Started by
aminelow
on
Topic category: General discussion
Im trying to make when you consume a item once gives you 1 extra heart consume it twice gives you 2 extra hearts and so on.
i made this procedure in When entity finishes using item :
Event trigger: no trigger
Set health of event target entity to ({current health of event target entity}+{2})
Please help asap @Kelemen
Edited by aminelow on Wed, 05/01/2024 - 14:57