Lakes appearing in biomes when "enable lake" option is left un-ticked.

Started by Squishybrick on

Topic category: Troubleshooting, bugs, and solutions

Last seen on 23:32, 19. Sep 2024
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Lakes appearing in biomes when "enable lake" option is left un-ticked.
Thu, 09/26/2019 - 21:35 (edited)

When creating a biome there is an option to enable the generation of lakes. Enabling it, I would assume, causes lakes to generate within your biome.

But unfortunately, disabling it does nothing. In every biome I've made, regardless if lakes are enabled or not, lakes still appear in them. What's more annoying is that
when creating a new liquid, there is no option to only have it generate within specific biomes, only an option to choose which dimension it may spawn in..

For example, say, you make a new liquid called "Green goo", which is green, and poisonous.. And you have another liquid called "Fake water", which is just water,
but slightly less blue and with lower viscocity..

Now say you make a biome where you want lakes of green goo, but NOT the "fake water".. Or regular water, for that matter.. Currently, this is impossible to do, given
the tools/controls..

...

Unlike the problem I find with trees where you can't have less than one tree per chunk, but you CAN if you add them as a structure, that tactic cannot be used here, as
even if I added lakes as a structure, lakes of ANY type still randomly appear even if I don't have them enabled in that biome.

Edited by Squishybrick on Thu, 09/26/2019 - 21:35
Last seen on 23:32, 19. Sep 2024
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I would feel this should be…
Tue, 10/01/2019 - 23:59

I would feel this should be something to focus on..

Having a setting displayed that literally does not function sounds like a pretty noticeable problem.

I reiterate.. The "Generate Lakes" setting with custom biomes is broken.. Lakes will generate regardless if the box is ticked or not.

Last seen on 23:32, 19. Sep 2024
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Bumping thread Could this…
Thu, 10/10/2019 - 19:35

Bumping thread

Could this please be addressed?.. I literally cannot continue work on a large part of my mod until this is fixed..