the Utility keybind, should add a lot more movement versatility
- Added 3 new biomes (officially - Magic Plains, Fleshy Forest, Tempus)
- Added Past Remnant mobs, Fleshling
- Changed several textures
- Added Veil Armor model and Dimidium model
- Added Temporal Knight, Carnage bosses (officially) and boss music (drastic file size increase, I'm sorry)
- Balanced some Hunter mechanics
- Archmage Staff now homes onto enemies
- Added several new effects
- New items (Tempus Navigator, Tempus Navigator Shell)
- Nerfed Katana and Eternal Blade ranged ability
- Nerfed Hunter Power Blade
- Optimized Hunter stat updating to be far better (I hope)
- A bunch more changes, fixes and additions
Version 0.7.0:
I lost all the changelog again, which is extremely disappointing and I apologize again - however I can still summarize the key points of this update. I wanted to improve early game progression, because playing through survival for me was a painfully vanilla experience. I wanted players to be able to become mages and hunters more easily, so I changed things accordingly.
- Added some crafting recipes (Wood Staff, Spirit Summon) that were missing
- Adjusted some recipes to be easier
- Added Spirit Residue and Spirit Residue Block
- Fleet Blade was removed - Balance now reduces fall damages
- Optimized some systems and made some QoL changes
- Buffed the bosses even further (Bladedancer now has 2 phases, Grand Mage is a bit too overpowered)
- Added Spirit Tome
- Changed all Spell/Form recipes to use Spirit Tome instead of normal book
- Added a gamerule (maximumBalanceMovement or something) but I don't think it works
- Adjusted Vigor leveling to be by division instead of percentage
- Fixed a bug where Vigor leveling would not grant you more Stamina
- A bunch of other additions, removals and changes that I probably completely forgot about
Version 0.6.1:
- Upgraded to latest MCreator version, fixing some bugs and upgrading to a better forge version (43.2.0)
- Reworked Hunter stats (stat buffs are different)
- Increased performance of passive Hunter Stat adjustment
- Fixed a typo in the doMagicExhaustion gamerule
- Stamina and Mana overlay numbers should now be far more accurate
- Completely revamped form and spell casting methods, hopefully easing a lot more on performance and accuracy
- Mage Exhaustion is now reduced by division instead of multiplier of seconds
- Increased cost of Matrix Dance to 100
- Form cost is now lessened by Hunter Tier
- Some more fixes and adjustments (I forgot most of them)
- Temporarily removed tooltips
Version 0.6.0:
Did someone say fixes?
- Fixed Bleed death localization
- Fixed a bug that caused infinite tier ups when setting mage tier for player with 0 max mana
- Increased chances of becoming a Mage, consuming less Mage Spirits
- Reduced Max Stamina gain per form-cast slightly
- Reduced Jarbringr and Vaendur melee attack damage
- Increased Jarbringr armor points
- Eternal Blade and Katana AOE attacks now scale with Balance
- Changed Veil Ore generation method and increased the height in which it can generate, meaning it will be easier to find
- Added Magic Plains (super rare biome, doesn't have anything as of now)
- Optimized Spell Casting system performance
- Removed Dretiadwuno
- Added new Spells (Gale)
- Altered Breeze functionality (Now moves you backwards when sneaking)
- Fixed Ghostwalk to scale with mage tier and apply anti-magic to prevent spellcasting abuse while in spectator mode
- Removed Steel Cage Barrier and merged it into Matrix Dance
- Added new Forms (Heavenbane)
- Slightly improved Combustion Wave Spell, including scaling with Mage Tier
- Changed Arrowhead Mage Tier scaling
- Fixed the setmtier command to not change your mana if it is already above 0
- Fixed Descending Star killing item entities
- Forms that have theoretical hand swinging (Black Widow Net, Scarlet Dawn Sky, etc) now visibly swing your hand
- Fixed Form/Spell activation action bar text to not have square brackets []
- Buffed Heatwave Spell damage
- Fixed Heatwave Spell to disappear in water
- Frost Breath Spell now turns water to ice upon contact
- Black Widow Net Form duration now scales with vigor
- Scarlet Dawn Sky Form range now scales with balance
- Fixed critical bug in which Bladedancer would not spawn correctly when summoned through Blade Essence
- Jarbringr can now deflect projectiles
- Adjusted volume of several sound effects
- Scarlet Dawn Sky sound now has variation (for extra cool sounding stuff!)
- Altered Faithful Leap (it now scales with balance) and added crouch functionality (backwards leap)
Version 0.5.1:
- Added recipe for Key of Night
- Magic Spirits, Vaendur and Jarbringr now only spawn after at least one player has achieved "A Whole New World" Advancement
- Reduced the cost and loudness of Thunder Bird Repulse Form
- Leveling a stat now increases max stamina as well
- Removed Weights
- Changed Descending Star Recipe to use anvils as weights were removed
Version 0.5.0:
The goal of this update was mainly balancing - from the progression to the combat and more. Feedback is desperately needed, so please do give some through the comments or the discord server.
- Increased Max Mana gain per spellcast
- Increased Max Stamina gain per formcast
- Decreased Mana cost of Breeze
- Decreased chances of Bladedancer and Grand Mage teleporting after being hurt
- Fixed a bug where your max stamina would become infinite after using weights if your balance and rage are 0
- Reduced recipe cost of Veil Dust from 9 Veil Shards to 4 Veil Shards
- Reduced the cost of Restoration Spell from 600 to 300
- Restoration healing now scales with Mage Tier
- Increased Royal Maim Gate form cost
- Decreased Thunder Bird Repulse form cost
- Added tooltips and extra info for every form and spell
- Steel Cage Barrier & Matrix Dance durations now scale with Hunter Tier
- Staffs no longer have durability and now use Mana instead
- Restoration Spell is now affected by Agony
- Ice Protection now uses Frosted Ice, and works as intended
- Weights now scale with Max Stamina
- Mana and Stamina now start capped to the max when player respawns
- Added Veil Armor (placeholder texture)
- Archmage Staff now grants Spirit Sense
- Katanas can now be repaired with iron ingots
- Fixed a bug in which Breeze wouldn’t work as intended
- Added new spells (Drain, Frost Breath, Heatwave)
- Balanced out Hunter Max Stat increase when Tiering Up
- Added new Forms (Descending Star)
- Added new Blades (Blood Blade, Power Blade)
- Fixed Matrix Dance Form not having any stamina cost
- Summon items for both classes no longer require a certain class
- Increased Hunter Stamina regen
Version 0.4.0:
I wrote a changelog, but a lot of it was deleted due to a blackout. As a result, I will be summarizing the key changes of this update, while the smaller things will just have to pass by without your knowledge. I'm sorry :(
- Adjusted some textures (I am in need of a professional)
- Buffed bosses
- Mages staff damage now scales with your Mage Tier and ignores armor
- Added some effects (Bleed, Maim Hand, Maim Foot)
- Adjusted some forms and their costs
- Added 2 new weapons (Iron Staff, Dimidium [placeholder texture])
- Added new spells (Restoration, Lightning Bolt, Blizzard Sweep)
- Removed Fire Blast
- Added a few secret things not to be used yet
- Increased Weight item's max stamina increase
- Most spells now scale with Mage Tier
- Fixed Ice Wall shift and non-shift actions being switched
- Increased crafting cost of Archmage Staff to accommodate for buffed mage staff damage
- Sorted Creative Tab (again)
- Reduced the requirements for Mage tier ups
Version 0.3.0:
- Added Bladedancer (experimental boss)
- Changed Black Widow Net crafting recipe
- Added Wrath Spirit item
- Updated Katana functionality (swing ability) and increased durability from 300 to 1000
- Fixed Grand Mage despawning
- Fixed Grand Mage spellcasting around all living entities instead of just players as intended
- Fixed sound source of Scarlet Dawn Sky Form and slash particle spread
- Removed Jarbringr glow texture and gave it to Bladedancer
- Changed Scarlet Dawn Sky and Black Widow Net to no longer kill dropped items
- Reduced Matrix Dance Form cooldown to 3 seconds
- Reduced Black Widow Net cooldown by 3 seconds
- Added Eternal Blade (katana reskin, but better)
- Added Blades (Feast Blade, Fleet Blade, Agony Blade)
- Added several advancements
- Made the Totem recipe much cheaper
- Reduced Jarbringr spawn rate
- Removed Hunter passives granted by stats - Blades replace them
- Added Magic Residue particle for Magic Orb (forgot to mention last changelog)
- Altered Form costs
- Added Stamina Hunter system
- Reworked Hunter Form usage from cooldown to "stamina" - Hunter combat should be much more fun now
- Added Weights (Light Weight, Medium Weight, Heavy Weight)
- Added two effects (Anti-magic, Overwork) that negate magic and forms (for admin use mainly)
- Deleted some excess procedures not in use
- Added Form (Royal Maim Gate)
- Reset command now works as intended (no need to /kill after)
- Changed Magic Orb Projectile sound to custom sound
- Adjusted Wood Staff to have durability, with cost for each cast
Version 0.2.0:
- Changed Hunter Max Stat increased with every Tier to increased by multiplier according to tier, instead of random addition
- Merged Fire Blast into Fireball (sneak + cast)
- Changed Fire Blast functionality
- Changed Arrowhead functionality (new sneak cast, adjusted damage)
- Adjusted Exhaustion duration to match what was intended
- Added Totem crafting recipe (forgot to do that last update)
- Added Grand Mage (experimental boss)
- Changed Arcane Spirit to drop from Grand Mage, it's now uncraftable
- Adjusted Arcane Drop item and recipe (now summons Grand Mage)
- Added Magic Spirit (entity)
- Reworked Mage Tier progression
- SetStat command now has return message
- Adjusted Arrowhead Spell damage
- Added Archmage Staff (left click + right click functionalities)
- Added Attack Spirit (entity)
- Fixed Magic Orb projectile not despawning after hitting entities or blocks
- Combustion Wave Spell now works as intended
- Added Spirit Summon Spell
Version 0.1.0:
- Reworked spell drains and form cooldowns to apply on item instead of the player, fixing a bug
- Adjusted a few spell costs
- Changed minimum max mana starting point to 10
- Changed Arcane Spirit texture
- Fixed Combustion Wave to work half as intended
- Adjusted Fireball and Fire Blast spells to source from the player
- Added Wood Staff
- Changed Breeze self-cast to have no delay and switched self-cast and other-cast order (sneak for other-cast, no sneak for self-cast)
- Added Totems (Totem, Totem of Sight, Totem of Magma, Totem of Marine, Totem of Life, Totem of Nine Lives, Totem of Breeze, Totem of Justice, Totem of Harvest)
- Added new Spells (Feed, Ward, Netherwalk, Ghostwalk, Gillmane, Rejuvination)
- Improved Spell shift functionality (some spells have a different feature when you shift while casting them, such as AOE, at higher mana cost)
- Added new Forms (Matrix Dance, Scarlet Dawn Sky, Thunder Bird Repulse)
- Increased Black Widow Net cooldown by 5 seconds
- Adjusted all Spell and Form mana/cooldown checks, fixing some issues
- Changed "Walk" keybind default from backslash to R
- Changed Tribulation creative tab item order
Version 0.0.3:
- Added Veil tools and blocks, and their recipes
- Added Arcane Drop, Arcane Spirit and their recipes
- Added Mage tier progression (using Arcane Drop)
- Adjusted Hunter tier up feedback
- Tier now affects cooldown and exhaustion for Hunters and Mages respectively
- Added Set Mage Tier command (/tribulation_setmtier)
- Adjusted Arrowhead spell magic circle to move with player head Y vector
- Adjusted Faithful Leap to not scale as much with player balance
- Adjusted Yaw of Ice Protection when casting
- Added self-cast functionality (shift) with Breeze Spell
- Made Breeze Spell cancel fall damage on those affected
- Increased smelting time for Veil Dust
Version 0.0.2:
- Balance stat leveling requirements fixed
- Nine Lives effect activation condition adjusted
- Black Widow Net damage received proper localization
Version 0.0.1:
- Added 8 spells and their recipes
- Added 3 forms and their recipes
- Added magic system
- Added stat system
- Added 4 commands
- Added Veil Ore, Ingot, Dust, Shard
- Added progression
- Added 2 entites: Jarbringr and Vaendur
- Added Mage Spirit and Warrior Spirit
what boss?
also, yes i made the bosses very difficult. you might need golden apples, enchanted protection 4 unbreaking 3 netherite armor, sharpness 5 netherite sword and so on.
if it’s The Night Guardian, yeah he’s a bit too strong and i’m going to nerf him so don’t worry but otherwise all the bosses have been tested and are killable with the right preparation.
if you could elaborate in more detail i’d be happy to understand more of the issue and work to solve it.
Nice mod, but I think you could do a better job with your thumbnail picture. Perhaps you can get some inspiration from here: https://mcreator.net/motw