Started by
ChromaticAeternus
on
Topic category: Troubleshooting, bugs, and solutions
Hello, I actually wanted to make a OP boss, that has 5200HP, on MCreator it works well, but when I'm on Minecraft with Damage Indicators, it says that the mob has 1024HP.
This bug wasn't still fixed since the old version of MCreator and I hope this time it get fixed for good.
Some little request for Max HP: Please increase the Max HP Value on MCreator, 10000HP it is not enough.
Wish you the best!
It is quite enough, honestly. If you want your mob to have an absolutely ridiculous amount of health just give it a lot of armor. Frankly, no mob should ever have more than that, or even close to it, really. Even the final boss of Minecraft, the Ender Dragon, only has 200!
Even if you were to make weapons that could take this boss down without having to just sit there and fight it for 2 hours straight, that would make every other enemy in the game senselessly easy and the game would cease to be fun.
Long story short, please consider making an interesting boss fight rather than one with lots of health.
Thank you, but since it is still a bug, I reposted that as an issue.
Might be a little late, but absorption does the trick. If you want 5200 hp, then simply add 1024hp first. Then, in "when entity spawns" procedure, give it the effect absorption, with amplifier 1044 (For each level of absorption, 4hp is added) for 999999 ticks. That way, you can make custom bosses with tons of hp. Absorption amplifier limit is 2147483647, which will give anyone around 8589934588 extra hp. Add 1024 to that and you get 8589935612 maximum hp in mcreator, using absorption.
Thank you so much RandomDudeGamer!