How to add events for slot components from block events

Started by FlowGD on

Topic category: Help with MCreator software

Active 3 months ago
Joined Sep 2016
Points:
732

User statistics:

  • Modifications: 0
  • Forum topics: 5
  • Wiki pages: 0
  • MCreator plugins: 0
  • Comments: 11
How to add events for slot components from block events

I heard that in order to fix items disappearing in custom GUI's I would need to use block events instead of GUI events. However I cannot link a procedure that references slots to any block event as none of them provide a guiinventory.

You need to use slot…
Sun, 05/06/2018 - 17:07

You need to use slot management blocks from "Block actions" category. These do not require guiinventory.

Active 3 months ago
Joined Sep 2016
Points:
732

User statistics:

  • Modifications: 0
  • Forum topics: 5
  • Wiki pages: 0
  • MCreator plugins: 0
  • Comments: 11
Ah, ok thanks
Thu, 05/10/2018 - 07:25

Ah, ok thanks

Active 5 years ago
Joined Mar 2018
Points:
747

User statistics:

  • Modifications: 3
  • Forum topics: 4
  • Wiki pages: 0
  • MCreator plugins: 0
  • Comments: 34
I am working on a block that…
Sun, 05/13/2018 - 18:37

I am working on a block that adds one item in slot "1" of the same type as is in slot "0" randomly every couple of seconds. the thing is that you can't just have the GUI open the entire time (you have to "power" some blocks under it for it to work) and if you close the GUI the item you put in slot "0" will disappear. I am using the block events "Set (1) (Get item from slot (0) of block at (X) (Y) (Z) if it has inventory) in slot (1) of block at (X) (Y) (Z) if it has inventory". Are there any ways that this is possible?

Active 3 years ago
Joined Jul 2017
Points:
724

User statistics:

  • Modifications: 0
  • Forum topics: 6
  • Wiki pages: 0
  • MCreator plugins: 0
  • Comments: 4
That not works!!!  
Fri, 06/19/2020 - 08:34

That not works!!!