Open geckolib workspace without geckolib plugin

Started by Finniboi on

Topic category: Plugins and third-party tools

Joined Feb 2022
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Open geckolib workspace without geckolib plugin

I am working on some mods with geckolib and now that geckolib isn't updating anymore i wanted to see if anyone can help me open the workspace without needing to start from scratch, and just open the workspace without the geckolib plugin.

Joined Mar 2023
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the models you made with…
Thu, 08/21/2025 - 21:30

the models you made with geckolib will not open in a project without the plugin, this will require you to convert your models in blockbench to Modded Entity Models. I am going through this issue right now and i have found that if you convert your models then import them into the new workspace it will work. you need to open your old workspace in the version of mcreator you made it in, then export your procedures and other things like gui textures item texture and so on. then just create the same procedures in your new workspace and reimport the old ones you made into MCreator. unfortunately there is no good way yet to make your blocks show the 3d model in the inventory so you will have to import a texture to use as the item texture of your block. you can do this by taking a screenshot of your model using blockbench. hopefully they will listen and soon add the ability to use the 3d models in the inventories for blocks like they currently do for items and then it will be just as good as the geckolib plugin