Need help with Dauntless mod (Java Edition)

Started by Silverspike on

Topic category: Help with Minecraft modding (Java Edition)

Joined Apr 2026
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Need help with Dauntless mod (Java Edition)

So, I am making a mod that is basically Dauntless inside of Minecraft. It has been relatively easy so far, but I am having trouble with a few things.

 

1: Grenades. Is there a way to make impact grenades that explode when they hit any block?

1A: Extension to grenades. Is there a way to make it so that 1: It can force any mob to stop moving?

1B: Is there any way to make a grenade that does frost damage specifically? 

 

2: Is there a way to make a block that is like a beacon that can heal nearby players (or give strength or removes negative potion effects) (like 4 blocks from it)? I have the block modelled. It is just I need help 1: making it glow green and 2: it giving instant health or strength

 

4: How could I make chain blades work? Like having them thrown and do damage (and come back), but also be able to be used as a melee weapon.

 

5: How do I make the item look bigger (and how it should) when being held in the player's hand?

 

also, By the way, I already tried researching this. it ain't there

Joined Jan 2020
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Try making a procedure for…
Thu, 04/30/2026 - 17:38
  1. Try making a procedure for projectiles, or creating a new entity that follows something along the lines of hitting a solid block/coming in contact with an entity, and then make an explosion.

    1A: If you mean freeze the mob, you can create an effect that on tick, overrides the entity's Z and X vector movements to 0

  2. Make sure the block can tick in advanced settings, set the tick rate to be about 20 ticks (1 second) or so forth (every 20 ticks is one second), so that it's not ticking constantly (to prevent lag). Then, make a procedure for the blocks "on tick update," and get the procedure from world procedure tab "for each entity in radius _ as entity iterator." Under this, put an "if" statement that makes sure that "entity iterator" (replace event target entity with the entity iterator block) is type player. Then, under the "if" statement, apply whatever potion to entity iterator. This makes it where the block every so many ticks checks for entities that are players in whatever radius you put around it, then applies the effect or removes effects. Keep in mind, the radius is half of the amount of blocks in any direction (so radius 6 means ~3 blocks left, right, forward, back, etc.)
  3. Chain blades are difficult, and you'll need either custom code to define a special entity, or mess around with projectile procedures. This is complicated, and idk how to do it :<
  4. There's a tutorial here: https://mcreator.net/forum/64792/bigger-tools?page=1
    Follow along. If it's a blockbench item, you can do that directly in Blockbench. Alternatively, you can export your JSON file of whatever item into blockbench, edit it in display settings, and then port it back in.