Started by
ellingtonisland
on
Topic category: Feature requests and ideas for MCreator
Mcreator needs more options and variables for liquids such as
- toggle damage (lava)
- options for liquid flammability, thickness etc (make liquids act like oil or quicksand or lava) (lava is thicker than water and slows down player)
- ability to tie triggers and varialbes to liquids (make a poisionous liquid that causes slowness potion effect)
- ability for liquids to apply a overlay on screen when under them like how lava does when player is under it.
- option to slow or disable jumping out (quicksand)
- ability to make liquids emmit custom particles and sounds
I love these ideas and now i really want them to be added! Also adding onto the last one, they could also add light.
Yeah, liquids of mcreator needs an expansion of settings, since you can not to choose density, thickness, fluidity, effects and etc on these.
I'd love to see these features! Damage and potion effects would be especially fun to experiment with.
His would be good because it could create a liquid trap that puts us of damage when going swimming on the inside
I'd like to see this added to 2.0.
For block flammability, go to edit the code of selected element, then above where it says @Override, paste this is, and change the number values for block flammability and fire spreading speed:
@Override
public int getFlammability(BlockState state, IBlockReader world, BlockPos pos, Direction face) {
return 10;
}
@Override
public int getFireSpreadSpeed(BlockState state, IBlockReader world, BlockPos pos, Direction face) {
return 10;
}
Hope it works (: