Multiple entitys start spawning when one dies

Started by nhowell83 on

Topic category: Help with Minecraft modding (Java Edition)

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Multiple entitys start spawning when one dies

I'm making a mod that relates to the colored steves like green steve, red steve, and the others and i made a boss that has multiple phase but my problem is that whenever one phase gets killed it spawn in all other phases any way anybody could help me with it

Joined Feb 2024
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can you post a picture of…
Thu, 07/03/2025 - 15:34

can you post a picture of the spawning procedure?

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you can just post it to imgur
Thu, 07/03/2025 - 20:35

you can just post it to imgur

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here it is   https://imgur…
Thu, 07/03/2025 - 20:55

here it is

 

https://imgur.com/a/0lbEWUS

are you able to help me its really annoying because I'm planning on adding something like this on others entity's also

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So first you need to open…
Thu, 07/03/2025 - 21:33

So first you need to open your procedure and double-click on "Entity dies," scroll up to the top of the menu that will pop up, and select "No additional trigger" because if ANY entity dies, it will summon a "theoneblueflamesoutbreak" and you probably don't want that. It should look something like this Second, open your entity and select "triggers" on the bottom, and select your procedure under "when entity dies." This will only call your procedure when that entity dies. (locations of what you need to select) and make sure you save your mod element now. When your entity dies, it will summon whatever you selected in your procedure, and you can just do the same thing for every entity that has phases or spawns things when it dies, etc. Also, be sure to make a new procedure for each entity if it's spawning something different. here's a list of procedure tutorials that you may find helpful as well .

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Thank you that helped me a…
Thu, 07/03/2025 - 22:12

Thank you that helped me a lot

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no problem, happy to help! :)
Thu, 07/03/2025 - 22:31

no problem, happy to help! :)