DIVINE INTERVENTION is a challenge themed mod that spices up your general gameplay throughout the entire game by giving you random modifiers once in a while that get harder with longer playtime.
Mod requires Geckolib.
About Mod
Once you spawn in, nothing new is gonna happen for next 10 minutes. But once the timer hits 0, the game will apply on the world 1 of 16 possible modifiers, called Charms, that will slightly change how you play the game. At the very start, you will get only on Charm that will be fairly simple and, if I'm being honest, boring. But the more you play, the higher the difficulty get. Modifiers update every 10 minutes.
On cycle 8 the difficulty will increase for the first time, now giving you 2 modifiers instead of only 1. The second Charm will almost always give you a new type of modifier that you didn't have before, having 15 new modifiers. On cycles 20, 42 and 66 the game will be increasing the difficulty further more, adding a new set of modifiers each time.
Each Charm will have more difficult, more insane types of modifiers than the previous one.
WARNING: Currently you can go only up to cycle 42 without anything breaking! I'll be adding more Charms as I further develop the mod.
Credits
Thanks to all these people for helping me with ideas for modifiers for this mod. I didn't have time to implement all of their ideas yet, but it will be there eventually!
- FSB_SCP - 21 ideas
- UNONOU - 8 ideas
- Batboy - 6 ideas
- Soul Rider - 5 ideas
- Awkw Potion - 3 ideas
- SoRRoW - 1 idea
2.0.6 (Beta Release)
- Added Charms mechanic
- Added Charm duration
- Added Charm difficulty
- Difficulty increases depending on number of cycles
- Added Cycles
- Added 70 Charms
- Added 18 Advancements
- Added 5 Entities (Terror, Pepper Zombie and Bear5 cannot spawn naturally for now)
- Added a few charms-related utility commands
- Added 1 Item