Started by
birdboi8
on
Topic category: Help with MCreator software
I'm trying to create a potion that, when you drink, sets enemies on fire or applies a debuff when you melee attack them. How would I go about creating this? Ty!
Edited by birdboi8 on Sat, 06/13/2020 - 14:24
Oh also, I'm making it an item instead of a potion so it can have a custom texture.
edit 2: i just remembered i probably cant because that could mess up some stuff
You could store (on potion tick) the current health value of the entity that has the effect and check if the entity's health changed
and if so, ignite the entity.