Started by
HundredPercent…
on
Topic category: Feature requests and ideas for MCreator
Entity Hit:
(entity, targeted or source) is hit, do:
(entity, targeted or source) is hit with damage type (type), do:
(entity, targeted or source) is hit whilst (external trigger, effect or variable) is (true, false, a number, active or de-active), do:
(entity, targeted or source) is hit
Nullifying Damage:
Nullify (percentage) of incoming damage
Nullify (percentage) of outgoing damage
Damage Data:
Incoming Damage
Outgoing Damage
Edited by HundredPercentCertifiedBingus on Wed, 09/25/2024 - 10:16