Animation condition wont recognize potion effects

Started by NyxYoru on

Topic category: Troubleshooting, bugs, and solutions

Joined Feb 2026
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Animation condition wont recognize potion effects

condition in question
Attempting to use this proceedure to trigger an animation doesnt work, ive also tried with remaining ticks of potion > 0, and still nothing,
Remaining ticks on fire also didnt work while i was testing this.
Attempting to just do Entity Y Position > 0 does work, so its not an issue with the animation.

Done on MCreator 2025.3.45720 on NeoForge 1.21.1 (21.1.190)