Global Variables reset after each test client

Started by Kylebutter123 on

Topic category: Help with Minecraft modding (Java Edition)

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Global Variables reset after each test client
Fri, 08/09/2019 - 17:56 (edited)

I think i wrote the NBT read and write code correctly so the variable saves when i save and quit the world and rejoin..

But if i close the client and reopen it it resets the variable entirely. I saw that the code was resetting the variable back to 0 each time but i have no idea how to remove that. 

Any help with this problem now?

Edited by Kylebutter123 on Fri, 08/09/2019 - 17:56
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I tried using the other…
Fri, 08/09/2019 - 17:53

I tried using the other variable scopes but now it doesnt save at all when i exit and rejoin my world.

 

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On block right click which…
Sat, 08/10/2019 - 15:29

On block right click which adds 1 to the variable each time i right click the block

 

Where do you read the value…
Sat, 08/10/2019 - 16:21

Where do you read the value of this variable after you set it? By where, I mean how is the procedure which reads this value triggered?

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i have a gui that also opens…
Sun, 08/11/2019 - 01:10

i have a gui that also opens when I right click the block which helps me track how much i right clicked the block.

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i show to value of the…
Sun, 08/11/2019 - 17:54

i show to value of the variaible on the top of the gui

GUI works on the client side…
Mon, 08/12/2019 - 05:26

GUI works on the client side, while global map and world variables work on server side. I will make a wiki page explaining this soon. What you need to do is set global map/world variable in the procedure like you do now, but then copy the value of global map variable by getting its value and set global session variable to its value. Global session variables work on the client side too and can be then used in GUIs for display.

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This worked extremely well!…
Mon, 08/12/2019 - 15:08

This worked extremely well! Thanks Klemen