Help with AI for Mobs

Started by Tifq76 on

Topic category: Help with MCreator software

Joined Oct 2018
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Help with AI for Mobs

Honestly I am a little disappointed with the software so far. Specifically the mob creation. Techne is supported but no longer exists, for whatever reason the skins for a biped dont import in from MCSkin3D but the skins for a zombie do, even though it seems textures go missing a bit on that too. The AI just doesnt work and the options are super limited. On top of all that I'm annoyed there isnt a better guide for making mobs on the wiki.

 

Im chalking alot of this up to failure on my end but seriously how do you make a hostile mob without using an AI base (The program literally tells you not to use that option).

Joined Jul 2018
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Techne still is used and it…
Thu, 10/04/2018 - 03:44

Techne still is used and it’s pretty good. You should also consider using tabula too.

Hostile Mob AI:

If you want it to attack iron golems or players

make 2 “attack (mob) when in sight” above in the list so that’s what they prioritize, pick the mob option for spawning and you got yourself a hostile mob. Well that’s what I do 

Hope this helps :)