Started by
Deadreaper578
on
Topic category: Help with Minecraft modding (Java Edition)
Hi , i want that vanilla mobs gain more HP and effects while progressing in the game (entering the Nether , killing the dragon) + i want that vanilla mobs have hp scale on the diffculty of the game but i don't know how to do it .
Can someone help me please ?
Make a procedure that gives infinite (-1 ticks) health boost to every mob that spawns if the difficulty Is set to hard, then if you want it to happen also after a certain progression level use global variables, for example: when the player enters the nether set the "nether" variable to true, and when the player enters the end set the "end" variable to true, then make a procedure that gives mobs health boost 1 if "nether" is true or health boost 2 if "end" is true when they spawn. You can apply this with any effect