create a variable of type "LOGIC" and call it "active" (or whatever you want, it's just for the example)
if [get active] = false, do
| set active to true
| set redstone power logic state to true
else do
| set active to false
|set redstone power logic state to false
Something like that, but I'm not sure as I never tried to do that kind of procedure.
Trigger : on block right-clicked
create a variable of type "LOGIC" and call it "active" (or whatever you want, it's just for the example)
if [get active] = false, do
| set active to true
| set redstone power logic state to true
else do
| set active to false
|set redstone power logic state to false
Something like that, but I'm not sure as I never tried to do that kind of procedure.
Hello, i don't found "redstone power logic state" where he is in the sections ?