Started by
Noxvern
on
Topic category: Help with Minecraft modding (Java Edition)
Hello everyone,
Im creating a mod (1.15.2) that has diferents dimensions on it, but I want to make the dimensions myself and make the player spawn in a village, but the player will not be able to leave that area and explore (so no world gen) Or If is not possible, just make one dimension but without biomes? How I can do this? I mean if someone dowloads the mod and goes to the dimension will not be teleported randomly?
Thnx
This isn't possible without coding :(
You mean I can't do it in MCreator? That's sad :c
I too am trying to make a mod on Code Lyoko but we can't put our own maps in one dimension ...
Im creating a Code Lyoko mod too, its almost finished but well, making the sectors as dimensions its imposible, the way that dimensions works (random world gen) makes the sectos look ugly and the towers spawn randonly, so I decided to not use dimension and instaead making just content and the scanners are just decorative blocks
build the map and save it as a structure, then do when dimension loads place a structure at 0, 0, 0 then teleport the player to 0, 0, 0
structures can't be bigger than 32*32*32.
use multiple structures and dimension MAIN FILLER BLOCK=AIR SECONDARY FILLER BLOCK=AIR
BIOME CATCI PER CHUNK AND SO = 0
FLIUD BLOCK = AIR
TREE = ANYONE BUT NO DIRT SO WILL NOT SPAWN
It is actually kind of possible, I've been fiddling around with this. Basically, you have to make the village you want to spawn really common (1000000 of your custom structure per chunk), then you have to add a spawn condition to only spawn in specific ranges of coordinates (For example, x position is less than 16 but more than -16 or something). So you just need to do that with procedure blocks. That way, you can kind of confirm there's gonna be a village because it's common, but it'll only spawn where you want it to spawn. You just have to do that in coordinates you want your structures to be, then finally make the player teleport straight to x=0, z=0 or any coordinates when the player spawns. Sorry if my explaining is bad. And then for preventing too much world gen, you could either add a bedrock wall, or make it a dimension that loads like the end dimension. Hopefullly this helps.