Hi, Im trying to make a custom animation for a ranged unit. But i have no idea how to make the animations play at the right time. Im a bit confused about the image. Could you explain?
The image I posted is an animation trigger for proximity objects.
In the image, it is set to a cool time of 1 second (20 ticks) after the attack.
I don't know because I haven't tested the distant entity yet It should be tested with a delay using a tick speed.
[Implementation method] If the real-time update event exceeds a certain tick, the tick will decrease, The logic needs to be turned on and off depending on the situation.
The first time the entity is spawn, it plays the attack animation and it is not played thereafter.
https://imgur.com/lvuD28U
It's been resolved.
Hi, Im trying to make a custom animation for a ranged unit. But i have no idea how to make the animations play at the right time. Im a bit confused about the image. Could you explain?
The image I posted is an animation trigger for proximity objects.
In the image, it is set to a cool time of 1 second (20 ticks) after the attack.
I don't know because I haven't tested the distant entity yet
It should be tested with a delay using a tick speed.
[Implementation method]
If the real-time update event exceeds a certain tick, the tick will decrease,
The logic needs to be turned on and off depending on the situation.