Potion effect that makes the entity take extra damage

Started by XG8 on

Topic category: Help with MCreator software

Last seen on 09:24, 21. Jun 2024
Joined Aug 2023
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Potion effect that makes the entity take extra damage
Thu, 06/20/2024 - 09:29 (edited)

I want to make a potion effect that makes the entity affected take additional damage when they take damage. 

I tried creating a procedure that activated "before entity hurt" and then used an if block to see if they had the potion effect and then if they did damage them but it didn't work.

Does anyone have any ideas?

Edited by XG8 on Thu, 06/20/2024 - 09:29
Last seen on 09:24, 21. Jun 2024
Joined Aug 2023
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Just realised that this is…
Thu, 06/20/2024 - 09:45

Just realised that this is in the wrong ccategory and should be in help with modding (Java edition). Woops lol