Animation bone resize/Animation merge Bug

Started by Sharpblade1 on

Topic category: Troubleshooting, bugs, and solutions

Joined Jul 2024
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Animation bone resize/Animation merge Bug

I am experiencing several glitches in the animation section. Here is the condition for the walk animation.

https://image2url.com/r2/default/images/1771598864121-ced49876-41df-485d-891c-049e97e047e3.png

Here is another for one of the creature’s attack animations.

https://image2url.com/r2/default/images/1771598999911-7640a597-e355-49c0-864e-91c9e6cdf137.png

 

  1. The attack animation will play when the entity is spawned in even though the base starting value for the attribute is zero.
  2. A glitch will happen where bones in the model that in the animation their size is set to zero will still appear and even grow when animations are playing.

 

https://image2url.com/r2/default/images/1771599389366-d9521911-3d37-4eb8-857f-58d11783dc89.png

 

  1. When ever the idle animation plays it will merge with the walk animation even though I’ve set it up so they shouldn’t.