General Overall features MCreator Needs

Started by ellingtonisland on

Topic category: Feature requests and ideas for MCreator

Joined Sep 2016
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General Overall features MCreator Needs
Fri, 09/23/2016 - 16:46 (edited)

here is a list of the General Overall features MCreator Needs, if you can think of anymore, Let me know.

- ability to modify and overide events and code and textures etc of orginal minecraft blocks.
- custom saplings
- Ability to add events to liquids (such as damage, if burning > explode, toggle gravity etc.)
- more options for liquids like thickness (player sinking speed), opacity, custom underwater texture overlay (for lava or quicksand like liquids)
- Events that change sky color, change a biome, or change water color etc. (for a mod like a virus biome that eats a world)
- custom blocks like stairs, slabs, fence, doors, trapdoors, farmland, ladders, anvils etc.
- Ability to add more than one ore or type of rock block to nether, and custom biomes and dimensions
- More terrain types for custom dimensions and biomes
- ability to make custom trees and plants generate on custom grass and dirt (in a custom biome)
- ability to make custom leaves drop custom sapplings
- Bug Fix for custom water color in custom biomes
- make blocks act like cobweb or quicksand and control sinking speed etc.
- make blocks fall in reverse (float to sky)
- more skys for custom dimensions like end sky, and overworld sky with sun and moon
- custom skys with more than one sun or moon or no sun and only moon etc.

Edited by ellingtonisland on Fri, 09/23/2016 - 16:46
Joined Jun 2016
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Sapling is a needed feature. 
Fri, 09/23/2016 - 15:47

Sapling is a needed feature. 

Joined May 2015
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For its saplings would be in
Wed, 10/12/2016 - 13:11

For its saplings would be in the biome, for heaven after custom in its dimensions it is to them to choose

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I'd like to see an option in
Sun, 10/16/2016 - 04:41

I'd like to see an option in the creative tab dropdown that says "hide from creative tabs" or some equivalent. I've tried manually removing the link to the tabs in the code and even if I hit "save" it keeps reverting back to the code generated by Mcreator.

Also, we can set hunger points and whether the food can be eaten by a wolf, but not saturation. They're so close together in the code  that it's weird you can't set all 3.

Lastly (unless I think of something else), custom potion effects, or at least being able to set how many hearts are sapped/healed (not hunger shanks, health points) when your potion effect is used. I'd love to make items that heal or buff but we only have the existing healing potions to work with, and they only regenerate progressively.

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We really need a built in…
Thu, 02/17/2022 - 01:54

We really need a built in dragon model for MCreator so that we can make custom dragons I don't wanna have to animate an entire dragon model because painting it is hard enough.

We could also use another procedure block for "AI and goals" where the AI decides between two or more attack moves because I want to make my dragon breath fire and swoop at you like the ender dragon.

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Do you concur? I concur.
Wed, 02/23/2022 - 17:56

Do you concur? I concur.

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Sapling is very needed. I…
Wed, 02/23/2022 - 17:57

Sapling is very needed. I afraid to add trees bc I don't want game to crash.