Topic category: Help with Minecraft modding (Java Edition)
Hi again.
►► The first thing: I was able to get the shield model (thanks bo_bo) and imported it into mcreator without any problems, but the texture is slightly expanded, as shown in the gif.
I was looking for someone who had this problem and I couldn't find it anywhere, so I think I did something wrong.
(in the gif I'm switching between the standard shield and my replica, mine is the one that looks slightly expanded)
Some additional details that may be useful:
* I verified that the pixels are whole in blockbench and everything is correct.
* In the game, all the pixels are on all the faces of the model.
* When I put the textures in blockbench, I dragged the texture file and painted the faces of the model that way, so I imagine the hidden face of the ring is without texture.
►► The second thing: I was able to replicate the parameters of the third-person model by aligning it with the pixel grid on the arm, but I'm having a hard time replicating the parameters for the first-person in the idle position, and for both perspectives in the holding model. I'm using alt-tabbing with a screenshot for the first-person view and I'm approximating through trial and error for the third-person view, which is a bit of a pain.
Does anyone happen to know the standard shield parameters? I'll get them eventually, but it would save me a lot of time and effort if someone already has them.
Thanks in advance
Well, I solved the texture problem and found the parameters, although I had to make a new model and they are not the same parameters as a standard shield.
On the other hand, I'm going to forget about this mod. A little while ago I realized that I can't put banners on the shields. The main reason for using the standard model was so that they would look good with the banners.